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//******************************************************************************************************//  FrameImageCollector.cs - Gbtc////  Copyright © 2012, Grid Protection Alliance.  All Rights Reserved.////  Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See//  the NOTICE file distributed with this work for additional information regarding copyright ownership.//  The GPA licenses this file to you under the MIT License (MIT), the "License"; you may//  not use this file except in compliance with the License. You may obtain a copy of the License at:////      http://www.opensource.org/licenses/MIT////  Unless agreed to in writing, the subject software distributed under the License is distributed on an//  "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the//  License for the specific language governing permissions and limitations.////  Code Modification History://  ----------------------------------------------------------------------------------------------------//  12/30/2008 - J. Ritchie Carroll//       Generated original version of source code.//  08/07/2009 - Josh L. Patterson//       Edited Comments.//  09/15/2009 - Stephen C. Wills//       Added new header and license agreement.//  12/17/2012 - Starlynn Danyelle Gilliam//       Modified Header.////****************************************************************************************************** using System;using System.IO; namespace GSF.PhasorProtocols.IEEE1344{    /// <summary>    /// Collects frame images until a full IEEE 1344 frame has been received.    /// </summary>    public class FrameImageCollector    {        #region [ Members ]         // Fields        private readonly MemoryStream m_frameQueue;         #endregion         #region [ Constructors ]         /// <summary>        /// Creates a new <see cref="FrameImageCollector"/>.        /// </summary>        public FrameImageCollector()        {            // As an optimization in context of usage, we don't implement IDisposable for            // this class just for the memory stream since its Close method (i.e., Dispose)            // does nothing (reflect it and look for yourself). Additionally, we go ahead            // and suppress the finalizer for this stream to reduce that overhead too.            m_frameQueue = new MemoryStream();            GC.SuppressFinalize(m_frameQueue);        }         #endregion         #region [ Properties ]         /// <summary>        /// Gets the combined binary image of all the collected frame images.        /// </summary>        public byte[] BinaryImage => m_frameQueue.ToArray();         /// <summary>        /// Gets the length of the combined binary image of all the collected frame images.        /// </summary>        public int BinaryLength => (int)m_frameQueue.Length;         /// <summary>        /// Gets the total number frames appended to <see cref="FrameImageCollector"/>.        /// </summary>        public int Count { get; private set; }     #endregion         #region [ Methods ]         /// <summary>        /// Appends the current frame image to the frame image collection.        /// </summary>        /// <param name="buffer">A <see cref="byte"/> array to append to the collection.</param>        /// <param name="length">An <see cref="int"/> value indicating the number of bytes to read from the <paramref name="buffer"/>.</param>        /// <param name="offset">An <see cref="int"/> value indicating the offset to read from.</param>        public void AppendFrameImage(byte[] buffer, int offset, int length)        {            // Validate CRC of frame image being appended            if (!CommonFrameHeader.ChecksumIsValid(buffer, offset, length))                throw new InvalidOperationException("Invalid binary image detected - check sum of individual IEEE 1344 interleaved frame transmission did not match");             // Include initial header in new stream...            if (m_frameQueue.Length == 0)                m_frameQueue.Write(buffer, offset, CommonFrameHeader.FixedLength);             // Skip past header            offset += CommonFrameHeader.FixedLength;             // Include frame image            m_frameQueue.Write(buffer, offset, length - CommonFrameHeader.FixedLength);             // Track total frame images            Count++;        }         #endregion    }}

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