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(** Vertex array manipulation functions *)(* $Id: glArray.mli,v 1.7 2008-10-25 02:22:58 garrigue Exp $ *) (** The six different kinds for array *)type kind =  [ `color | `edge_flag | `index | `normal | `texture_coord | `vertex ] (** Tell openGL the address of the edgeFlag array.    Raw array must be static. *)val edge_flag : [ `bitmap ] Raw.t -> unit (** Tell openGL the address of the texCoor array    Raw array must be static. *)val tex_coord :  [< `one | `two | `three | `four] ->   [< `double | `float | `int | `short ] Raw.t -> unit (** Tell openGL the address of the color array    Raw array must be static. *)val color :  [< `three | `four] ->  [< `byte | `double | `float | `int | `short | `ubyte | `uint | `ushort ]  Raw.t -> unit (** Tell openGL the address of the index array    Raw array must be static. *)val index : [< `double | `float | `int | `short | `ubyte ] Raw.t -> unit (** Tell openGL the address of the normal array    Raw array must be static. *)val normal : [< `byte | `double | `float | `int | `short ] Raw.t -> unit (** Tell openGL the address of the vertex array    Raw array must be static. *)val vertex :  [< `two | `three | `four] -> [< `double | `float | `int | `short ] Raw.t   -> unit (** Tell openGL the address of to use the specified array    Raw array must be static. *)external enable : kind -> unit = "ml_glEnableClientState" (** Tell openGL the address of not to use the specified array    Raw array must be static. *)external disable : kind -> unit = "ml_glDisableClientState" (* GlArray.element i   sends to openGL the element i of all enabled arrays *)external element : int -> unit = "ml_glArrayElement" (* GlArray.draw_arrays shape i c   sends to openGL a GlDraw.begins shape and all the element from i to i+c-1    of all enabled arrays and finally do a GlDraw.ends () *)external draw_arrays : GlDraw.shape -> first:int -> count:int -> unit  = "ml_glDrawArrays" (* GlArray.draw_elements shape c tbl   sends to openGL a GlDraw.begins shape and all the element from tbl[0] to    tbl[c-1] of all enabled arrays and finally do a GlDraw.ends () *)external draw_elements :  GlDraw.shape -> count:int -> [< `ubyte | `uint | `ushort ] Raw.t -> unit  = "ml_glDrawElements"

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