//// VKCanvas.cpp// interface/src//// Copied from GLCanvas.cpp on 2025/01/27.// Created by Stephen Birarda on 2013/08/14.// Copyright 2013 High Fidelity, Inc.// Copyright 2025 Overte e.V.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//// TODO: find a way of doing this from CMake. I'm not familiar enough with build system to figure this out.#ifndef USE_GL#include "VKCanvas.h"#include "Application.h"bool VKCanvas::event(QEvent* event) { if (QEvent::Paint == event->type() && qApp->isAboutToQuit()) { return true; } return VKWidget::event(event);}#endif
//
// VKCanvas.cpp
// interface/src
//
// Copied from GLCanvas.cpp on 2025/01/27.
// Created by Stephen Birarda on 2013/08/14.
// Copyright 2013 High Fidelity, Inc.
// Copyright 2025 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// TODO: find a way of doing this from CMake. I'm not familiar enough with build system to figure this out.
#ifndef USE_GL
#include "VKCanvas.h"
#include "Application.h"
bool VKCanvas::event(QEvent* event) {
if (QEvent::Paint == event->type() && qApp->isAboutToQuit()) {
return true;
}
return VKWidget::event(event);
}
#endif