//// AbstractViewStateInterface.h// interface/src/renderer//// Created by Brad Hefta-Gaub on 12/16/14.// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#ifndef hifi_AbstractViewStateInterface_h#define hifi_AbstractViewStateInterface_h#include <glm/glm.hpp>#include <functional>#include <render/Scene.h>#include <render/Engine.h>#include <QtGlobal>class Transform;class QThread;class ViewFrustum;class PickRay;/// Interface provided by Application to other objects that need access to the current view state detailsclass AbstractViewStateInterface {public: /// copies the current view frustum for rendering the view state virtual void copyCurrentViewFrustum(ViewFrustum& viewOut) const = 0; /// copies the shadow view frustum for rendering the view state virtual void copyShadowViewFrustum(ViewFrustum& viewOut) const = 0; virtual QThread* getMainThread() = 0; virtual PickRay computePickRay(float x, float y) const = 0; virtual glm::vec3 getAvatarPosition() const = 0; virtual void postLambdaEvent(std::function<void()> f) = 0; virtual qreal getDevicePixelRatio() = 0; virtual render::ScenePointer getMain3DScene() = 0; virtual render::EnginePointer getRenderEngine() = 0; virtual void pushPostUpdateLambda(void* key, std::function<void()> func) = 0; // FIXME - we shouldn't assume that there's a single instance of an AbstractViewStateInterface static AbstractViewStateInterface* instance(); static void setInstance(AbstractViewStateInterface* instance);};#endif // hifi_AbstractViewStateInterface_h
//
// AbstractViewStateInterface.h
// interface/src/renderer
//
// Created by Brad Hefta-Gaub on 12/16/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AbstractViewStateInterface_h
#define hifi_AbstractViewStateInterface_h
#include <glm/glm.hpp>
#include <functional>
#include <render/Scene.h>
#include <render/Engine.h>
#include <QtGlobal>
class Transform;
class QThread;
class ViewFrustum;
class PickRay;
/// Interface provided by Application to other objects that need access to the current view state details
class AbstractViewStateInterface {
public:
/// copies the current view frustum for rendering the view state
virtual void copyCurrentViewFrustum(ViewFrustum& viewOut) const = 0;
/// copies the shadow view frustum for rendering the view state
virtual void copyShadowViewFrustum(ViewFrustum& viewOut) const = 0;
virtual QThread* getMainThread() = 0;
virtual PickRay computePickRay(float x, float y) const = 0;
virtual glm::vec3 getAvatarPosition() const = 0;
virtual void postLambdaEvent(std::function<void()> f) = 0;
virtual qreal getDevicePixelRatio() = 0;
virtual render::ScenePointer getMain3DScene() = 0;
virtual render::EnginePointer getRenderEngine() = 0;
virtual void pushPostUpdateLambda(void* key, std::function<void()> func) = 0;
// FIXME - we shouldn't assume that there's a single instance of an AbstractViewStateInterface
static AbstractViewStateInterface* instance();
static void setInstance(AbstractViewStateInterface* instance);
};
#endif // hifi_AbstractViewStateInterface_h