//// StreamUtils.cpp// libraries/shared/src//// Created by Andrew Meadows on 2014.// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "StreamUtils.h" #include <glm/gtc/type_ptr.hpp> #include <QDataStream> void StreamUtil::dump(std::ostream& s, const QByteArray& buffer) { const char* hex_digits = "0123456789abcdef"; int row_size = 32; int i = 0; while (i < buffer.size()) { for(int j = 0; i < buffer.size() && j < row_size; ++j) { char byte = buffer[i]; s << hex_digits[(byte >> 4) & 0x0f] << hex_digits[byte & 0x0f] << ' '; ++i; } s << "\n"; }} std::ostream& operator<<(std::ostream& s, const glm::vec3& v) { s << '(' << v.x << ' ' << v.y << ' ' << v.z << ')'; return s;} std::ostream& operator<<(std::ostream& s, const glm::quat& q) { s << '(' << q.x << ' ' << q.y << ' ' << q.z << ' ' << q.w << ')'; return s;} std::ostream& operator<<(std::ostream& s, const glm::mat4& m) { s << '['; for (int j = 0; j < 4; ++j) { s << ' ' << m[0][j] << ' ' << m[1][j] << ' ' << m[2][j] << ' ' << m[3][j] << ';'; } s << " ]"; return s;} QDataStream& operator<<(QDataStream& out, const glm::vec3& vector) { return out << vector.x << vector.y << vector.z;} QDataStream& operator>>(QDataStream& in, glm::vec3& vector) { return in >> vector.x >> vector.y >> vector.z;} QDataStream& operator<<(QDataStream& out, const glm::quat& quaternion) { return out << quaternion.x << quaternion.y << quaternion.z << quaternion.w;} QDataStream& operator>>(QDataStream& in, glm::quat& quaternion) { return in >> quaternion.x >> quaternion.y >> quaternion.z >> quaternion.w;} #ifndef QT_NO_DEBUG_STREAM#include <QDebug> QDebug& operator<<(QDebug& dbg, const glm::vec2& v) { dbg.nospace() << '(' << v.x << ", " << v.y << ')'; return dbg;} QDebug& operator<<(QDebug& dbg, const glm::vec3& v) { dbg.nospace() << '(' << v.x << ", " << v.y << ", " << v.z << ')'; return dbg;} QDebug& operator<<(QDebug& dbg, const glm::ivec3& iv) { dbg.nospace() << '(' << iv.x << ", " << iv.y << ", " << iv.z << ')'; return dbg;} QDebug& operator<<(QDebug& dbg, const glm::u8vec3& v) { dbg.nospace() << '(' << v.x << ", " << v.y << ", " << v.z << ')'; return dbg;} QDebug& operator<<(QDebug& dbg, const glm::vec4& v) { dbg.nospace() << '(' << v.x << ", " << v.y << ", " << v.z << ", " << v.w << ')'; return dbg;} QDebug& operator<<(QDebug& dbg, const glm::quat& q) { dbg.nospace() << '(' << q.x << ", " << q.y << ", " << q.z << ", " << q.w << ')'; return dbg;} QDebug& operator<<(QDebug& dbg, const glm::mat4& m) { dbg.nospace() << '['; for (int j = 0; j < 4; ++j) { dbg << ' ' << m[0][j] << ' ' << m[1][j] << ' ' << m[2][j] << ' ' << m[3][j] << ';'; } return dbg << " ]";} QDebug& operator<<(QDebug& dbg, const QVariantHash& v) { dbg.nospace() << "[ "; for (QVariantHash::const_iterator it = v.constBegin(); it != v.constEnd(); it++) { dbg << it.key() << ':' << it.value(); } return dbg << " ]";} #endif // QT_NO_DEBUG_STREAM
//
// StreamUtils.cpp
// libraries/shared/src
//
// Created by Andrew Meadows on 2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "StreamUtils.h"
#include <glm/gtc/type_ptr.hpp>
#include <QDataStream>
void StreamUtil::dump(std::ostream& s, const QByteArray& buffer) {
const char* hex_digits = "0123456789abcdef";
int row_size = 32;
int i = 0;
while (i < buffer.size()) {
for(int j = 0; i < buffer.size() && j < row_size; ++j) {
char byte = buffer[i];
s << hex_digits[(byte >> 4) & 0x0f] << hex_digits[byte & 0x0f] << ' ';
++i;
}
s << "\n";
}
}
std::ostream& operator<<(std::ostream& s, const glm::vec3& v) {
s << '(' << v.x << ' ' << v.y << ' ' << v.z << ')';
return s;
}
std::ostream& operator<<(std::ostream& s, const glm::quat& q) {
s << '(' << q.x << ' ' << q.y << ' ' << q.z << ' ' << q.w << ')';
return s;
}
std::ostream& operator<<(std::ostream& s, const glm::mat4& m) {
s << '[';
for (int j = 0; j < 4; ++j) {
s << ' ' << m[0][j] << ' ' << m[1][j] << ' ' << m[2][j] << ' ' << m[3][j] << ';';
}
s << " ]";
return s;
}
QDataStream& operator<<(QDataStream& out, const glm::vec3& vector) {
return out << vector.x << vector.y << vector.z;
}
QDataStream& operator>>(QDataStream& in, glm::vec3& vector) {
return in >> vector.x >> vector.y >> vector.z;
}
QDataStream& operator<<(QDataStream& out, const glm::quat& quaternion) {
return out << quaternion.x << quaternion.y << quaternion.z << quaternion.w;
}
QDataStream& operator>>(QDataStream& in, glm::quat& quaternion) {
return in >> quaternion.x >> quaternion.y >> quaternion.z >> quaternion.w;
}
#ifndef QT_NO_DEBUG_STREAM
#include <QDebug>
QDebug& operator<<(QDebug& dbg, const glm::vec2& v) {
dbg.nospace() << '(' << v.x << ", " << v.y << ')';
return dbg;
}
QDebug& operator<<(QDebug& dbg, const glm::vec3& v) {
dbg.nospace() << '(' << v.x << ", " << v.y << ", " << v.z << ')';
return dbg;
}
QDebug& operator<<(QDebug& dbg, const glm::ivec3& iv) {
dbg.nospace() << '(' << iv.x << ", " << iv.y << ", " << iv.z << ')';
return dbg;
}
QDebug& operator<<(QDebug& dbg, const glm::u8vec3& v) {
dbg.nospace() << '(' << v.x << ", " << v.y << ", " << v.z << ')';
return dbg;
}
QDebug& operator<<(QDebug& dbg, const glm::vec4& v) {
dbg.nospace() << '(' << v.x << ", " << v.y << ", " << v.z << ", " << v.w << ')';
return dbg;
}
QDebug& operator<<(QDebug& dbg, const glm::quat& q) {
dbg.nospace() << '(' << q.x << ", " << q.y << ", " << q.z << ", " << q.w << ')';
return dbg;
}
QDebug& operator<<(QDebug& dbg, const glm::mat4& m) {
dbg.nospace() << '[';
for (int j = 0; j < 4; ++j) {
dbg << ' ' << m[0][j] << ' ' << m[1][j] << ' ' << m[2][j] << ' ' << m[3][j] << ';';
}
return dbg << " ]";
}
QDebug& operator<<(QDebug& dbg, const QVariantHash& v) {
dbg.nospace() << "[ ";
for (QVariantHash::const_iterator it = v.constBegin(); it != v.constEnd(); it++) {
dbg << it.key() << ':' << it.value();
}
return dbg << " ]";
}
#endif // QT_NO_DEBUG_STREAM