//// Created by Bradley Austin Davis on 2016/04/04// Copyright 2013-2016 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #pragma once#include <stdint.h>#include <QtCore/QObject> class FrameTimingsScriptingInterface : public QObject { Q_OBJECT Q_PROPERTY(float mean READ getMean CONSTANT) Q_PROPERTY(float max READ getMax CONSTANT) Q_PROPERTY(float min READ getMin CONSTANT) Q_PROPERTY(float standardDeviation READ getStandardDeviation CONSTANT)public: Q_INVOKABLE void start(); Q_INVOKABLE void addValue(uint64_t value); Q_INVOKABLE void finish(); Q_INVOKABLE QVariantList getValues() const; uint64_t getMax() const { return _max; } uint64_t getMin() const { return _min; } float getStandardDeviation() const { return _stdDev; } float getMean() const { return _mean; } protected: std::vector<uint64_t> _values; bool _active { false }; uint64_t _max { 0 }; uint64_t _min { 0 }; float _stdDev { 0 }; float _mean { 0 };};
//
// Created by Bradley Austin Davis on 2016/04/04
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include <stdint.h>
#include <QtCore/QObject>
class FrameTimingsScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(float mean READ getMean CONSTANT)
Q_PROPERTY(float max READ getMax CONSTANT)
Q_PROPERTY(float min READ getMin CONSTANT)
Q_PROPERTY(float standardDeviation READ getStandardDeviation CONSTANT)
public:
Q_INVOKABLE void start();
Q_INVOKABLE void addValue(uint64_t value);
Q_INVOKABLE void finish();
Q_INVOKABLE QVariantList getValues() const;
uint64_t getMax() const { return _max; }
uint64_t getMin() const { return _min; }
float getStandardDeviation() const { return _stdDev; }
float getMean() const { return _mean; }
protected:
std::vector<uint64_t> _values;
bool _active { false };
uint64_t _max { 0 };
uint64_t _min { 0 };
float _stdDev { 0 };
float _mean { 0 };
};