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<@include gpu/Config.slh@><$VERSION_HEADER$>//  Generated on <$_SCRIBE_DATE$>////  debug_deferred_buffer.slv//  vertex shader////  Created by Clement on 12/3//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// <@include gpu/Inputs.slh@> out vec2 uv; void main(void) {    uv = (inPosition.xy + 1.0) * 0.5;    gl_Position = inPosition;}