/* $Id: ml_gl.c,v 1.51 2007-04-13 02:48:43 garrigue Exp $ */ #ifdef _WIN32#include <wtypes.h>#endif#include <string.h>#ifdef __APPLE__#include <OpenGL/gl.h>#else#include <GL/gl.h>#endif#ifdef HAS_GLEXT_H#include <GL/glext.h>#undef GL_VERSION_1_3#endif#include <caml/misc.h>#include <caml/mlvalues.h>#include <caml/callback.h>#include <caml/memory.h>#include <caml/alloc.h>#include <caml/fail.h>#include "ml_raw.h"#include "gl_tags.h"#include "ml_gl.h" #if !defined(GL_VERSION_1_4)#define GL_GENERATE_MIPMAP 0x8191#endif void ml_raise_gl(const char *errmsg){ static value const * gl_exn; if (gl_exn == NULL) gl_exn = caml_named_value("glerror"); caml_raise_with_string(*gl_exn, (char*)errmsg);} value copy_string_check (const char *str){ if (!str) ml_raise_gl("Null string"); return caml_copy_string ((char*) str);} struct record { value key; GLenum data;}; static struct record input_table[] = {#include "gl_tags.c"}; static struct record *tag_table = NULL; #define TABLE_SIZE (TAG_NUMBER*2+1) CAMLprim value ml_gl_make_table (value unit){ int i; unsigned int hash; tag_table = caml_stat_alloc (TABLE_SIZE * sizeof(struct record)); memset ((char *) tag_table, 0, TABLE_SIZE * sizeof(struct record)); for (i = 0; i < TAG_NUMBER; i++) { hash = (unsigned long) input_table[i].key % TABLE_SIZE; while (tag_table[hash].key != 0) { hash ++; if (hash == TABLE_SIZE) hash = 0; } tag_table[hash].key = input_table[i].key; tag_table[hash].data = input_table[i].data; } return Val_unit;} GLenum GLenum_val(value tag){ unsigned int hash = (unsigned long) tag % TABLE_SIZE; if (!tag_table) ml_gl_make_table (Val_unit); while (tag_table[hash].key != tag) { if (tag_table[hash].key == 0) ml_raise_gl ("Unknown tag"); hash++; if (hash == TABLE_SIZE) hash = 0; } /* fprintf(stderr, "Converted %ld to %d", Int_val(tag), tag_table[hash].data); */ return tag_table[hash].data;} /*GLenum GLenum_val(value tag){ switch(tag) {#include "gl_tags.c" } ml_raise_gl("Unknown tag");}*/ ML_2 (glAccum, GLenum_val, Float_val)ML_2 (glAlphaFunc, GLenum_val, Float_val) ML_1 (glBegin, GLenum_val) ML_5 (glBitmap, Int_val, Int_val, Pair(arg3,Float_val,Float_val), Pair(arg4,Float_val,Float_val), Void_raw) ML_2 (glBlendFunc, GLenum_val, GLenum_val) CAMLprim value ml_glClipPlane(value plane, value equation) /* ML */{ double eq[4]; int i; for (i = 0; i < 4; i++) eq[i] = Double_val (Field(equation,i)); glClipPlane (GL_CLIP_PLANE0 + Int_val(plane), eq); return Val_unit;} CAMLprim value ml_glClear(value bit_list) /* ML */{ GLbitfield accu = 0; while (bit_list != Val_int(0)) { switch (Field (bit_list, 0)) { case MLTAG_color: accu |= GL_COLOR_BUFFER_BIT; break; case MLTAG_depth: accu |= GL_DEPTH_BUFFER_BIT; break; case MLTAG_accum: accu |= GL_ACCUM_BUFFER_BIT; break; case MLTAG_stencil: accu |= GL_STENCIL_BUFFER_BIT; break; } bit_list = Field (bit_list, 1); } glClear (accu); return Val_unit;}ML_4 (glClearAccum, Float_val, Float_val, Float_val, Float_val)ML_4 (glClearColor, Double_val, Double_val, Double_val, Double_val)ML_1 (glClearDepth, Double_val)ML_1 (glClearIndex, Float_val)ML_1 (glClearStencil, Int_val)ML_4 (glColor4d, Double_val, Double_val, Double_val, Double_val)ML_4 (glColorMask, Int_val, Int_val, Int_val, Int_val)ML_2 (glColorMaterial, GLenum_val, GLenum_val)ML_5 (glCopyPixels, Int_val, Int_val, Int_val, Int_val, GLenum_val)ML_1 (glCullFace, GLenum_val) ML_1 (glDisable, GLenum_val)ML_1 (glDepthFunc, GLenum_val)ML_1 (glDepthMask, Int_val)ML_2 (glDepthRange, Double_val, Double_val) CAMLprim value ml_glDrawBuffer (value buffer){ if (Is_block(buffer)) { int n = Int_val (Field(buffer,1)); if (n >= GL_AUX_BUFFERS) ml_raise_gl ("GlFunc.draw_buffer : no such auxiliary buffer"); glDrawBuffer (GL_AUX0 + n); } else glDrawBuffer (GLenum_val(buffer)); return Val_unit;} ML_4 (glDrawPixels, Int_val, Int_val, GLenum_val, Type_void_raw) ML_1 (glEdgeFlag, Int_val)ML_1 (glEnable, GLenum_val)ML_0 (glEnd)ML_1 (glEvalCoord1d, Double_val)ML_2 (glEvalCoord2d, Double_val, Double_val)ML_3 (glEvalMesh1, GLenum_val, Int_val, Int_val)ML_5 (glEvalMesh2, GLenum_val, Int_val, Int_val, Int_val, Int_val)ML_1 (glEvalPoint1, Int_val)ML_2 (glEvalPoint2, Int_val, Int_val) ML_3 (glFeedbackBuffer, Int_val, GLenum_val, (GLfloat*)Addr_raw) CAMLprim value ml_glFog (value param) /* ML */{ float params[4]; int i; switch (Field(param,0)) { case MLTAG_mode: glFogi(GL_FOG_MODE, GLenum_val(Field(param,1))); break; case MLTAG_density: glFogf(GL_FOG_DENSITY, Float_val(Field(param,1))); break; case MLTAG_start: glFogf(GL_FOG_START, Float_val(Field(param,1))); break; case MLTAG_End: glFogf(GL_FOG_END, Float_val(Field(param,1))); break; case MLTAG_index: glFogf(GL_FOG_INDEX, Float_val(Field(param,1))); break; case MLTAG_color: for (i = 0; i < 4; i++) params[i] = Float_val(Field(Field(param,1),i)); glFogfv(GL_FOG_COLOR, params); break; } return Val_unit;} ML_0 (glFlush)ML_0 (glFinish)ML_1 (glFrontFace, GLenum_val)ML_3 (glFrustum, Pair(arg1,Double_val,Double_val), Pair(arg2,Double_val,Double_val), Pair(arg3,Double_val,Double_val)) ML_1_ (glGetString, GLenum_val, copy_string_check)ML_2 (glGetDoublev, GLenum_val, Double_raw) CAMLprim value ml_glGetError(value unit){ switch (glGetError()) { case GL_NO_ERROR: return MLTAG_no_error; case GL_INVALID_ENUM: return MLTAG_invalid_enum; case GL_INVALID_VALUE: return MLTAG_invalid_value; case GL_INVALID_OPERATION: return MLTAG_invalid_operation; case GL_STACK_OVERFLOW: return MLTAG_stack_overflow; case GL_STACK_UNDERFLOW: return MLTAG_stack_underflow; case GL_OUT_OF_MEMORY: return MLTAG_out_of_memory;#if defined(GL_VERSION_1_2) || defined(GL_TABLE_TOO_LARGE) case GL_TABLE_TOO_LARGE: return MLTAG_table_too_large;#endif default: ml_raise_gl("glGetError: unknown error"); }} CAMLprim value ml_glHint (value target, value hint){ GLenum targ = 0U; switch (target) { case MLTAG_fog: targ = GL_FOG_HINT; break; case MLTAG_line_smooth: targ = GL_LINE_SMOOTH_HINT; break; case MLTAG_perspective_correction: targ = GL_PERSPECTIVE_CORRECTION_HINT; break; case MLTAG_point_smooth: targ = GL_POINT_SMOOTH_HINT; break; case MLTAG_polygon_smooth: targ = GL_POLYGON_SMOOTH_HINT; break; } glHint (targ, GLenum_val(hint)); return Val_unit;} ML_1 (glIndexMask, Int_val)ML_1 (glIndexd, Double_val)ML_0 (glInitNames)ML_1_ (glIsEnabled, GLenum_val, Val_int) CAMLprim value ml_glLight (value n, value param) /* ML */{ float params[4]; int i; if (Int_val(n) >= GL_MAX_LIGHTS) caml_invalid_argument ("Gl.light"); switch (Field(param,0)) { case MLTAG_ambient: case MLTAG_diffuse: case MLTAG_specular: case MLTAG_position: for (i = 0; i < 4; i++) params[i] = Float_val (Field(Field(param, 1), i)); break; case MLTAG_spot_direction: for (i = 0; i < 3; i++) params[i] = Float_val (Field(Field(param, 1), i)); break; default: params[0] = Float_val (Field(param, 1)); } glLightfv (GL_LIGHT0 + Int_val(n), GLenum_val(Field(param,0)), params); return Val_unit;} CAMLprim value ml_glLightModel (value param) /* ML */{ float params[4]; int i; switch (Field(param,0)) { case MLTAG_ambient: for (i = 0; i < 4; i++) params[i] = Float_val (Field(Field(param,1),i)); glLightModelfv (GL_LIGHT_MODEL_AMBIENT, params); break; case MLTAG_local_viewer: glLightModelf (GL_LIGHT_MODEL_LOCAL_VIEWER, Int_val(Field(param,1))); break; case MLTAG_two_side: glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, Int_val(Field(param,1))); break; case MLTAG_color_control:#ifdef GL_VERSION_1_2 switch (Field(param,1)) { case MLTAG_separate_specular_color: glLightModeli (GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); break; case MLTAG_single_color: glLightModeli (GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); break; }#else ml_raise_gl ("Parameter: GL_LIGHT_MODEL_COLOR_CONTROL not available");#endif break; } return Val_unit;} ML_1 (glLineWidth, Float_val)ML_2 (glLineStipple, Int_val, Int_val)ML_1 (glLoadName, Int_val)ML_0 (glLoadIdentity)ML_1 (glLoadMatrixd, Double_raw) #ifdef GL_VERSION_1_3ML_1 (glLoadTransposeMatrixd, Double_raw)#elseCAMLprim void ml_glLoadTransposeMatrixd (value raw){ ml_raise_gl ("Function: glLoadTransposeMatrixd not available");}#endifML_1 (glLogicOp, GLenum_val) CAMLprim value ml_glMap1d (value target, value *u, value order, value raw){ int ustride = 0; GLenum targ = 0U; switch (target) { case MLTAG_vertex_3: targ = GL_MAP1_VERTEX_3; ustride = 3; break; case MLTAG_vertex_4: targ = GL_MAP1_VERTEX_4; ustride = 4; break; case MLTAG_index: targ = GL_MAP1_INDEX; ustride = 1; break; case MLTAG_color_4: targ = GL_MAP1_COLOR_4; ustride = 4; break; case MLTAG_normal: targ = GL_MAP1_NORMAL; ustride = 3; break; case MLTAG_texture_coord_1: targ = GL_MAP1_TEXTURE_COORD_1; ustride = 1; break; case MLTAG_texture_coord_2: targ = GL_MAP1_TEXTURE_COORD_2; ustride = 2; break; case MLTAG_texture_coord_3: targ = GL_MAP1_TEXTURE_COORD_3; ustride = 3; break; case MLTAG_texture_coord_4: targ = GL_MAP1_TEXTURE_COORD_4; ustride = 4; break; } glMap1d (targ, Double_val(u[0]), Double_val(u[1]), ustride, Int_val(order), Double_raw(raw)); return Val_unit;} CAMLprim value ml_glMap2d (value target, value u, value uorder, value v, value vorder, value raw){ int ustride = 0; GLenum targ = 0U; switch (target) { case MLTAG_vertex_3: targ = GL_MAP2_VERTEX_3; ustride = 3; break; case MLTAG_vertex_4: targ = GL_MAP2_VERTEX_4; ustride = 4; break; case MLTAG_index: targ = GL_MAP2_INDEX; ustride = 1; break; case MLTAG_color_4: targ = GL_MAP2_COLOR_4; ustride = 4; break; case MLTAG_normal: targ = GL_MAP2_NORMAL; ustride = 3; break; case MLTAG_texture_coord_1: targ = GL_MAP2_TEXTURE_COORD_1; ustride = 1; break; case MLTAG_texture_coord_2: targ = GL_MAP2_TEXTURE_COORD_2; ustride = 2; break; case MLTAG_texture_coord_3: targ = GL_MAP2_TEXTURE_COORD_3; ustride = 3; break; case MLTAG_texture_coord_4: targ = GL_MAP2_TEXTURE_COORD_4; ustride = 4; break; } glMap2d (targ, Double_val(Field(u,0)), Double_val(Field(u,1)), ustride, Int_val(uorder), Double_val(Field(v,0)), Double_val(Field(v,1)), Int_val(uorder)*ustride, Int_val(vorder), Double_raw(raw)); return Val_unit;} ML_bc6 (ml_glMap2d) ML_2 (glMapGrid1d, Int_val, Pair(arg2,Double_val,Double_val))ML_4 (glMapGrid2d, Int_val, Pair(arg2,Double_val,Double_val), Int_val, Pair(arg4,Double_val,Double_val)) CAMLprim value ml_glMaterial (value face, value param) /* ML */{ float params[4]; int i; switch (Field(param,0)) { case MLTAG_shininess: params[0] = Float_val (Field(param, 1)); break; case MLTAG_color_indexes: for (i = 0; i < 3; i++) params[i] = Float_val (Field(Field(param, 1), i)); break; default: for (i = 0; i < 4; i++) params[i] = Float_val (Field(Field(param, 1), i)); break; } glMaterialfv (GLenum_val(face), GLenum_val(Field(param,0)), params); return Val_unit;} ML_1 (glMatrixMode, GLenum_val)ML_1 (glMultMatrixd, Double_raw) #ifdef GL_VERSION_1_3ML_1 (glMultTransposeMatrixd, Double_raw)#elseCAMLprim void ml_glMultTransposeMatrixd (value raw){ ml_raise_gl ("Function: glMultTransposeMatrixd not available");}#endif ML_3 (glNormal3d, Double_val, Double_val, Double_val) ML_1 (glPassThrough, Float_val) CAMLprim value ml_glPixelMapfv (value map, value raw){ glPixelMapfv (GLenum_val(map), Int_val(Size_raw(raw))/sizeof(GLfloat), Float_raw(raw)); return Val_unit;} ML_3 (glOrtho, Pair(arg1,Double_val,Double_val), Pair(arg2,Double_val,Double_val), Pair(arg3,Double_val,Double_val)) ML_1 (glPixelStorei, Pair(arg1,GLenum_val,Int_val)) CAMLprim value ml_glPixelTransfer (value param){ GLenum pname = GLenum_val (Field(param,0)); switch (pname) { case GL_MAP_COLOR: case GL_MAP_STENCIL: case GL_INDEX_SHIFT: case GL_INDEX_OFFSET: glPixelTransferi (pname, Int_val (Field(param,1))); break; default: glPixelTransferf (pname, Float_val (Field(param,1))); } return Val_unit;} ML_2 (glPixelZoom, Float_val, Float_val)ML_1 (glPointSize, Float_val)ML_2 (glPolygonOffset, Float_val, Float_val)ML_2 (glPolygonMode, GLenum_val, GLenum_val)ML_1 (glPolygonStipple, (unsigned char *)Byte_raw)ML_0 (glPopAttrib)ML_0 (glPopMatrix)ML_0 (glPopName) CAMLprim value ml_glPushAttrib (value list){ GLbitfield mask = 0; while (list != Val_int(0)) { switch (Field(list,0)) { case MLTAG_accum_buffer:mask |= GL_ACCUM_BUFFER_BIT; break; case MLTAG_color_buffer:mask |= GL_COLOR_BUFFER_BIT; break; case MLTAG_current: mask |= GL_CURRENT_BIT; break;Lines 1–500 of 728. 