//// Created by Sam Gondelman on 1/3/19// Copyright 2019 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#include "RenderLayer.h"const char* renderLayerNames[] = { "world", "front", "hud"};static const size_t RENDER_LAYER_NAMES = (sizeof(renderLayerNames) / sizeof(renderLayerNames[0]));QString RenderLayerHelpers::getNameForRenderLayer(RenderLayer mode) { if (((int)mode <= 0) || ((int)mode >= (int)RENDER_LAYER_NAMES)) { mode = (RenderLayer)0; } return renderLayerNames[(int)mode];}
//
// Created by Sam Gondelman on 1/3/19
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderLayer.h"
const char* renderLayerNames[] = {
"world",
"front",
"hud"
};
static const size_t RENDER_LAYER_NAMES = (sizeof(renderLayerNames) / sizeof(renderLayerNames[0]));
QString RenderLayerHelpers::getNameForRenderLayer(RenderLayer mode) {
if (((int)mode <= 0) || ((int)mode >= (int)RENDER_LAYER_NAMES)) {
mode = (RenderLayer)0;
}
return renderLayerNames[(int)mode];
}