use gpui::Render;use story::Story; use crate::prelude::*;use crate::Disclosure; pub struct DisclosureStory; impl Render for DisclosureStory { fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement { Story::container() .child(Story::title_for::<Disclosure>()) .child(Story::label("Toggled")) .child(Disclosure::new("toggled", true)) .child(Story::label("Not Toggled")) .child(Disclosure::new("not_toggled", false)) }}
use gpui::Render;
use story::Story;
use crate::prelude::*;
use crate::Disclosure;
pub struct DisclosureStory;
impl Render for DisclosureStory {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
Story::container()
.child(Story::title_for::<Disclosure>())
.child(Story::label("Toggled"))
.child(Disclosure::new("toggled", true))
.child(Story::label("Not Toggled"))
.child(Disclosure::new("not_toggled", false))
}
}