//// RenderDeferredTask.h// render-utils/src///// Created by Sam Gateau on 5/29/15.// Copyright 20154 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_RenderDeferredTask_h#define hifi_RenderDeferredTask_h #include <gpu/Pipeline.h>#include <render/CullTask.h> class SetupDeferred {public: void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext); using JobModel = render::Job::Model<SetupDeferred>;}; class PrepareDeferred {public: void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext); using JobModel = render::Job::Model<PrepareDeferred>;}; class RenderDeferred {public: using JobModel = render::Job::Model<RenderDeferred>; void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);}; class DrawConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY newStats) Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)public: int getNumDrawn() { return _numDrawn; } void setNumDrawn(int numDrawn) { _numDrawn = numDrawn; emit newStats(); } int maxDrawn{ -1 }; signals: void newStats(); void dirty(); protected: int _numDrawn{ 0 };}; class DrawDeferred {public: using Config = DrawConfig; using JobModel = render::Job::ModelI<DrawDeferred, render::ItemBounds, Config>; DrawDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {} void configure(const Config& config) { _maxDrawn = config.maxDrawn; } void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemBounds& inItems); protected: render::ShapePlumberPointer _shapePlumber; int _maxDrawn; // initialized by Config}; class DrawStateSortConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged) Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty) Q_PROPERTY(bool stateSort MEMBER stateSort NOTIFY dirty)public: int getNumDrawn() { return numDrawn; } void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); } int maxDrawn{ -1 }; bool stateSort{ true }; signals: void numDrawnChanged(); void dirty(); protected: int numDrawn{ 0 };}; class DrawStateSortDeferred {public: using Config = DrawStateSortConfig; using JobModel = render::Job::ModelI<DrawStateSortDeferred, render::ItemBounds, Config>; DrawStateSortDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {} void configure(const Config& config) { _maxDrawn = config.maxDrawn; _stateSort = config.stateSort; } void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemBounds& inItems); protected: render::ShapePlumberPointer _shapePlumber; int _maxDrawn; // initialized by Config bool _stateSort;}; class DrawStencilDeferred {public: using JobModel = render::Job::Model<DrawStencilDeferred>; void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext); static const gpu::PipelinePointer& getOpaquePipeline(); protected: static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable}; class DrawBackgroundDeferredConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(double gpuTime READ getGpuTime)public: double getGpuTime() { return gpuTime; } protected: friend class DrawBackgroundDeferred; double gpuTime;}; class DrawBackgroundDeferred {public: using Config = DrawBackgroundDeferredConfig; using JobModel = render::Job::ModelI<DrawBackgroundDeferred, render::ItemBounds, Config>; void configure(const Config& config) {} void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemBounds& inItems); protected: gpu::RangeTimer _gpuTimer;}; class DrawOverlay3DConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged) Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)public: int getNumDrawn() { return numDrawn; } void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); } int maxDrawn{ -1 }; signals: void numDrawnChanged(); void dirty(); protected: int numDrawn{ 0 };}; class DrawOverlay3D {public: using Config = DrawOverlay3DConfig; using JobModel = render::Job::ModelI<DrawOverlay3D, render::ItemBounds, Config>; DrawOverlay3D(bool opaque); void configure(const Config& config) { _maxDrawn = config.maxDrawn; } void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemBounds& inItems); protected: render::ShapePlumberPointer _shapePlumber; int _maxDrawn; // initialized by Config bool _opaquePass{ true };}; class Blit {public: void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext); using JobModel = render::Job::Model<Blit>;}; class RenderDeferredTask : public render::Task {public: RenderDeferredTask(render::CullFunctor cullFunctor); void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext); using JobModel = Model<RenderDeferredTask>;}; #endif // hifi_RenderDeferredTask_h
//
// RenderDeferredTask.h
// render-utils/src/
//
// Created by Sam Gateau on 5/29/15.
// Copyright 20154 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderDeferredTask_h
#define hifi_RenderDeferredTask_h
#include <gpu/Pipeline.h>
#include <render/CullTask.h>
class SetupDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
using JobModel = render::Job::Model<SetupDeferred>;
};
class PrepareDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
using JobModel = render::Job::Model<PrepareDeferred>;
};
class RenderDeferred {
public:
using JobModel = render::Job::Model<RenderDeferred>;
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
};
class DrawConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY newStats)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
public:
int getNumDrawn() { return _numDrawn; }
void setNumDrawn(int numDrawn) { _numDrawn = numDrawn; emit newStats(); }
int maxDrawn{ -1 };
signals:
void newStats();
void dirty();
protected:
int _numDrawn{ 0 };
};
class DrawDeferred {
public:
using Config = DrawConfig;
using JobModel = render::Job::ModelI<DrawDeferred, render::ItemBounds, Config>;
DrawDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemBounds& inItems);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
};
class DrawStateSortConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
Q_PROPERTY(bool stateSort MEMBER stateSort NOTIFY dirty)
public:
int getNumDrawn() { return numDrawn; }
void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); }
int maxDrawn{ -1 };
bool stateSort{ true };
signals:
void numDrawnChanged();
void dirty();
protected:
int numDrawn{ 0 };
};
class DrawStateSortDeferred {
public:
using Config = DrawStateSortConfig;
using JobModel = render::Job::ModelI<DrawStateSortDeferred, render::ItemBounds, Config>;
DrawStateSortDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
void configure(const Config& config) { _maxDrawn = config.maxDrawn; _stateSort = config.stateSort; }
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemBounds& inItems);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
bool _stateSort;
};
class DrawStencilDeferred {
public:
using JobModel = render::Job::Model<DrawStencilDeferred>;
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
static const gpu::PipelinePointer& getOpaquePipeline();
protected:
static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
};
class DrawBackgroundDeferredConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(double gpuTime READ getGpuTime)
public:
double getGpuTime() { return gpuTime; }
protected:
friend class DrawBackgroundDeferred;
double gpuTime;
};
class DrawBackgroundDeferred {
public:
using Config = DrawBackgroundDeferredConfig;
using JobModel = render::Job::ModelI<DrawBackgroundDeferred, render::ItemBounds, Config>;
void configure(const Config& config) {}
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemBounds& inItems);
protected:
gpu::RangeTimer _gpuTimer;
};
class DrawOverlay3DConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
public:
int getNumDrawn() { return numDrawn; }
void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); }
int maxDrawn{ -1 };
signals:
void numDrawnChanged();
void dirty();
protected:
int numDrawn{ 0 };
};
class DrawOverlay3D {
public:
using Config = DrawOverlay3DConfig;
using JobModel = render::Job::ModelI<DrawOverlay3D, render::ItemBounds, Config>;
DrawOverlay3D(bool opaque);
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemBounds& inItems);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
bool _opaquePass{ true };
};
class Blit {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
using JobModel = render::Job::Model<Blit>;
};
class RenderDeferredTask : public render::Task {
public:
RenderDeferredTask(render::CullFunctor cullFunctor);
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
using JobModel = Model<RenderDeferredTask>;
};
#endif // hifi_RenderDeferredTask_h