20 lines · 553 B · Rust
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use gpui::Render;use story::Story;use strum::IntoEnumIterator; use crate::prelude::*;use crate::{Icon, IconName}; pub struct IconStory; impl Render for IconStory {    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {        let icons = IconName::iter();         Story::container()            .child(Story::title_for::<Icon>())            .child(Story::label("DecoratedIcon"))            .child(Story::label("All Icons"))            .child(div().flex().gap_3().children(icons.map(Icon::new)))    }}