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////  StreamUtils.cpp//  libraries/shared/src////  Created by Andrew Meadows on 2014.//  Copyright 2014 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "StreamUtils.h" #include <glm/gtc/type_ptr.hpp> #include <QDataStream>  void StreamUtil::dump(std::ostream& s, const QByteArray& buffer) {    const char* hex_digits = "0123456789abcdef";    int row_size = 32;    int i = 0;    while (i < buffer.size()) {        for(int j = 0; i < buffer.size() && j < row_size; ++j) {            char byte = buffer[i];            s << hex_digits[(byte >> 4) & 0x0f] << hex_digits[byte & 0x0f] << ' ';            ++i;        }        s << "\n";    }} std::ostream& operator<<(std::ostream& s, const glm::vec3& v) {    s << '(' << v.x << ' ' << v.y << ' ' << v.z << ')';    return s;} std::ostream& operator<<(std::ostream& s, const glm::quat& q) {    s << '(' << q.x << ' ' << q.y << ' ' << q.z << ' ' << q.w << ')';    return s;} std::ostream& operator<<(std::ostream& s, const glm::mat4& m) {    s << '[';    for (int j = 0; j < 4; ++j) {        s << ' ' << m[0][j] << ' ' << m[1][j] << ' ' << m[2][j] << ' ' << m[3][j] << ';';    }    s << " ]";    return s;} QDataStream& operator<<(QDataStream& out, const glm::vec3& vector) {    return out << vector.x << vector.y << vector.z;} QDataStream& operator>>(QDataStream& in, glm::vec3& vector) {    return in >> vector.x >> vector.y >> vector.z;} QDataStream& operator<<(QDataStream& out, const glm::quat& quaternion) {    return out << quaternion.x << quaternion.y << quaternion.z << quaternion.w;} QDataStream& operator>>(QDataStream& in, glm::quat& quaternion) {    return in >> quaternion.x >> quaternion.y >> quaternion.z >> quaternion.w;} #ifndef QT_NO_DEBUG_STREAM#include <QDebug> QDebug& operator<<(QDebug& dbg, const glm::vec2& v) {    dbg.nospace() << '(' << v.x << ", " << v.y << ')';    return dbg;} QDebug& operator<<(QDebug& dbg, const glm::vec3& v) {    dbg.nospace() << '(' << v.x << ", " << v.y << ", " << v.z << ')';    return dbg;} QDebug& operator<<(QDebug& dbg, const glm::ivec3& iv) {    dbg.nospace() << '(' << iv.x << ", " << iv.y << ", " << iv.z << ')';    return dbg;} QDebug& operator<<(QDebug& dbg, const glm::u8vec3& v) {    dbg.nospace() << '(' << v.x << ", " << v.y << ", " << v.z << ')';    return dbg;} QDebug& operator<<(QDebug& dbg, const glm::vec4& v) {    dbg.nospace() << '(' << v.x << ", " << v.y << ", " << v.z << ", " << v.w << ')';    return dbg;} QDebug& operator<<(QDebug& dbg, const glm::quat& q) {    dbg.nospace() << '(' << q.x << ", " << q.y << ", " << q.z << ", " << q.w << ')';    return dbg;} QDebug& operator<<(QDebug& dbg, const glm::mat4& m) {    dbg.nospace() << '[';    for (int j = 0; j < 4; ++j) {        dbg << ' ' << m[0][j] << ' ' << m[1][j] << ' ' << m[2][j] << ' ' << m[3][j] << ';';    }    return dbg << " ]";} QDebug& operator<<(QDebug& dbg, const QVariantHash& v) {    dbg.nospace() << "[ ";    for (QVariantHash::const_iterator it = v.constBegin(); it != v.constEnd(); it++) {        dbg << it.key() << ':' << it.value();    }    return dbg << " ]";} #endif // QT_NO_DEBUG_STREAM