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(* $Id: glMat.ml,v 1.11 2005-10-28 02:49:09 garrigue Exp $ *) type t = [`double] Raw.t external frustum :    x:(float * float) -> y:(float * float) -> z:(float * float) -> unit    = "ml_glFrustum" external load_identity : unit -> unit = "ml_glLoadIdentity"external load : t -> unit = "ml_glLoadMatrixd"let load m =  if Raw.length m <> 16 then invalid_arg "Gl.load_matrix";  load mexternal load_transpose : t -> unit = "ml_glLoadTransposeMatrixd"let load_transpose m =  if Raw.length m <> 16 then invalid_arg "Gl.load_transpose_matrix";  load_transpose m  external get_matrix : [`modelview_matrix|`projection_matrix|`texture_matrix] -> t -> unit = "ml_glGetDoublev" let get_matrix mode =   let model = Raw.create `double ~len:16 in  get_matrix mode model;  model external mode : [`modelview|`projection|`texture] -> unit    = "ml_glMatrixMode"external mult : t -> unit = "ml_glMultMatrixd"let mult m =  if Raw.length m <> 16 then invalid_arg "Gl.mult_matrix";  mult mexternal mult_transpose : t -> unit = "ml_glMultTransposeMatrixd"let mult_transpose m =  if Raw.length m <> 16 then invalid_arg "Gl.mult_matrix";  mult_transpose m external ortho :    x:(float * float) -> y:(float * float) -> z:(float * float) -> unit    = "ml_glOrtho" external pop : unit -> unit = "ml_glPopMatrix"external push : unit -> unit = "ml_glPushMatrix" external rotate : angle:float -> x:float -> y:float -> z:float -> unit    = "ml_glRotated"let rotate3 ~angle (x,y,z) = rotate ~angle ~x ~y ~zlet rotate ~angle ?(x=0.) ?(y=0.) ?(z=0.) () = rotate ~angle ~x ~y ~z external scale : x:float -> y:float -> z:float -> unit = "ml_glScaled"let scale3 (x,y,z) = scale ~x ~y ~zlet scale ?(x=0.) ?(y=0.) ?(z=0.) () = scale ~x ~y ~z external translate : x:float -> y:float -> z:float -> unit = "ml_glTranslated"let translate3 (x,y,z) = translate ~x ~y ~zlet translate ?(x=0.) ?(y=0.) ?(z=0.) () = translate ~x ~y ~z let of_raw mat =  if Raw.length mat <> 16 then invalid_arg "GlMatrix.of_array";  matexternal to_raw : t -> [`double] Raw.t = "%identity" let of_array m : t =  if Array.length m <> 4 then invalid_arg "GlMatrix.of_array";  let mat = Raw.create `double ~len:16 in  for i = 0 to 3 do    let arr = Array.unsafe_get m i in    if Array.length arr <> 4 then invalid_arg "GlMatrix.of_array";    Raw.sets_float mat ~pos:(i*4) arr  done;  mat let to_array (mat : t) =  let m = Array.make 4 [||] in  for i = 0 to 3 do    Array.unsafe_set m i (Raw.gets_float mat ~pos:(i*4) ~len:4)  done;  m

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