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// SNMP application factory class.// Copyright (C) 2009-2010 Lex Li// // Permission is hereby granted, free of charge, to any person obtaining a copy of this// software and associated documentation files (the "Software"), to deal in the Software// without restriction, including without limitation the rights to use, copy, modify, merge,// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons// to whom the Software is furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in all copies or// substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE. using System.Collections.Generic;using System.Net.Sockets; namespace GSF.Net.Snmp.Messaging{    /// <summary>    /// SNMP application factory, who holds all pipeline instances.    /// </summary>    public sealed class SocketAsyncEventArgsFactory    {        internal const string DisposedMessage = "disposed";        private readonly object _root = new object();        private readonly Queue<SocketAsyncEventArgs> _queue = new Queue<SocketAsyncEventArgs>();         /// <summary>        /// Finds an available event args.        /// </summary>        /// <returns></returns>        public SocketAsyncEventArgs Create()        {            lock (_root)            {                SocketAsyncEventArgs result = null;                 while (_queue.Count > 0)                {                    SocketAsyncEventArgs item = _queue.Dequeue();                    if (item?.UserToken?.ToString() == DisposedMessage)                    {                        item.Dispose();                        continue;                    }                     result = item;                    break;                }                 return result ?? new SocketAsyncEventArgs();            }        }         /// <summary>        /// Reuses the specified event args.        /// </summary>        /// <param name="args">The resource.</param>        internal void Reuse(SocketAsyncEventArgs args)        {            lock (_root)            {                _queue.Enqueue(args);            }        }    }}

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