use gpui::Render;use story::Story;use strum::IntoEnumIterator; use crate::prelude::*;use crate::{Icon, IconName}; pub struct IconStory; impl Render for IconStory { fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement { let icons = IconName::iter(); Story::container() .child(Story::title_for::<Icon>()) .child(Story::label("DecoratedIcon")) .child(Story::label("All Icons")) .child(div().flex().gap_3().children(icons.map(Icon::new))) }}
use gpui::Render;
use story::Story;
use strum::IntoEnumIterator;
use crate::prelude::*;
use crate::{Icon, IconName};
pub struct IconStory;
impl Render for IconStory {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
let icons = IconName::iter();
Story::container()
.child(Story::title_for::<Icon>())
.child(Story::label("DecoratedIcon"))
.child(Story::label("All Icons"))
.child(div().flex().gap_3().children(icons.map(Icon::new)))
}
}