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/* * Copyright (C) 2013 Red Hat * Author: Rob Clark <robdclark@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __MSM_DRM_H__#define __MSM_DRM_H__ #include "drm.h" #if defined(__cplusplus)extern "C" {#endif /* Please note that modifications to all structs defined here are * subject to backwards-compatibility constraints: *  1) Do not use pointers, use __u64 instead for 32 bit / 64 bit *     user/kernel compatibility *  2) Keep fields aligned to their size *  3) Because of how drm_ioctl() works, we can add new fields at *     the end of an ioctl if some care is taken: drm_ioctl() will *     zero out the new fields at the tail of the ioctl, so a zero *     value should have a backwards compatible meaning.  And for *     output params, userspace won't see the newly added output *     fields.. so that has to be somehow ok. */ #define MSM_PIPE_NONE        0x00#define MSM_PIPE_2D0         0x01#define MSM_PIPE_2D1         0x02#define MSM_PIPE_3D0         0x10 /* The pipe-id just uses the lower bits, so can be OR'd with flags in * the upper 16 bits (which could be extended further, if needed, maybe * we extend/overload the pipe-id some day to deal with multiple rings, * but even then I don't think we need the full lower 16 bits). */#define MSM_PIPE_ID_MASK     0xffff#define MSM_PIPE_ID(x)       ((x) & MSM_PIPE_ID_MASK)#define MSM_PIPE_FLAGS(x)    ((x) & ~MSM_PIPE_ID_MASK) /* timeouts are specified in clock-monotonic absolute times (to simplify * restarting interrupted ioctls).  The following struct is logically the * same as 'struct timespec' but 32/64b ABI safe. */struct drm_msm_timespec {	__s64 tv_sec;          /* seconds */	__s64 tv_nsec;         /* nanoseconds */}; /* Below "RO" indicates a read-only param, "WO" indicates write-only, and * "RW" indicates a param that can be both read (GET_PARAM) and written * (SET_PARAM) */#define MSM_PARAM_GPU_ID     0x01  /* RO */#define MSM_PARAM_GMEM_SIZE  0x02  /* RO */#define MSM_PARAM_CHIP_ID    0x03  /* RO */#define MSM_PARAM_MAX_FREQ   0x04  /* RO */#define MSM_PARAM_TIMESTAMP  0x05  /* RO */#define MSM_PARAM_GMEM_BASE  0x06  /* RO */#define MSM_PARAM_PRIORITIES 0x07  /* RO: The # of priority levels */#define MSM_PARAM_PP_PGTABLE 0x08  /* RO: Deprecated, always returns zero */#define MSM_PARAM_FAULTS     0x09  /* RO */#define MSM_PARAM_SUSPENDS   0x0a  /* RO */#define MSM_PARAM_SYSPROF    0x0b  /* WO: 1 preserves perfcntrs, 2 also disables suspend */#define MSM_PARAM_COMM       0x0c  /* WO: override for task->comm */#define MSM_PARAM_CMDLINE    0x0d  /* WO: override for task cmdline */#define MSM_PARAM_VA_START   0x0e  /* RO: start of valid GPU iova range */#define MSM_PARAM_VA_SIZE    0x0f  /* RO: size of valid GPU iova range (bytes) */#define MSM_PARAM_HIGHEST_BANK_BIT 0x10 /* RO */#define MSM_PARAM_RAYTRACING 0x11 /* RO */#define MSM_PARAM_UBWC_SWIZZLE 0x12 /* RO */#define MSM_PARAM_MACROTILE_MODE 0x13 /* RO */#define MSM_PARAM_UCHE_TRAP_BASE 0x14 /* RO *//* PRR (Partially Resident Region) is required for sparse residency: */#define MSM_PARAM_HAS_PRR    0x15  /* RO *//* MSM_PARAM_EN_VM_BIND is set to 1 to enable VM_BIND ops. * * With VM_BIND enabled, userspace is required to allocate iova and use the * VM_BIND ops for map/unmap ioctls.  MSM_INFO_SET_IOVA and MSM_INFO_GET_IOVA * will be rejected.  (The latter does not have a sensible meaning when a BO * can have multiple and/or partial mappings.) * * With VM_BIND enabled, userspace does not include a submit_bo table in the * SUBMIT ioctl (this will be rejected), the resident set is determined by * the the VM_BIND ops. * * Enabling VM_BIND will fail on devices which do not have per-process pgtables. * And it is not allowed to disable VM_BIND once it has been enabled. * * Enabling VM_BIND should be done (attempted) prior to allocating any BOs or * submitqueues of type MSM_SUBMITQUEUE_VM_BIND. * * Relatedly, when VM_BIND mode is enabled, the kernel will not try to recover * from GPU faults or failed async VM_BIND ops, in particular because it is * difficult to communicate to userspace which op failed so that userspace * could rewind and try again.  When the VM is marked unusable, the SUBMIT * ioctl will throw -EPIPE. */#define MSM_PARAM_EN_VM_BIND 0x16  /* WO, once */#define MSM_PARAM_AQE	     0x17  /* RO */ /* For backwards compat.  The original support for preemption was based on * a single ring per priority level so # of priority levels equals the # * of rings.  With drm/scheduler providing additional levels of priority, * the number of priorities is greater than the # of rings.  The param is * renamed to better reflect this. */#define MSM_PARAM_NR_RINGS   MSM_PARAM_PRIORITIES struct drm_msm_param {	__u32 pipe;           /* in, MSM_PIPE_x */	__u32 param;          /* in, MSM_PARAM_x */	__u64 value;          /* out (get_param) or in (set_param) */	__u32 len;            /* zero for non-pointer params */	__u32 pad;            /* must be zero */}; /* * GEM buffers: */ #define MSM_BO_SCANOUT       0x00000001     /* scanout capable */#define MSM_BO_GPU_READONLY  0x00000002/* Private buffers do not need to be explicitly listed in the SUBMIT * ioctl, unless referenced by a drm_msm_gem_submit_cmd.  Private * buffers may NOT be imported/exported or used for scanout (or any * other situation where buffers can be indefinitely pinned, but * cases other than scanout are all kernel owned BOs which are not * visible to userspace). * * In exchange for those constraints, all private BOs associated with * a single context (drm_file) share a single dma_resv, and if there * has been no eviction since the last submit, there are no per-BO * bookeeping to do, significantly cutting the SUBMIT overhead. */#define MSM_BO_NO_SHARE      0x00000004#define MSM_BO_CACHE_MASK    0x000f0000/* cache modes */#define MSM_BO_CACHED        0x00010000#define MSM_BO_WC            0x00020000#define MSM_BO_UNCACHED      0x00040000 /* deprecated, use MSM_BO_WC */#define MSM_BO_CACHED_COHERENT 0x080000 #define MSM_BO_FLAGS         (MSM_BO_SCANOUT | \                              MSM_BO_GPU_READONLY | \                              MSM_BO_NO_SHARE | \                              MSM_BO_CACHE_MASK) struct drm_msm_gem_new {	__u64 size;           /* in */	__u32 flags;          /* in, mask of MSM_BO_x */	__u32 handle;         /* out */}; /* Get or set GEM buffer info.  The requested value can be passed * directly in 'value', or for data larger than 64b 'value' is a * pointer to userspace buffer, with 'len' specifying the number of * bytes copied into that buffer.  For info returned by pointer, * calling the GEM_INFO ioctl with null 'value' will return the * required buffer size in 'len' */#define MSM_INFO_GET_OFFSET	0x00   /* get mmap() offset, returned by value */#define MSM_INFO_GET_IOVA	0x01   /* get iova, returned by value */#define MSM_INFO_SET_NAME	0x02   /* set the debug name (by pointer) */#define MSM_INFO_GET_NAME	0x03   /* get debug name, returned by pointer */#define MSM_INFO_SET_IOVA	0x04   /* set the iova, passed by value */#define MSM_INFO_GET_FLAGS	0x05   /* get the MSM_BO_x flags */#define MSM_INFO_SET_METADATA	0x06   /* set userspace metadata */#define MSM_INFO_GET_METADATA	0x07   /* get userspace metadata */ struct drm_msm_gem_info {	__u32 handle;         /* in */	__u32 info;           /* in - one of MSM_INFO_* */	__u64 value;          /* in or out */	__u32 len;            /* in or out */	__u32 pad;}; #define MSM_PREP_READ        0x01#define MSM_PREP_WRITE       0x02#define MSM_PREP_NOSYNC      0x04#define MSM_PREP_BOOST       0x08 #define MSM_PREP_FLAGS       (MSM_PREP_READ | \			      MSM_PREP_WRITE | \			      MSM_PREP_NOSYNC | \			      MSM_PREP_BOOST | \			      0) struct drm_msm_gem_cpu_prep {	__u32 handle;         /* in */	__u32 op;             /* in, mask of MSM_PREP_x */	struct drm_msm_timespec timeout;   /* in */}; struct drm_msm_gem_cpu_fini {	__u32 handle;         /* in */}; /* * Cmdstream Submission: */ #define MSM_SYNCOBJ_RESET 0x00000001 /* Reset syncobj after wait. */#define MSM_SYNCOBJ_FLAGS ( \		MSM_SYNCOBJ_RESET | \		0) struct drm_msm_syncobj {	__u32 handle;     /* in, syncobj handle. */	__u32 flags;      /* in, from MSM_SYNCOBJ_FLAGS */	__u64 point;      /* in, timepoint for timeline syncobjs. */}; /* The value written into the cmdstream is logically: * *   ((relocbuf->gpuaddr + reloc_offset) << shift) | or * * When we have GPU's w/ >32bit ptrs, it should be possible to deal * with this by emit'ing two reloc entries with appropriate shift * values.  Or a new MSM_SUBMIT_CMD_x type would also be an option. * * NOTE that reloc's must be sorted by order of increasing submit_offset, * otherwise EINVAL. */struct drm_msm_gem_submit_reloc {	__u32 submit_offset;  /* in, offset from submit_bo */#ifdef __cplusplus	__u32 _or;            /* in, value OR'd with result */#else	__u32 or;             /* in, value OR'd with result */#endif	__s32 shift;          /* in, amount of left shift (can be negative) */	__u32 reloc_idx;      /* in, index of reloc_bo buffer */	__u64 reloc_offset;   /* in, offset from start of reloc_bo */}; /* submit-types: *   BUF - this cmd buffer is executed normally. *   IB_TARGET_BUF - this cmd buffer is an IB target.  Reloc's are *      processed normally, but the kernel does not setup an IB to *      this buffer in the first-level ringbuffer *   CTX_RESTORE_BUF - only executed if there has been a GPU context *      switch since the last SUBMIT ioctl */#define MSM_SUBMIT_CMD_BUF             0x0001#define MSM_SUBMIT_CMD_IB_TARGET_BUF   0x0002#define MSM_SUBMIT_CMD_CTX_RESTORE_BUF 0x0003struct drm_msm_gem_submit_cmd {	__u32 type;           /* in, one of MSM_SUBMIT_CMD_x */	__u32 submit_idx;     /* in, index of submit_bo cmdstream buffer */	__u32 submit_offset;  /* in, offset into submit_bo */	__u32 size;           /* in, cmdstream size */	__u32 pad;	__u32 nr_relocs;      /* in, number of submit_reloc's */	union {		__u64 relocs; /* in, ptr to array of submit_reloc's */		__u64 iova;   /* cmdstream address (for VM_BIND contexts) */	};}; /* Each buffer referenced elsewhere in the cmdstream submit (ie. the * cmdstream buffer(s) themselves or reloc entries) has one (and only * one) entry in the submit->bos[] table. * * As a optimization, the current buffer (gpu virtual address) can be * passed back through the 'presumed' field.  If on a subsequent reloc, * userspace passes back a 'presumed' address that is still valid, * then patching the cmdstream for this entry is skipped.  