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////  Created by Bradley Austin Davis on 2015/07/16//  Copyright 2013 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_TextEffect_h#define hifi_TextEffect_h #include "QString" /*@jsdoc * <p>A {@link Entities.EntityProperties-Text|Text} entity may use one of the following effects:</p> * <table> *   <thead> *     <tr><th>Value</th><th>Description</th></tr> *   </thead> *   <tbody> *     <tr><td><code>"none"</code></td><td>No effect.</td></tr> *     <tr><td><code>"outline"</code></td><td>An outline effect.</td></tr> *     <tr><td><code>"outline fill"</code></td><td>An outline effect, with fill.</td></tr> *     <tr><td><code>"shadow"</code></td><td>A shadow effect.</td></tr> *   </tbody> * </table> * @typedef {string} Entities.TextEffect */ enum class TextEffect : uint8_t {    NO_EFFECT = 0,    OUTLINE_EFFECT,    OUTLINE_WITH_FILL_EFFECT,    SHADOW_EFFECT}; class TextEffectHelpers {public:    static QString getNameForTextEffect(TextEffect effect);}; #endif // hifi_TextEffect_h