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// SPDX-License-Identifier: GPL-2.0-only/* * udlfb.c -- Framebuffer driver for DisplayLink USB controller * * Copyright (C) 2009 Roberto De Ioris <roberto@unbit.it> * Copyright (C) 2009 Jaya Kumar <jayakumar.lkml@gmail.com> * Copyright (C) 2009 Bernie Thompson <bernie@plugable.com> * * Layout is based on skeletonfb by James Simmons and Geert Uytterhoeven, * usb-skeleton by GregKH. * * Device-specific portions based on information from Displaylink, with work * from Florian Echtler, Henrik Bjerregaard Pedersen, and others. */ #include <linux/module.h>#include <linux/kernel.h>#include <linux/init.h>#include <linux/usb.h>#include <linux/uaccess.h>#include <linux/mm.h>#include <linux/fb.h>#include <linux/vmalloc.h>#include <linux/slab.h>#include <linux/delay.h>#include <linux/unaligned.h>#include <video/udlfb.h>#include "edid.h" #define OUT_EP_NUM	1	/* The endpoint number we will use */ static const struct fb_fix_screeninfo dlfb_fix = {	.id =           "udlfb",	.type =         FB_TYPE_PACKED_PIXELS,	.visual =       FB_VISUAL_TRUECOLOR,	.xpanstep =     0,	.ypanstep =     0,	.ywrapstep =    0,	.accel =        FB_ACCEL_NONE,}; static const u32 udlfb_info_flags = FBINFO_READS_FAST |		FBINFO_VIRTFB |		FBINFO_HWACCEL_IMAGEBLIT | FBINFO_HWACCEL_FILLRECT |		FBINFO_HWACCEL_COPYAREA | FBINFO_MISC_ALWAYS_SETPAR; /* * There are many DisplayLink-based graphics products, all with unique PIDs. * So we match on DisplayLink's VID + Vendor-Defined Interface Class (0xff) * We also require a match on SubClass (0x00) and Protocol (0x00), * which is compatible with all known USB 2.0 era graphics chips and firmware, * but allows DisplayLink to increment those for any future incompatible chips */static const struct usb_device_id id_table[] = {	{.idVendor = 0x17e9,	 .bInterfaceClass = 0xff,	 .bInterfaceSubClass = 0x00,	 .bInterfaceProtocol = 0x00,	 .match_flags = USB_DEVICE_ID_MATCH_VENDOR |		USB_DEVICE_ID_MATCH_INT_CLASS |		USB_DEVICE_ID_MATCH_INT_SUBCLASS |		USB_DEVICE_ID_MATCH_INT_PROTOCOL,	},	{},};MODULE_DEVICE_TABLE(usb, id_table); /* module options */static bool console = true; /* Allow fbcon to open framebuffer */static bool fb_defio = true;  /* Detect mmap writes using page faults */static bool shadow = true; /* Optionally disable shadow framebuffer */static int pixel_limit; /* Optionally force a pixel resolution limit */ struct dlfb_deferred_free {	struct list_head list;	void *mem;}; static int dlfb_realloc_framebuffer(struct dlfb_data *dlfb, struct fb_info *info, u32 new_len); /* dlfb keeps a list of urbs for efficient bulk transfers */static void dlfb_urb_completion(struct urb *urb);static struct urb *dlfb_get_urb(struct dlfb_data *dlfb);static int dlfb_submit_urb(struct dlfb_data *dlfb, struct urb * urb, size_t len);static int dlfb_alloc_urb_list(struct dlfb_data *dlfb, int count, size_t size);static void dlfb_free_urb_list(struct dlfb_data *dlfb); /* * All DisplayLink bulk operations start with 0xAF, followed by specific code * All operations are written to buffers which then later get sent to device */static char *dlfb_set_register(char *buf, u8 reg, u8 val){	*buf++ = 0xAF;	*buf++ = 0x20;	*buf++ = reg;	*buf++ = val;	return buf;} static char *dlfb_vidreg_lock(char *buf){	return dlfb_set_register(buf, 0xFF, 0x00);} static char *dlfb_vidreg_unlock(char *buf){	return dlfb_set_register(buf, 0xFF, 0xFF);} /* * Map FB_BLANK_* to DisplayLink register * DLReg FB_BLANK_* * ----- ----------------------------- *  0x00 FB_BLANK_UNBLANK (0) *  0x01 FB_BLANK (1) *  0x03 FB_BLANK_VSYNC_SUSPEND (2) *  0x05 FB_BLANK_HSYNC_SUSPEND (3) *  0x07 FB_BLANK_POWERDOWN (4) Note: requires modeset to come back */static char *dlfb_blanking(char *buf, int fb_blank){	u8 reg; 	switch (fb_blank) {	case FB_BLANK_POWERDOWN:		reg = 0x07;		break;	case FB_BLANK_HSYNC_SUSPEND:		reg = 0x05;		break;	case FB_BLANK_VSYNC_SUSPEND:		reg = 0x03;		break;	case FB_BLANK_NORMAL:		reg = 0x01;		break;	default:		reg = 0x00;	} 	buf = dlfb_set_register(buf, 0x1F, reg); 	return buf;} static char *dlfb_set_color_depth(char *buf, u8 selection){	return dlfb_set_register(buf, 0x00, selection);} static char *dlfb_set_base16bpp(char *wrptr, u32 base){	/* the base pointer is 16 bits wide, 0x20 is hi byte. */	wrptr = dlfb_set_register(wrptr, 0x20, base >> 16);	wrptr = dlfb_set_register(wrptr, 0x21, base >> 8);	return dlfb_set_register(wrptr, 0x22, base);} /* * DisplayLink HW has separate 16bpp and 8bpp framebuffers. * In 24bpp modes, the low 323 RGB bits go in the 8bpp framebuffer */static char *dlfb_set_base8bpp(char *wrptr, u32 base){	wrptr = dlfb_set_register(wrptr, 0x26, base >> 16);	wrptr = dlfb_set_register(wrptr, 0x27, base >> 8);	return dlfb_set_register(wrptr, 0x28, base);} static char *dlfb_set_register_16(char *wrptr, u8 reg, u16 value){	wrptr = dlfb_set_register(wrptr, reg, value >> 8);	return dlfb_set_register(wrptr, reg+1, value);} /* * This is kind of weird because the controller takes some * register values in a different byte order than other registers. */static char *dlfb_set_register_16be(char *wrptr, u8 reg, u16 value){	wrptr = dlfb_set_register(wrptr, reg, value);	return dlfb_set_register(wrptr, reg+1, value >> 8);} /* * LFSR is linear feedback shift register. The reason we have this is * because the display controller needs to minimize the clock depth of * various counters used in the display path. So this code reverses the * provided value into the lfsr16 value by counting backwards to get * the value that needs to be set in the hardware comparator to get the * same actual count. This makes sense once you read above a couple of * times and think about it from a hardware perspective. */static u16 dlfb_lfsr16(u16 actual_count){	u32 lv = 0xFFFF; /* This is the lfsr value that the hw starts with */ 	while (actual_count--) {		lv =	 ((lv << 1) |			(((lv >> 15) ^ (lv >> 4) ^ (lv >> 2) ^ (lv >> 1)) & 1))			& 0xFFFF;	} 	return (u16) lv;} /* * This does LFSR conversion on the value that is to be written. * See LFSR explanation above for more detail. */static char *dlfb_set_register_lfsr16(char *wrptr, u8 reg, u16 value){	return dlfb_set_register_16(wrptr, reg, dlfb_lfsr16(value));} /* * This takes a standard fbdev screeninfo struct and all of its monitor mode * details and converts them into the DisplayLink equivalent register commands. */static char *dlfb_set_vid_cmds(char *wrptr, struct fb_var_screeninfo *var){	u16 xds, yds;	u16 xde, yde;	u16 yec; 	/* x display start */	xds = var->left_margin + var->hsync_len;	wrptr = dlfb_set_register_lfsr16(wrptr, 0x01, xds);	/* x display end */	xde = xds + var->xres;	wrptr = dlfb_set_register_lfsr16(wrptr, 0x03, xde); 	/* y display start */	yds = var->upper_margin + var->vsync_len;	wrptr = dlfb_set_register_lfsr16(wrptr, 0x05, yds);	/* y display end */	yde = yds + var->yres;	wrptr = dlfb_set_register_lfsr16(wrptr, 0x07, yde); 	/* x end count is active + blanking - 1 */	wrptr = dlfb_set_register_lfsr16(wrptr, 0x09,			xde + var->right_margin - 1); 	/* libdlo hardcodes hsync start to 1 */	wrptr = dlfb_set_register_lfsr16(wrptr, 0x0B, 1); 	/* hsync end is width of sync pulse + 1 */	wrptr = dlfb_set_register_lfsr16(wrptr, 0x0D, var->hsync_len + 1); 	/* hpixels is active pixels */	wrptr = dlfb_set_register_16(wrptr, 0x0F, var->xres); 	/* yendcount is vertical active + vertical blanking */	yec = var->yres + var->upper_margin + var->lower_margin +			var->vsync_len;	wrptr = dlfb_set_register_lfsr16(wrptr, 0x11, yec); 	/* libdlo hardcodes vsync start to 0 */	wrptr = dlfb_set_register_lfsr16(wrptr, 0x13, 0); 	/* vsync end is width of vsync pulse */	wrptr = dlfb_set_register_lfsr16(wrptr, 0x15, var->vsync_len); 	/* vpixels is active pixels */	wrptr = dlfb_set_register_16(wrptr, 0x17, var->yres); 	/* convert picoseconds to 5kHz multiple for pclk5k = x * 1E12/5k */	wrptr = dlfb_set_register_16be(wrptr, 0x1B,			200*1000*1000/var->pixclock); 	return wrptr;} /* * This takes a standard fbdev screeninfo struct that was fetched or prepared * and then generates the appropriate command sequence that then drives the * display controller. */static int dlfb_set_video_mode(struct dlfb_data *dlfb,				struct fb_var_screeninfo *var){	char *buf;	char *wrptr;	int retval;	int writesize;	struct urb *urb; 	if (!atomic_read(&dlfb->usb_active))		return -EPERM; 	urb = dlfb_get_urb(dlfb);	if (!urb)		return -ENOMEM; 	buf = (char *) urb->transfer_buffer; 	/*	* This first section has to do with setting the base address on the	* controller * associated with the display. There are 2 base	* pointers, currently, we only * use the 16 bpp segment.	*/	wrptr = dlfb_vidreg_lock(buf);	wrptr = dlfb_set_color_depth(wrptr, 0x00);	/* set base for 16bpp segment to 0 */	wrptr = dlfb_set_base16bpp(wrptr, 0);	/* set base for 8bpp segment to end of fb */	wrptr = dlfb_set_base8bpp(wrptr, dlfb->info->fix.smem_len); 	wrptr = dlfb_set_vid_cmds(wrptr, var);	wrptr = dlfb_blanking(wrptr, FB_BLANK_UNBLANK);	wrptr = dlfb_vidreg_unlock(wrptr); 	writesize = wrptr - buf; 	retval = dlfb_submit_urb(dlfb, urb, writesize); 	dlfb->blank_mode = FB_BLANK_UNBLANK; 	return retval;} static void dlfb_vm_open(struct vm_area_struct *vma){	struct dlfb_data *dlfb = vma->vm_private_data; 	atomic_inc(&dlfb->mmap_count);} static void dlfb_vm_close(struct vm_area_struct *vma){	struct dlfb_data *dlfb = vma->vm_private_data; 	atomic_dec(&dlfb->mmap_count);} static const struct vm_operations_struct dlfb_vm_ops = {	.open  = dlfb_vm_open,	.close = dlfb_vm_close,}; static int dlfb_ops_mmap(struct fb_info *info, struct vm_area_struct *vma){	unsigned long start = vma->vm_start;	unsigned long size = vma->vm_end - vma->vm_start;	unsigned long offset = vma->vm_pgoff << PAGE_SHIFT;	unsigned long page, pos;	struct dlfb_data *dlfb = info->par; 	if (info->fbdefio)		return fb_deferred_io_mmap(info, vma); 	vma->vm_page_prot = pgprot_decrypted(vma->vm_page_prot); 	if (vma->vm_pgoff > (~0UL >> PAGE_SHIFT))		return -EINVAL;	if (size > info->fix.smem_len)		return -EINVAL;	if (offset > info->fix.smem_len - size)		return -EINVAL; 	pos = (unsigned long)info->fix.smem_start + offset; 	dev_dbg(info->dev, "mmap() framebuffer addr:%lu size:%lu\n",		pos, size); 	while (size > 0) {		page = vmalloc_to_pfn((void *)pos);		if (remap_pfn_range(vma, start, page, PAGE_SIZE, PAGE_SHARED))			return -EAGAIN; 		start += PAGE_SIZE;		pos += PAGE_SIZE;		if (size > PAGE_SIZE)			size -= PAGE_SIZE;		else			size = 0;	} 	vma->vm_ops = &dlfb_vm_ops;	vma->vm_private_data = dlfb;	atomic_inc(&dlfb->mmap_count);	return 0;} /* * Trims identical data from front and back of line * Sets new front buffer address and width * And returns byte count of identical pixels * Assumes CPU natural alignment (unsigned long) * for back and front buffer ptrs and width */static int dlfb_trim_hline(const u8 *bback, const u8 **bfront, int *width_bytes){	int j, k;	const unsigned long *back = (const unsigned long *) bback;	const unsigned long *front = (const unsigned long *) *bfront;	const int width = *width_bytes / sizeof(unsigned long);	int identical;	int start = width;	int end = width; 	for (j = 0; j < width; j++) {		if (back[j] != front[j]) {			start = j;			break;		}	} 	for (k = width - 1; k > j; k--) {		if (back[k] != front[k]) {			end = k+1;			break;		}	} 	identical = start + (width - end);	*bfront = (u8 *) &front[start];	*width_bytes = (end - start) * sizeof(unsigned long); 	return identical * sizeof(unsigned long);} /* * Render a command stream for an encoded horizontal line segment of pixels. * * A command buffer holds several commands. * It always begins with a fresh command header * (the protocol doesn't require this, but we enforce it to allow * multiple buffers to be potentially encoded and sent in parallel). * A single command encodes one contiguous horizontal line of pixels * * The function relies on the client to do all allocation, so that * rendering can be done directly to output buffers (e.g. USB URBs). * The function fills the supplied command buffer, providing information * on where it left off, so the client may call in again with additional * buffers if the line will take several buffers to complete. * * A single command can transmit a maximum of 256 pixels, * regardless of the compression ratio (protocol design limit). * To the hardware, 0 for a size byte means 256 * * Rather than 256 pixel commands which are either rl or raw encoded, * the rlx command simply assumes alternating raw and rl spans within one cmd. * This has a slightly larger header overhead, but produces more even results. * It also processes all data (read and write) in a single pass. * Performance benchmarks of common cases show it having just slightly better * compression than 256 pixel raw or rle commands, with similar CPU consumpion. * But for very rl friendly data, will compress not quite as well. */static void dlfb_compress_hline(	const uint16_t **pixel_start_ptr,	const uint16_t *const pixel_end,	uint32_t *device_address_ptr,	uint8_t **command_buffer_ptr,	const uint8_t *const cmd_buffer_end,	unsigned long back_buffer_offset,	int *ident_ptr){	const uint16_t *pixel = *pixel_start_ptr;	uint32_t dev_addr  = *device_address_ptr;	uint8_t *cmd = *command_buffer_ptr; 	while ((pixel_end > pixel) &&	       (cmd_buffer_end - MIN_RLX_CMD_BYTES > cmd)) {		uint8_t *raw_pixels_count_byte = NULL;		uint8_t *cmd_pixels_count_byte = NULL;		const uint16_t *raw_pixel_start = NULL;		const uint16_t *cmd_pixel_start, *cmd_pixel_end = NULL; 		if (back_buffer_offset &&		    *pixel == *(u16 *)((u8 *)pixel + back_buffer_offset)) {			pixel++;			dev_addr += BPP;			(*ident_ptr)++;			continue;		} 		*cmd++ = 0xAF;		*cmd++ = 0x6B;		*cmd++ = dev_addr >> 16;		*cmd++ = dev_addr >> 8;		*cmd++ = dev_addr; 		cmd_pixels_count_byte = cmd++; /*  we'll know this later */		cmd_pixel_start = pixel; 		raw_pixels_count_byte = cmd++; /*  we'll know this later */		raw_pixel_start = pixel; 		cmd_pixel_end = pixel + min3(MAX_CMD_PIXELS + 1UL,					(unsigned long)(pixel_end - pixel),					(unsigned long)(cmd_buffer_end - 1 - cmd) / BPP); 		if (back_buffer_offset) {			/* note: the framebuffer may change under us, so we must test for underflow */			while (cmd_pixel_end - 1 > pixel &&			       *(cmd_pixel_end - 1) == *(u16 *)((u8 *)(cmd_pixel_end - 1) + back_buffer_offset))				cmd_pixel_end--;

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