This can * avoid kernel needing to map/access the cmdstream bo in the common * case. */#define MSM_SUBMIT_BO_READ             0x0001#define MSM_SUBMIT_BO_WRITE            0x0002#define MSM_SUBMIT_BO_DUMP             0x0004#define MSM_SUBMIT_BO_NO_IMPLICIT      0x0008 #define MSM_SUBMIT_BO_FLAGS            (MSM_SUBMIT_BO_READ | \					MSM_SUBMIT_BO_WRITE | \					MSM_SUBMIT_BO_DUMP | \					MSM_SUBMIT_BO_NO_IMPLICIT) struct drm_msm_gem_submit_bo {	__u32 flags;          /* in, mask of MSM_SUBMIT_BO_x */	__u32 handle;         /* in, GEM handle */	__u64 presumed;       /* in/out, presumed buffer address */}; /* Valid submit ioctl flags: */#define MSM_SUBMIT_NO_IMPLICIT   0x80000000 /* disable implicit sync */#define MSM_SUBMIT_FENCE_FD_IN   0x40000000 /* enable input fence_fd */#define MSM_SUBMIT_FENCE_FD_OUT  0x20000000 /* enable output fence_fd */#define MSM_SUBMIT_SUDO          0x10000000 /* run submitted cmds from RB */#define MSM_SUBMIT_SYNCOBJ_IN    0x08000000 /* enable input syncobj */#define MSM_SUBMIT_SYNCOBJ_OUT   0x04000000 /* enable output syncobj */#define MSM_SUBMIT_FENCE_SN_IN   0x02000000 /* userspace passes in seqno fence */#define MSM_SUBMIT_FLAGS                ( \		MSM_SUBMIT_NO_IMPLICIT   | \		MSM_SUBMIT_FENCE_FD_IN   | \		MSM_SUBMIT_FENCE_FD_OUT  | \		MSM_SUBMIT_SUDO          | \		MSM_SUBMIT_SYNCOBJ_IN    | \		MSM_SUBMIT_SYNCOBJ_OUT   | \		MSM_SUBMIT_FENCE_SN_IN   | \		0) /* Each cmdstream submit consists of a table of buffers involved, and * one or more cmdstream buffers.  This allows for conditional execution * (context-restore), and IB buffers needed for per tile/bin draw cmds. */struct drm_msm_gem_submit {	__u32 flags;          /* MSM_PIPE_x | MSM_SUBMIT_x */	__u32 fence;          /* out (or in with MSM_SUBMIT_FENCE_SN_IN flag) */	__u32 nr_bos;         /* in, number of submit_bo's */	__u32 nr_cmds;        /* in, number of submit_cmd's */	__u64 bos;            /* in, ptr to array of submit_bo's */	__u64 cmds;           /* in, ptr to array of submit_cmd's */	__s32 fence_fd;       /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN/OUT) */	__u32 queueid;        /* in, submitqueue id */	__u64 in_syncobjs;    /* in, ptr to array of drm_msm_syncobj */	__u64 out_syncobjs;   /* in, ptr to array of drm_msm_syncobj */	__u32 nr_in_syncobjs; /* in, number of entries in in_syncobj */	__u32 nr_out_syncobjs; /* in, number of entries in out_syncobj. */	__u32 syncobj_stride; /* in, stride of syncobj arrays. */	__u32 pad;            /*in, reserved for future use, always 0. */}; #define MSM_VM_BIND_OP_UNMAP	0#define MSM_VM_BIND_OP_MAP	1#define MSM_VM_BIND_OP_MAP_NULL	2 #define MSM_VM_BIND_OP_DUMP	1#define MSM_VM_BIND_OP_FLAGS ( \		MSM_VM_BIND_OP_DUMP | \		0) /** * struct drm_msm_vm_bind_op - bind/unbind op to run */struct drm_msm_vm_bind_op {	/** @op: one of MSM_VM_BIND_OP_x */	__u32 op;	/** @handle: GEM object handle, MBZ for UNMAP or MAP_NULL */	__u32 handle;	/** @obj_offset: Offset into GEM object, MBZ for UNMAP or MAP_NULL */	__u64 obj_offset;	/** @iova: Address to operate on */	__u64 iova;	/** @range: Number of bites to to map/unmap */	__u64 range;	/** @flags: Bitmask of MSM_VM_BIND_OP_FLAG_x */	__u32 flags;	/** @pad: MBZ */	__u32 pad;}; #define MSM_VM_BIND_FENCE_FD_IN		0x00000001#define MSM_VM_BIND_FENCE_FD_OUT	0x00000002#define MSM_VM_BIND_FLAGS ( \		MSM_VM_BIND_FENCE_FD_IN | \		MSM_VM_BIND_FENCE_FD_OUT | \		0) /** * struct drm_msm_vm_bind - Input of &DRM_IOCTL_MSM_VM_BIND */struct drm_msm_vm_bind {	/** @flags: in, bitmask of MSM_VM_BIND_x */	__u32 flags;	/** @nr_ops: the number of bind ops in this ioctl */	__u32 nr_ops;	/** @fence_fd: in/out fence fd (see MSM_VM_BIND_FENCE_FD_IN/OUT) */	__s32 fence_fd;	/** @queue_id: in, submitqueue id */	__u32 queue_id;	/** @in_syncobjs: