//// AbstractViewStateInterface.h// interface/src/renderer//// Created by Brad Hefta-Gaub on 12/16/14.// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_AbstractViewStateInterface_h#define hifi_AbstractViewStateInterface_h #include <glm/glm.hpp>#include <functional> #include <render/Scene.h>#include <render/Engine.h> #include <QtGlobal> class Transform;class QThread;class ViewFrustum;class PickRay;class EnvironmentData; /// Interface provided by Application to other objects that need access to the current view state detailsclass AbstractViewStateInterface {public: /// Returns the shadow distances for the current view state virtual const glm::vec3& getShadowDistances() const = 0; /// Computes the off-axis frustum parameters for the view frustum, taking mirroring into account. virtual void computeOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& nearVal, float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const = 0; /// gets the current view frustum for rendering the view state virtual ViewFrustum* getCurrentViewFrustum() = 0; /// overrides environment data virtual void overrideEnvironmentData(const EnvironmentData& newData) = 0; virtual void endOverrideEnvironmentData() = 0; /// gets the shadow view frustum for rendering the view state virtual ViewFrustum* getShadowViewFrustum() = 0; virtual bool getShadowsEnabled() = 0; virtual bool getCascadeShadowsEnabled() = 0; virtual QThread* getMainThread() = 0; virtual const Transform& getViewTransform() const = 0; virtual void setupWorldLight() = 0; virtual bool shouldRenderMesh(float largestDimension, float distanceToCamera) = 0; virtual float getSizeScale() const = 0; virtual int getBoundaryLevelAdjust() const = 0; virtual PickRay computePickRay(float x, float y) const = 0; virtual const glm::vec3& getAvatarPosition() const = 0; virtual void postLambdaEvent(std::function<void()> f) = 0; virtual qreal getDevicePixelRatio() = 0; virtual render::ScenePointer getMain3DScene() = 0; virtual render::EnginePointer getRenderEngine() = 0; // FIXME - we shouldn't assume that there's a single instance of an AbstractViewStateInterface static AbstractViewStateInterface* instance(); static void setInstance(AbstractViewStateInterface* instance);}; #endif // hifi_AbstractViewStateInterface_h
//
// AbstractViewStateInterface.h
// interface/src/renderer
//
// Created by Brad Hefta-Gaub on 12/16/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AbstractViewStateInterface_h
#define hifi_AbstractViewStateInterface_h
#include <glm/glm.hpp>
#include <functional>
#include <render/Scene.h>
#include <render/Engine.h>
#include <QtGlobal>
class Transform;
class QThread;
class ViewFrustum;
class PickRay;
class EnvironmentData;
/// Interface provided by Application to other objects that need access to the current view state details
class AbstractViewStateInterface {
public:
/// Returns the shadow distances for the current view state
virtual const glm::vec3& getShadowDistances() const = 0;
/// Computes the off-axis frustum parameters for the view frustum, taking mirroring into account.
virtual void computeOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& nearVal,
float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const = 0;
/// gets the current view frustum for rendering the view state
virtual ViewFrustum* getCurrentViewFrustum() = 0;
/// overrides environment data
virtual void overrideEnvironmentData(const EnvironmentData& newData) = 0;
virtual void endOverrideEnvironmentData() = 0;
/// gets the shadow view frustum for rendering the view state
virtual ViewFrustum* getShadowViewFrustum() = 0;
virtual bool getShadowsEnabled() = 0;
virtual bool getCascadeShadowsEnabled() = 0;
virtual QThread* getMainThread() = 0;
virtual const Transform& getViewTransform() const = 0;
virtual void setupWorldLight() = 0;
virtual bool shouldRenderMesh(float largestDimension, float distanceToCamera) = 0;
virtual float getSizeScale() const = 0;
virtual int getBoundaryLevelAdjust() const = 0;
virtual PickRay computePickRay(float x, float y) const = 0;
virtual const glm::vec3& getAvatarPosition() const = 0;
virtual void postLambdaEvent(std::function<void()> f) = 0;
virtual qreal getDevicePixelRatio() = 0;
virtual render::ScenePointer getMain3DScene() = 0;
virtual render::EnginePointer getRenderEngine() = 0;
// FIXME - we shouldn't assume that there's a single instance of an AbstractViewStateInterface
static AbstractViewStateInterface* instance();
static void setInstance(AbstractViewStateInterface* instance);
};
#endif // hifi_AbstractViewStateInterface_h