//// Util.h// interface/src//// Created by Philip Rosedale on 8/24/12.// Copyright 2012 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_Util_h#define hifi_Util_h #include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp> class ShapeEntityItem;class ShapeInfo; void runTimingTests();void runUnitTests(); bool rayIntersectsSphere(const glm::vec3& rayStarting, const glm::vec3& rayNormalizedDirection, const glm::vec3& sphereCenter, float sphereRadius, float& distance); bool pointInSphere(glm::vec3& point, glm::vec3& sphereCenter, double sphereRadius); void shapeInfoCalculator(const ShapeEntityItem * const shapeEntity, ShapeInfo &shapeInfo); #endif // hifi_Util_h
//
// Util.h
// interface/src
//
// Created by Philip Rosedale on 8/24/12.
// Copyright 2012 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Util_h
#define hifi_Util_h
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
class ShapeEntityItem;
class ShapeInfo;
void runTimingTests();
void runUnitTests();
bool rayIntersectsSphere(const glm::vec3& rayStarting, const glm::vec3& rayNormalizedDirection,
const glm::vec3& sphereCenter, float sphereRadius, float& distance);
bool pointInSphere(glm::vec3& point, glm::vec3& sphereCenter, double sphereRadius);
void shapeInfoCalculator(const ShapeEntityItem * const shapeEntity, ShapeInfo &shapeInfo);
#endif // hifi_Util_h