<@include gpu/Config.slh@><$VERSION_HEADER$>// Generated on <$_SCRIBE_DATE$>//// debug_deferred_buffer.slv// vertex shader//// Created by Clement on 12/3// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//<@include gpu/Inputs.slh@>out vec2 uv;void main(void) { uv = (inPosition.xy + 1.0) * 0.5; gl_Position = inPosition;}
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// debug_deferred_buffer.slv
// vertex shader
//
// Created by Clement on 12/3
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
out vec2 uv;
void main(void) {
uv = (inPosition.xy + 1.0) * 0.5;
gl_Position = inPosition;
}