//// TranslationAccumulator.cpp//// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "TranslationAccumulator.h" void TranslationAccumulator::add(const glm::vec3& translation, float weight) { _accum += weight * translation; _totalWeight += weight; _isDirty = true;} glm::vec3 TranslationAccumulator::getAverage() { if (_totalWeight > 0.0f) { return _accum / _totalWeight; } else { return glm::vec3(); }} void TranslationAccumulator::clear() { _accum *= 0.0f; _totalWeight = 0.0f;} void TranslationAccumulator::clearAndClean() { clear(); _isDirty = false;}
//
// TranslationAccumulator.cpp
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "TranslationAccumulator.h"
void TranslationAccumulator::add(const glm::vec3& translation, float weight) {
_accum += weight * translation;
_totalWeight += weight;
_isDirty = true;
}
glm::vec3 TranslationAccumulator::getAverage() {
if (_totalWeight > 0.0f) {
return _accum / _totalWeight;
} else {
return glm::vec3();
}
}
void TranslationAccumulator::clear() {
_accum *= 0.0f;
_totalWeight = 0.0f;
}
void TranslationAccumulator::clearAndClean() {
clear();
_isDirty = false;
}