| .. |
| AbstractViewStateInterface.cpp | Attempting to fix threading issues with web entities | 11 years ago |
| AbstractViewStateInterface.h | more hacking | 11 years ago |
| AmbientOcclusionEffect.cpp | Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly | 11 years ago |
| AmbientOcclusionEffect.h | Made dependencies inherit from Dependency | 11 years ago |
| AnimationHandle.cpp | Condense logic | 11 years ago |
| AnimationHandle.h | Restore joints state on stopAnimation | 11 years ago |
| deferred_light.slv | Support include path to shaders from the hifi libraries to cmake | 11 years ago |
| deferred_light_limited.slv | Support include path to shaders from the hifi libraries to cmake | 11 years ago |
| DeferredBuffer.slh | Refactoring the code from directional into DeferredLighting.slh | 11 years ago |
| DeferredBufferWrite.slh | Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations | 11 years ago |
| DeferredGlobalLight.slh | Generating the SH from the cube map! | 11 years ago |
| DeferredLighting.slh | Clean up comments | 11 years ago |
| DeferredLightingEffect.cpp | Merge pull request #5168 from samcake/daft | 11 years ago |
| DeferredLightingEffect.h | Merge pull request #5168 from samcake/daft | 11 years ago |
| directional_ambient_light.slf | Support include path to shaders from the hifi libraries to cmake | 11 years ago |
| directional_ambient_light_cascaded_shadow_map.slf | Support include path to shaders from the hifi libraries to cmake | 11 years ago |
| directional_ambient_light_shadow_map.slf | Trying to setup correctly the projection matrix for all the different cases... | 11 years ago |
| directional_light.slf | Support include path to shaders from the hifi libraries to cmake | 11 years ago |
| directional_light_cascaded_shadow_map.slf | Support include path to shaders from the hifi libraries to cmake | 11 years ago |
| directional_light_shadow_map.slf | Support include path to shaders from the hifi libraries to cmake | 11 years ago |
| directional_skybox_light.slf | Using the skybox cubemap for ambient lighting | 11 years ago |
| directional_skybox_light_cascaded_shadow_map.slf | Using the skybox cubemap for ambient lighting | 11 years ago |
| directional_skybox_light_shadow_map.slf | Using the skybox cubemap for ambient lighting | 11 years ago |
| Environment.cpp | reorganize files to cleanup headers | 11 years ago |
| Environment.h | cleanup | 11 years ago |
| FboCache.cpp | Fixing scale resolution issues | 11 years ago |
| FboCache.h | Fixing scale resolution issues | 11 years ago |
| GeometryCache.cpp | Prep work for procedural stars & stuff | 11 years ago |
| GeometryCache.h | Prep work for procedural stars & stuff | 11 years ago |
| GlowEffect.cpp | Add RenderArgs to more render methods | 11 years ago |
| GlowEffect.h | Add RenderArgs to more render methods | 11 years ago |
| GlWindow.cpp | CR comments | 11 years ago |
| GlWindow.h | CR comments | 11 years ago |
| JointState.cpp | quiet compiler, remove some trailing control-Ms | 11 years ago |
| JointState.h | move number constants out of SharedUtil to NumericalConstants | 11 years ago |
| Model.cpp | Add mutex lock around access to Model::_calculatedMeshPartOffset | 11 years ago |
| Model.h | fix typo | 11 years ago |
| model.slf | fixing the shader not compiling | 11 years ago |
| model.slv | fixing the wrong matrix used | 11 years ago |
| model_lightmap.slf | fixing the shader not compiling | 11 years ago |
| model_lightmap.slv | fixing the shader not compiling | 11 years ago |
| model_lightmap_normal_map.slf | Fixing all the shaders for entities to work correctly with the now supported color attribute field | 11 years ago |
| model_lightmap_normal_map.slv | Fixing all the shaders for entities to work correctly with the now supported color attribute field | 11 years ago |
| model_lightmap_normal_specular_map.slf | Fixing all the shaders for entities to work correctly with the now supported color attribute field | 11 years ago |
| model_lightmap_specular_map.slf | fixing the shader not compiling | 11 years ago |
| model_normal_map.slf | Fixing all the shaders for entities to work correctly with the now supported color attribute field | 11 years ago |
