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////  DebugDeferredBuffer.h//  libraries/render-utils/src////  Created by Clement on 12/3/15.//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_DebugDeferredBuffer_h#define hifi_DebugDeferredBuffer_h #include <QFileInfo> #include <render/DrawTask.h> class DebugDeferredBufferConfig : public render::Job::Config {    Q_OBJECT    Q_PROPERTY(bool enabled MEMBER enabled)    Q_PROPERTY(int mode MEMBER mode WRITE setMode)    Q_PROPERTY(glm::vec4 size MEMBER size NOTIFY dirty)public:    DebugDeferredBufferConfig() : render::Job::Config(false) {}     void setMode(int newMode);     int mode{ 0 };    glm::vec4 size{ 0.0f, -1.0f, 1.0f, 1.0f };signals:    void dirty();}; class DebugDeferredBuffer {public:    using Config = DebugDeferredBufferConfig;    using JobModel = render::Job::Model<DebugDeferredBuffer, Config>;        DebugDeferredBuffer();     void configure(const Config& config);    void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);    protected:    friend class DebugDeferredBufferConfig;     enum Mode : uint8_t {        // Use Mode suffix to avoid collisions        DepthMode = 0,        AlbedoMode,        NormalMode,        RoughnessMode,        MetallicMode,        EmissiveMode,        UnlitMode,        OcclusionMode,        LightmapMode,        LightingMode,        ShadowMode,        PyramidDepthMode,        AmbientOcclusionMode,        AmbientOcclusionBlurredMode,        CustomMode // Needs to stay last    }; private:    Mode _mode;    glm::vec4 _size;     struct CustomPipeline {        gpu::PipelinePointer pipeline;        mutable QFileInfo info;    };    using StandardPipelines = std::array<gpu::PipelinePointer, CustomMode>;    using CustomPipelines = std::unordered_map<std::string, CustomPipeline>;        bool pipelineNeedsUpdate(Mode mode, std::string customFile = std::string()) const;    const gpu::PipelinePointer& getPipeline(Mode mode, std::string customFile = std::string());    std::string getShaderSourceCode(Mode mode, std::string customFile = std::string());        StandardPipelines _pipelines;    CustomPipelines _customPipelines;}; #endif // hifi_DebugDeferredBuffer_h