Angus Antleymade changes requested27ed4687 years agoHistory
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////  AnimContext.cpp////  Created by Anthony J. Thibault on 9/19/16.//  Copyright (c) 2016 High Fidelity, Inc. All rights reserved.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "AnimContext.h" AnimContext::AnimContext(bool enableDebugDrawIKTargets, bool enableDebugDrawIKConstraints, bool enableDebugDrawIKChains,                         const glm::mat4& geometryToRigMatrix, const glm::mat4& rigToWorldMatrix, int evaluationCount) :    _enableDebugDrawIKTargets(enableDebugDrawIKTargets),    _enableDebugDrawIKConstraints(enableDebugDrawIKConstraints),    _enableDebugDrawIKChains(enableDebugDrawIKChains),    _geometryToRigMatrix(geometryToRigMatrix),    _rigToWorldMatrix(rigToWorldMatrix),    _evaluationCount(evaluationCount){}