in, ptr to array of drm_msm_syncobj */	__u64 in_syncobjs;	/** @out_syncobjs: in, ptr to array of drm_msm_syncobj */	__u64 out_syncobjs;	/** @nr_in_syncobjs: in, number of entries in in_syncobj */	__u32 nr_in_syncobjs;	/** @nr_out_syncobjs: in, number of entries in out_syncobj */	__u32 nr_out_syncobjs;	/** @syncobj_stride: in, stride of syncobj arrays */	__u32 syncobj_stride;	/** @op_stride: sizeof each struct drm_msm_vm_bind_op in @ops */	__u32 op_stride;	union {		/** @op: used if num_ops == 1 */		struct drm_msm_vm_bind_op op;		/** @ops: userptr to array of drm_msm_vm_bind_op if num_ops > 1 */		__u64 ops;	};}; #define MSM_WAIT_FENCE_BOOST	0x00000001#define MSM_WAIT_FENCE_FLAGS	( \		MSM_WAIT_FENCE_BOOST | \		0) /* The normal way to synchronize with the GPU is just to CPU_PREP on * a buffer if you need to access it from the CPU (other cmdstream * submission from same or other contexts, PAGE_FLIP ioctl, etc, all * handle the required synchronization under the hood).  This ioctl * mainly just exists as a way to implement the gallium pipe_fence * APIs without requiring a dummy bo to synchronize on. */struct drm_msm_wait_fence {	__u32 fence;          /* in */	__u32 flags;          /* in, bitmask of MSM_WAIT_FENCE_x */	struct drm_msm_timespec timeout;   /* in */	__u32 queueid;         /* in, submitqueue id */}; /* madvise provides a way to tell the kernel in case a buffers contents * can be discarded under memory pressure, which is useful for userspace * bo cache where we want to optimistically hold on to buffer allocate * and potential mmap, but allow the pages to be discarded under memory * pressure. * * Typical usage would involve madvise(DONTNEED) when buffer enters BO * cache, and madvise(WILLNEED) if trying to recycle buffer from BO cache. * In the WILLNEED case, 'retained' indicates to userspace whether the * backing pages still exist. */#define MSM_MADV_WILLNEED 0       /* backing pages are needed, status returned in 'retained' */#define MSM_MADV_DONTNEED 1       /* backing pages not needed */#define __MSM_MADV_PURGED 2       /* internal state */ struct drm_msm_gem_madvise {	__u32 handle;         /* in, GEM handle */	__u32 madv;           /* in, MSM_MADV_x */	__u32 retained;       /* out, whether backing store still exists */}; /* * Draw queues allow the user to set specific submission parameter. Command * submissions specify a specific submitqueue to use.  ID 0 is reserved for * backwards compatibility as a "default" submitqueue. * * Because VM_BIND async updates happen on the CPU, they must run on a * virtual queue created with the flag MSM_SUBMITQUEUE_VM_BIND.  If we had * a way to do pgtable updates on the GPU, we could drop this restriction. */ #define MSM_SUBMITQUEUE_ALLOW_PREEMPT	0x00000001#define MSM_SUBMITQUEUE_VM_BIND	0x00000002  /* virtual queue for VM_BIND ops */ #define MSM_SUBMITQUEUE_FLAGS		    ( \		MSM_SUBMITQUEUE_ALLOW_PREEMPT | \		MSM_SUBMITQUEUE_VM_BIND | \		0) /* * The submitqueue priority should be between 0 and MSM_PARAM_PRIORITIES-1, * a lower numeric value is higher priority. */struct drm_msm_submitqueue {	__u32 flags;   /* in, MSM_SUBMITQUEUE_x */	__u32 prio;    /* in, Priority level */	__u32 id;      /* out, identifier */}; #define MSM_SUBMITQUEUE_PARAM_FAULTS   0 struct drm_msm_submitqueue_query {	__u64 data;	__u32 id;	__u32 param;	__u32 len;	__u32 pad;}; #define MSM_PERFCNTR_STREAM	0x00000001#define MSM_PERFCNTR_UPDATE	0x00000002#define MSM_PERFCNTR_FLAGS	( \		MSM_PERFCNTR_STREAM | \		MSM_PERFCNTR_UPDATE | \		0) 

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