Olav SørensenPushed v1.62 code4188e803 years agoHistory
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#pragma once #include <stdint.h>#include <stdbool.h>#include "pt2_header.h"#include "pt2_hpc.h" #define MAX_UPSCALE_FACTOR 16 // 5120x4080 - ought to be good enough for many years to come enum{	SPRITE_PATTERN_CURSOR = 0,	SPRITE_LOOP_PIN_LEFT = 1,	SPRITE_LOOP_PIN_RIGHT = 2,	SPRITE_SAMPLING_POS_LINE = 3,	SPRITE_MOUSE_POINTER = 4, // above all other sprites 	SPRITE_NUM, 	SPRITE_TYPE_PALETTE = 0,	SPRITE_TYPE_RGB = 1}; void blit32(int32_t x, int32_t y, int32_t w, int32_t h, const uint32_t *src);void putPixel(int32_t x, int32_t y, const uint32_t pixelColor);void hLine(int32_t x, int32_t y, int32_t w, const uint32_t pixelColor);void vLine(int32_t x, int32_t y, int32_t h, const uint32_t pixelColor);void drawFramework1(int32_t x, int32_t y, int32_t w, int32_t h);void drawFramework2(int32_t x, int32_t y, int32_t w, int32_t h);void drawFramework3(int32_t x, int32_t y, int32_t w, int32_t h);void fillRect(int32_t x, int32_t y, int32_t w, int32_t h, const uint32_t pixelColor);void drawButton1(int32_t x, int32_t y, int32_t w, int32_t h, const char *text);void drawButton2(int32_t x, int32_t y, int32_t w, int32_t h, const char *text);void drawUpButton(int32_t x, int32_t y);void drawDownButton(int32_t x, int32_t y); void statusAllRight(void);void statusOutOfMemory(void);void statusSampleIsEmpty(void);void statusNotSampleZero(void);void changeStatusText(const char *text);void resetAllScreens(void); bool setupVideo(void);void renderFrame2(void);void renderFrame(void);void flipFrame(void);void updateSpectrumAnalyzer(uint8_t vol, uint16_t period);void sinkVisualizerBars(void);void updatePosEd(void);void updateVisualizer(void);void updateEditOp(void);void toggleFullscreen(void);void videoClose(void);void displayMainScreen(void);void renderMuteButtons(void);void renderAboutScreen(void);void renderQuadrascopeBg(void);void renderSpectrumAnalyzerBg(void);void renderEditOpMode(void);void renderEditOpScreen(void);void renderSamplerVolBox(void);void renderSamplerFiltersBox(void);void removeSamplerVolBox(void);void removeSamplerFiltersBox(void);void fillToVuMetersBgBuffer(void);void showVolFromSlider(void);void showVolToSlider(void);void updateCurrSample(void);void eraseSprites(void);void renderSprites(void);void handleLastGUIObjectDown(void);void invertRange(void);void updateCursorPos(void);void renderVuMeters(void);void setupSprites(void);void freeSprites(void);void setSpritePos(int32_t sprite, int32_t x, int32_t y);void hideSprite(int32_t sprite);

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