Julian GroßFix copyright headersae7d2293 years agoHistory
52 lines · 1.7 KB · C++
RawDownload
////  AnimationObject.cpp//  libraries/animation/src/////  Created by Andrzej Kapolka on 4/17/14.//  Copyright (c) 2014 High Fidelity, Inc. All rights reserved.//  Copyright 2022-2023 Overte e.V.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//  SPDX-License-Identifier: Apache-2.0// #include "AnimationObject.h" #include <ScriptEngine.h>#include <ScriptEngineCast.h>#include <ScriptManager.h>#include <ScriptValue.h> #include "AnimationCache.h" STATIC_SCRIPT_TYPES_INITIALIZER(+[](ScriptManager* manager) {    registerAnimationTypes(manager->engine().get());}); STATIC_SCRIPT_INITIALIZER(+[](ScriptManager* manager) {    registerAnimationPrototypes(manager->engine().get());}); QStringList AnimationObject::getJointNames() const {    return scriptvalue_cast<AnimationPointer>(thisObject())->getJointNames();} QVector<HFMAnimationFrame> AnimationObject::getFrames() const {    return scriptvalue_cast<AnimationPointer>(thisObject())->getFrames();} QVector<glm::quat> AnimationFrameObject::getRotations() const {    return scriptvalue_cast<HFMAnimationFrame>(thisObject()).rotations;} void registerAnimationTypes(ScriptEngine* engine) {    scriptRegisterSequenceMetaType<QVector<HFMAnimationFrame> >(engine);} void registerAnimationPrototypes(ScriptEngine* engine) {    engine->setDefaultPrototype(qMetaTypeId<HFMAnimationFrame>(), engine->newQObject(        new AnimationFrameObject(), ScriptEngine::ScriptOwnership));    engine->setDefaultPrototype(qMetaTypeId<AnimationPointer>(), engine->newQObject(        new AnimationObject(), ScriptEngine::ScriptOwnership));}