use gpui::{actions, Corner, Entity, Render};use story::Story; use crate::prelude::*;use crate::{right_click_menu, ContextMenu, Label}; actions!(context_menu, [PrintCurrentDate, PrintBestFood]); fn build_menu( window: &mut Window, cx: &mut App, header: impl Into<SharedString>,) -> Entity<ContextMenu> { ContextMenu::build(window, cx, |menu, _, _| { menu.header(header) .separator() .action("Print current time", Box::new(PrintCurrentDate)) .entry( "Print best food", Some(Box::new(PrintBestFood)), |window, cx| window.dispatch_action(Box::new(PrintBestFood), cx), ) })} pub struct ContextMenuStory; impl Render for ContextMenuStory { fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement { Story::container() .on_action(|_: &PrintCurrentDate, _, _| { println!("printing unix time!"); if let Ok(unix_time) = std::time::UNIX_EPOCH.elapsed() { println!("Current Unix time is {:?}", unix_time.as_secs()); } }) .on_action(|_: &PrintBestFood, _, _| { println!("burrito"); }) .flex() .flex_row() .justify_between() .child( div() .flex() .flex_col() .justify_between() .child( right_click_menu("test2") .trigger(Label::new("TOP LEFT")) .menu(move |window, cx| build_menu(window, cx, "top left")), ) .child( right_click_menu("test1") .trigger(Label::new("BOTTOM LEFT")) .anchor(Corner::BottomLeft) .attach(Corner::TopLeft) .menu(move |window, cx| build_menu(window, cx, "bottom left")), ), ) .child( div() .flex() .flex_col() .justify_between() .child( right_click_menu("test3") .trigger(Label::new("TOP RIGHT")) .anchor(Corner::TopRight) .menu(move |window, cx| build_menu(window, cx, "top right")), ) .child( right_click_menu("test4") .trigger(Label::new("BOTTOM RIGHT")) .anchor(Corner::BottomRight) .attach(Corner::TopRight) .menu(move |window, cx| build_menu(window, cx, "bottom right")), ), ) }}
use gpui::{actions, Corner, Entity, Render};
use story::Story;
use crate::prelude::*;
use crate::{right_click_menu, ContextMenu, Label};
actions!(context_menu, [PrintCurrentDate, PrintBestFood]);
fn build_menu(
window: &mut Window,
cx: &mut App,
header: impl Into<SharedString>,
) -> Entity<ContextMenu> {
ContextMenu::build(window, cx, |menu, _, _| {
menu.header(header)
.separator()
.action("Print current time", Box::new(PrintCurrentDate))
.entry(
"Print best food",
Some(Box::new(PrintBestFood)),
|window, cx| window.dispatch_action(Box::new(PrintBestFood), cx),
)
})
}
pub struct ContextMenuStory;
impl Render for ContextMenuStory {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
Story::container()
.on_action(|_: &PrintCurrentDate, _, _| {
println!("printing unix time!");
if let Ok(unix_time) = std::time::UNIX_EPOCH.elapsed() {
println!("Current Unix time is {:?}", unix_time.as_secs());
}
})
.on_action(|_: &PrintBestFood, _, _| {
println!("burrito");
})
.flex()
.flex_row()
.justify_between()
.child(
div()
.flex()
.flex_col()
.justify_between()
.child(
right_click_menu("test2")
.trigger(Label::new("TOP LEFT"))
.menu(move |window, cx| build_menu(window, cx, "top left")),
)
.child(
right_click_menu("test1")
.trigger(Label::new("BOTTOM LEFT"))
.anchor(Corner::BottomLeft)
.attach(Corner::TopLeft)
.menu(move |window, cx| build_menu(window, cx, "bottom left")),
),
)
.child(
div()
.flex()
.flex_col()
.justify_between()
.child(
right_click_menu("test3")
.trigger(Label::new("TOP RIGHT"))
.anchor(Corner::TopRight)
.menu(move |window, cx| build_menu(window, cx, "top right")),
)
.child(
right_click_menu("test4")
.trigger(Label::new("BOTTOM RIGHT"))
.anchor(Corner::BottomRight)
.attach(Corner::TopRight)
.menu(move |window, cx| build_menu(window, cx, "bottom right")),
),
)
}
}