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/* $Id: ml_gl.c,v 1.51 2007-04-13 02:48:43 garrigue Exp $ */ #ifdef _WIN32 #include <wtypes.h> #endif #include <string.h> #ifdef __APPLE__ #include <OpenGL/gl.h> #else #include <GL/gl.h> #endif #ifdef HAS_GLEXT_H #include <GL/glext.h> #undef GL_VERSION_1_3 #endif #include <caml/misc.h> #include <caml/mlvalues.h> #include <caml/callback.h> #include <caml/memory.h> #include <caml/alloc.h> #include <caml/fail.h> #include "ml_raw.h" #include "gl_tags.h" #include "ml_gl.h" #if !defined(GL_VERSION_1_4) #define GL_GENERATE_MIPMAP 0x8191 #endif void ml_raise_gl(const char *errmsg) { static value const * gl_exn; if (gl_exn == NULL) gl_exn = caml_named_value("glerror"); caml_raise_with_string(*gl_exn, (char*)errmsg); } value copy_string_check (const char *str) { if (!str) ml_raise_gl("Null string"); return caml_copy_string ((char*) str); } struct record { value key; GLenum data; }; static struct record input_table[] = { #include "gl_tags.c" }; static struct record *tag_table = NULL; #define TABLE_SIZE (TAG_NUMBER*2+1) CAMLprim value ml_gl_make_table (value unit) { int i; unsigned int hash; tag_table = caml_stat_alloc (TABLE_SIZE * sizeof(struct record)); memset ((char *) tag_table, 0, TABLE_SIZE * sizeof(struct record)); for (i = 0; i < TAG_NUMBER; i++) { hash = (unsigned long) input_table[i].key % TABLE_SIZE; while (tag_table[hash].key != 0) { hash ++; if (hash == TABLE_SIZE) hash = 0; } tag_table[hash].key = input_table[i].key; tag_table[hash].data = input_table[i].data; } return Val_unit; } GLenum GLenum_val(value tag) { unsigned int hash = (unsigned long) tag % TABLE_SIZE; if (!tag_table) ml_gl_make_table (Val_unit); while (tag_table[hash].key != tag) { if (tag_table[hash].key == 0) ml_raise_gl ("Unknown tag"); hash++; if (hash == TABLE_SIZE) hash = 0; } /* fprintf(stderr, "Converted %ld to %d", Int_val(tag), tag_table[hash].data); */ return tag_table[hash].data; } /* GLenum GLenum_val(value tag) { switch(tag) { #include "gl_tags.c" } ml_raise_gl("Unknown tag"); } */ ML_2 (glAccum, GLenum_val, Float_val) ML_2 (glAlphaFunc, GLenum_val, Float_val) ML_1 (glBegin, GLenum_val) ML_5 (glBitmap, Int_val, Int_val, Pair(arg3,Float_val,Float_val), Pair(arg4,Float_val,Float_val), Void_raw) ML_2 (glBlendFunc, GLenum_val, GLenum_val) CAMLprim value ml_glClipPlane(value plane, value equation) /* ML */ { double eq[4]; int i; for (i = 0; i < 4; i++) eq[i] = Double_val (Field(equation,i)); glClipPlane (GL_CLIP_PLANE0 + Int_val(plane), eq); return Val_unit; } CAMLprim value ml_glClear(value bit_list) /* ML */ { GLbitfield accu = 0; while (bit_list != Val_int(0)) { switch (Field (bit_list, 0)) { case MLTAG_color: accu |= GL_COLOR_BUFFER_BIT; break; case MLTAG_depth: accu |= GL_DEPTH_BUFFER_BIT; break; case MLTAG_accum: accu |= GL_ACCUM_BUFFER_BIT; break; case MLTAG_stencil: accu |= GL_STENCIL_BUFFER_BIT; break; } bit_list = Field (bit_list, 1); } glClear (accu); return Val_unit; } ML_4 (glClearAccum, Float_val, Float_val, Float_val, Float_val) ML_4 (glClearColor, Double_val, Double_val, Double_val, Double_val) ML_1 (glClearDepth, Double_val) ML_1 (glClearIndex, Float_val) ML_1 (glClearStencil, Int_val) ML_4 (glColor4d, Double_val, Double_val, Double_val, Double_val) ML_4 (glColorMask, Int_val, Int_val, Int_val, Int_val) ML_2 (glColorMaterial, GLenum_val, GLenum_val) ML_5 (glCopyPixels, Int_val, Int_val, Int_val, Int_val, GLenum_val) ML_1 (glCullFace, GLenum_val) ML_1 (glDisable, GLenum_val) ML_1 (glDepthFunc, GLenum_val) ML_1 (glDepthMask, Int_val) ML_2 (glDepthRange, Double_val, Double_val) CAMLprim value ml_glDrawBuffer (value buffer) { if (Is_block(buffer)) { int n = Int_val (Field(buffer,1)); if (n >= GL_AUX_BUFFERS) ml_raise_gl ("GlFunc.draw_buffer : no such auxiliary buffer"); glDrawBuffer (GL_AUX0 + n); } else glDrawBuffer (GLenum_val(buffer)); return Val_unit; } ML_4 (glDrawPixels, Int_val, Int_val, GLenum_val, Type_void_raw) ML_1 (glEdgeFlag, Int_val) ML_1 (glEnable, GLenum_val) ML_0 (glEnd) ML_1 (glEvalCoord1d, Double_val) ML_2 (glEvalCoord2d, Double_val, Double_val) ML_3 (glEvalMesh1, GLenum_val, Int_val, Int_val) ML_5 (glEvalMesh2, GLenum_val, Int_val, Int_val, Int_val, Int_val) ML_1 (glEvalPoint1, Int_val) ML_2 (glEvalPoint2, Int_val, Int_val) ML_3 (glFeedbackBuffer, Int_val, GLenum_val, (GLfloat*)Addr_raw) CAMLprim value ml_glFog (value param) /* ML */ { float params[4]; int i; switch (Field(param,0)) { case MLTAG_mode: glFogi(GL_FOG_MODE, GLenum_val(Field(param,1))); break; case MLTAG_density: glFogf(GL_FOG_DENSITY, Float_val(Field(param,1))); break; case MLTAG_start: glFogf(GL_FOG_START, Float_val(Field(param,1))); break; case MLTAG_End: glFogf(GL_FOG_END, Float_val(Field(param,1))); break; case MLTAG_index: glFogf(GL_FOG_INDEX, Float_val(Field(param,1))); break; case MLTAG_color: for (i = 0; i < 4; i++) params[i] = Float_val(Field(Field(param,1),i)); glFogfv(GL_FOG_COLOR, params); break; } return Val_unit; } ML_0 (glFlush) ML_0 (glFinish) ML_1 (glFrontFace, GLenum_val) ML_3 (glFrustum, Pair(arg1,Double_val,Double_val), Pair(arg2,Double_val,Double_val), Pair(arg3,Double_val,Double_val)) ML_1_ (glGetString, GLenum_val, copy_string_check) ML_2 (glGetDoublev, GLenum_val, Double_raw) CAMLprim value ml_glGetError(value unit) { switch (glGetError()) { case GL_NO_ERROR: return MLTAG_no_error; case GL_INVALID_ENUM: return MLTAG_invalid_enum; case GL_INVALID_VALUE: return MLTAG_invalid_value; case GL_INVALID_OPERATION: return MLTAG_invalid_operation; case GL_STACK_OVERFLOW: return MLTAG_stack_overflow; case GL_STACK_UNDERFLOW: return MLTAG_stack_underflow; case GL_OUT_OF_MEMORY: return MLTAG_out_of_memory; #if defined(GL_VERSION_1_2) || defined(GL_TABLE_TOO_LARGE) case GL_TABLE_TOO_LARGE: return MLTAG_table_too_large; #endif default: ml_raise_gl("glGetError: unknown error"); } } CAMLprim value ml_glHint (value target, value hint) { GLenum targ = 0U; switch (target) { case MLTAG_fog: targ = GL_FOG_HINT; break; case MLTAG_line_smooth: targ = GL_LINE_SMOOTH_HINT; break; case MLTAG_perspective_correction: targ = GL_PERSPECTIVE_CORRECTION_HINT; break; case MLTAG_point_smooth: targ = GL_POINT_SMOOTH_HINT; break; case MLTAG_polygon_smooth: targ = GL_POLYGON_SMOOTH_HINT; break; } glHint (targ, GLenum_val(hint)); return Val_unit; } ML_1 (glIndexMask, Int_val) ML_1 (glIndexd, Double_val) ML_0 (glInitNames) ML_1_ (glIsEnabled, GLenum_val, Val_int) CAMLprim value ml_glLight (value n, value param) /* ML */ { float params[4]; int i; if (Int_val(n) >= GL_MAX_LIGHTS) caml_invalid_argument ("Gl.light"); switch (Field(param,0)) { case MLTAG_ambient: case MLTAG_diffuse: case MLTAG_specular: case MLTAG_position: for (i = 0; i < 4; i++) params[i] = Float_val (Field(Field(param, 1), i)); break; case MLTAG_spot_direction: for (i = 0; i < 3; i++) params[i] = Float_val (Field(Field(param, 1), i)); break; default: params[0] = Float_val (Field(param, 1)); } glLightfv (GL_LIGHT0 + Int_val(n), GLenum_val(Field(param,0)), params); return Val_unit; } CAMLprim value ml_glLightModel (value param) /* ML */ { float params[4]; int i; switch (Field(param,0)) { case MLTAG_ambient: for (i = 0; i < 4; i++) params[i] = Float_val (Field(Field(param,1),i)); glLightModelfv (GL_LIGHT_MODEL_AMBIENT, params); break; case MLTAG_local_viewer: glLightModelf (GL_LIGHT_MODEL_LOCAL_VIEWER, Int_val(Field(param,1))); break; case MLTAG_two_side: glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, Int_val(Field(param,1))); break; case MLTAG_color_control: #ifdef GL_VERSION_1_2 switch (Field(param,1)) { case MLTAG_separate_specular_color: glLightModeli (GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); break; case MLTAG_single_color: glLightModeli (GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); break; } #else ml_raise_gl ("Parameter: GL_LIGHT_MODEL_COLOR_CONTROL not available"); #endif break; } return Val_unit; } ML_1 (glLineWidth, Float_val) ML_2 (glLineStipple, Int_val, Int_val) ML_1 (glLoadName, Int_val) ML_0 (glLoadIdentity) ML_1 (glLoadMatrixd, Double_raw) #ifdef GL_VERSION_1_3 ML_1 (glLoadTransposeMatrixd, Double_raw) #else CAMLprim void ml_glLoadTransposeMatrixd (value raw) { ml_raise_gl ("Function: glLoadTransposeMatrixd not available"); } #endif ML_1 (glLogicOp, GLenum_val) CAMLprim value ml_glMap1d (value target, value *u, value order, value raw) { int ustride = 0; GLenum targ = 0U; switch (target) { case MLTAG_vertex_3: targ = GL_MAP1_VERTEX_3; ustride = 3; break; case MLTAG_vertex_4: targ = GL_MAP1_VERTEX_4; ustride = 4; break; case MLTAG_index: targ = GL_MAP1_INDEX; ustride = 1; break; case MLTAG_color_4: targ = GL_MAP1_COLOR_4; ustride = 4; break; case MLTAG_normal: targ = GL_MAP1_NORMAL; ustride = 3; break; case MLTAG_texture_coord_1: targ = GL_MAP1_TEXTURE_COORD_1; ustride = 1; break; case MLTAG_texture_coord_2: targ = GL_MAP1_TEXTURE_COORD_2; ustride = 2; break; case MLTAG_texture_coord_3: targ = GL_MAP1_TEXTURE_COORD_3; ustride = 3; break; case MLTAG_texture_coord_4: targ = GL_MAP1_TEXTURE_COORD_4; ustride = 4; break; } glMap1d (targ, Double_val(u[0]), Double_val(u[1]), ustride, Int_val(order), Double_raw(raw)); return Val_unit; } CAMLprim value ml_glMap2d (value target, value u, value uorder, value v, value vorder, value raw) { int ustride = 0; GLenum targ = 0U; switch (target) { case MLTAG_vertex_3: targ = GL_MAP2_VERTEX_3; ustride = 3; break; case MLTAG_vertex_4: targ = GL_MAP2_VERTEX_4; ustride = 4; break; case MLTAG_index: targ = GL_MAP2_INDEX; ustride = 1; break; case MLTAG_color_4: targ = GL_MAP2_COLOR_4; ustride = 4; break; case MLTAG_normal: targ = GL_MAP2_NORMAL; ustride = 3; break; case MLTAG_texture_coord_1: targ = GL_MAP2_TEXTURE_COORD_1; ustride = 1; break; case MLTAG_texture_coord_2: targ = GL_MAP2_TEXTURE_COORD_2; ustride = 2; break; case MLTAG_texture_coord_3: targ = GL_MAP2_TEXTURE_COORD_3; ustride = 3; break; case MLTAG_texture_coord_4: targ = GL_MAP2_TEXTURE_COORD_4; ustride = 4; break; } glMap2d (targ, Double_val(Field(u,0)), Double_val(Field(u,1)), ustride, Int_val(uorder), Double_val(Field(v,0)), Double_val(Field(v,1)), Int_val(uorder)*ustride, Int_val(vorder), Double_raw(raw)); return Val_unit; } ML_bc6 (ml_glMap2d) ML_2 (glMapGrid1d, Int_val, Pair(arg2,Double_val,Double_val)) ML_4 (glMapGrid2d, Int_val, Pair(arg2,Double_val,Double_val), Int_val, Pair(arg4,Double_val,Double_val)) CAMLprim value ml_glMaterial (value face, value param) /* ML */ { float params[4]; int i; switch (Field(param,0)) { case MLTAG_shininess: params[0] = Float_val (Field(param, 1)); break; case MLTAG_color_indexes: for (i = 0; i < 3; i++) params[i] = Float_val (Field(Field(param, 1), i)); break; default: for (i = 0; i < 4; i++) params[i] = Float_val (Field(Field(param, 1), i)); break; } glMaterialfv (GLenum_val(face), GLenum_val(Field(param,0)), params); return Val_unit; } ML_1 (glMatrixMode, GLenum_val) ML_1 (glMultMatrixd, Double_raw) #ifdef GL_VERSION_1_3 ML_1 (glMultTransposeMatrixd, Double_raw) #else CAMLprim void ml_glMultTransposeMatrixd (value raw) { ml_raise_gl ("Function: glMultTransposeMatrixd not available"); } #endif ML_3 (glNormal3d, Double_val, Double_val, Double_val) ML_1 (glPassThrough, Float_val) CAMLprim value ml_glPixelMapfv (value map, value raw) { glPixelMapfv (GLenum_val(map), Int_val(Size_raw(raw))/sizeof(GLfloat), Float_raw(raw)); return Val_unit; } ML_3 (glOrtho, Pair(arg1,Double_val,Double_val), Pair(arg2,Double_val,Double_val), Pair(arg3,Double_val,Double_val)) ML_1 (glPixelStorei, Pair(arg1,GLenum_val,Int_val)) CAMLprim value ml_glPixelTransfer (value param) { GLenum pname = GLenum_val (Field(param,0)); switch (pname) { case GL_MAP_COLOR: case GL_MAP_STENCIL: case GL_INDEX_SHIFT: case GL_INDEX_OFFSET: glPixelTransferi (pname, Int_val (Field(param,1))); break; default: glPixelTransferf (pname, Float_val (Field(param,1))); } return Val_unit; } ML_2 (glPixelZoom, Float_val, Float_val) ML_1 (glPointSize, Float_val) ML_2 (glPolygonOffset, Float_val, Float_val) ML_2 (glPolygonMode, GLenum_val, GLenum_val) ML_1 (glPolygonStipple, (unsigned char *)Byte_raw) ML_0 (glPopAttrib) ML_0 (glPopMatrix) ML_0 (glPopName) CAMLprim value ml_glPushAttrib (value list) { GLbitfield mask = 0; while (list != Val_int(0)) { switch (Field(list,0)) { case MLTAG_accum_buffer:mask |= GL_ACCUM_BUFFER_BIT; break; case MLTAG_color_buffer:mask |= GL_COLOR_BUFFER_BIT; break; case MLTAG_current: mask |= GL_CURRENT_BIT; break;