| model_normal_map.slv | Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though | 11 years ago |
| model_normal_specular_map.slf | Fixing all the shaders for entities to work correctly with the now supported color attribute field | 11 years ago |
| model_shadow.slf | Support include path to shaders from the hifi libraries to cmake | 11 years ago |
| model_shadow.slv | Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack | 11 years ago |
| model_specular_map.slf | fixing the shader not compiling | 11 years ago |
| model_translucent.slf | FIxing the transparent rendering on Mac | 11 years ago |
| OffscreenGlCanvas.cpp | fix crash in ~OffscreenGlCanvas on linux shutdown | 11 years ago |
| OffscreenGlCanvas.h | fix crash in ~OffscreenGlCanvas on linux shutdown | 11 years ago |
| OffscreenQmlSurface.cpp | Working on overlays and stats | 11 years ago |
| OffscreenQmlSurface.h | Make web entities interactive (via the mouse) if they're not locked. | 11 years ago |
| OglplusHelpers.cpp | first cut and removing openGl dependency in shared | 11 years ago |
| OglplusHelpers.h | first cut and removing openGl dependency in shared | 11 years ago |
| overlay3D.slf | polish before PR | 11 years ago |
| overlay3D.slv | Solving the rendering of textured overlay3d | 11 years ago |
| PhysicsEntity.cpp | move PhysicsEntity so that ModelEntityItem can initiate a model download | 11 years ago |
| PhysicsEntity.h | move PhysicsEntity so that ModelEntityItem can initiate a model download | 11 years ago |
| point_light.slf | Support include path to shaders from the hifi libraries to cmake | 11 years ago |
| ProgramObject.cpp | move ProgramObject to libraries | 11 years ago |
| ProgramObject.h | enable -Wdouble-promotion | 11 years ago |
| RenderDeferredTask.cpp | Fix the cookie cutter problem in stereo, the alphaThreshold wasn 't assigned correctly for opaque | 11 years ago |
| RenderDeferredTask.h | preping for debug the jobs | 11 years ago |
| RenderUtil.cpp | more work | 11 years ago |
| RenderUtil.h | Remove unused Headers | 11 years ago |
| RenderUtilsLogging.cpp | fix filenames in comments | 11 years ago |
| RenderUtilsLogging.h | logging group for render-utils | 11 years ago |
| sdf_text.slf | Support include path to shaders from the hifi libraries to cmake | 11 years ago |
| sdf_text.slv | Support include path to shaders from the hifi libraries to cmake | 11 years ago |
| sdf_text3D.slf | Transmit normal to text rendering shader | 11 years ago |
| sdf_text3D.slv | Transmit normal to text rendering shader | 11 years ago |
| Shadow.slh | set the defines for GPU profile correctly AGAIN | 11 years ago |
| simple.slf | Cleanup simple fragmen shaders | 11 years ago |
| simple.slv | Add simple textured pipeline | 11 years ago |
| simple_textured.slf | Cleanup simple fragmen shaders | 11 years ago |
| skin_model.slv | Fixing the skinning issue | 11 years ago |
| skin_model_normal_map.slv | shuffling the rendering steps to get to render transparent and light it correctly | 11 years ago |
| skin_model_shadow.slv | Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack | 11 years ago |
| SkyFromAtmosphere.slf | CR feedback | 11 years ago |
| SkyFromAtmosphere.slv | cleanup | 11 years ago |
| SkyFromSpace.slf | CR feedback | 11 years ago |
| SkyFromSpace.slv | cleanup | 11 years ago |
| spot_light.slf | Support include path to shaders from the hifi libraries to cmake | 11 years ago |
| standardDrawTexture.slf | Revert "Revert "Merge pull request #5106 from jherico/render_cursor"" | 11 years ago |
| standardTransformPNTC.slv | Prep work for procedural stars & stuff | 11 years ago |
| stars.slf | Prep work for procedural stars & stuff | 11 years ago |
| TextRenderer.cpp | enable -Wdouble-promotion | 11 years ago |
| TextRenderer.h | Moving shaders to standard format, adding bounding box support and using it in text node | 11 years ago |
| TextRenderer3D.cpp | Cleanup TextRenderer3D methods args | 11 years ago |
| TextRenderer3D.h | Cleanup TextRenderer3D methods args | 11 years ago |
| TextureCache.cpp | typo | 11 years ago |
| TextureCache.h | Make TextureCache::getImageTexture static | 11 years ago |