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/*** $Id: luaconf.h,v 1.172 2012/05/11 14:14:42 roberto Exp $** Configuration file for Lua** See Copyright Notice in lua.h LUA_LDIR*/ #pragma lib "/$M/lib/ape/liblua.a" #ifndef lconfig_h#define lconfig_h #include <limits.h>#include <stddef.h>  /*** ==================================================================** Search for "@@" to find all configurable definitions.** ===================================================================*/  /*@@ LUA_ANSI controls the use of non-ansi features.** CHANGE it (define it) if you want Lua to avoid the use of any** non-ansi feature or library.*/#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)#define LUA_ANSI#endif  #if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)#define LUA_WIN		/* enable goodies for regular Windows platforms */#endif #if defined(LUA_WIN)#define LUA_DL_DLL#define LUA_USE_AFORMAT		/* assume 'printf' handles 'aA' specifiers */#endif   #if defined(LUA_USE_LINUX)#define LUA_USE_POSIX#define LUA_USE_DLOPEN		/* needs an extra library: -ldl */#define LUA_USE_READLINE	/* needs some extra libraries */#define LUA_USE_STRTODHEX	/* assume 'strtod' handles hexa formats */#define LUA_USE_AFORMAT		/* assume 'printf' handles 'aA' specifiers */#define LUA_USE_LONGLONG	/* assume support for long long */#endif #if defined(LUA_USE_MACOSX)#define LUA_USE_POSIX#define LUA_USE_DLOPEN		/* does not need -ldl */#define LUA_USE_READLINE	/* needs an extra library: -lreadline */#define LUA_USE_STRTODHEX	/* assume 'strtod' handles hexa formats */#define LUA_USE_AFORMAT		/* assume 'printf' handles 'aA' specifiers */#define LUA_USE_LONGLONG	/* assume support for long long */#endif   /*@@ LUA_USE_POSIX includes all functionality listed as X/Open System@* Interfaces Extension (XSI).** CHANGE it (define it) if your system is XSI compatible.*/#if defined(LUA_USE_POSIX)#define LUA_USE_MKSTEMP#define LUA_USE_ISATTY#define LUA_USE_POPEN#define LUA_USE_ULONGJMP#define LUA_USE_GMTIME_R#endif   /*@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for@* Lua libraries.@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for@* C libraries.** CHANGE them if your machine has a non-conventional directory** hierarchy or if you want to install your libraries in** non-conventional directories.*/#if defined(_WIN32)	/* { *//*** In Windows, any exclamation mark ('!') in the path is replaced by the** path of the directory of the executable file of the current process.*/#define LUA_LDIR	"!\\lua\\"#define LUA_CDIR	"!\\"#define LUA_PATH_DEFAULT  \		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" ".\\?.lua"#define LUA_CPATH_DEFAULT \		LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll" #else			/* }{ */ #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"#define LUA_ROOT	"/"#define LUA_LDIR	LUA_ROOT "sys/share/lua/" LUA_VDIR#define LUA_CDIR	LUA_ROOT "$M/lib/ape/lua/" LUA_VDIR#define LUA_PATH_DEFAULT  \		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" "./?.lua"#define LUA_CPATH_DEFAULT \		LUA_CDIR"?.a;" LUA_CDIR"loadall.a;" "./?.a"#endif			/* } */  /*@@ LUA_DIRSEP is the directory separator (for submodules).** CHANGE it if your machine does not use "/" as the directory separator** and is not Windows. (On Windows Lua automatically uses "\".)*/#if defined(_WIN32)#define LUA_DIRSEP	"\\"#else#define LUA_DIRSEP	"/"#endif  /*@@ LUA_ENV is the name of the variable that holds the current@@ environment, used to access global names.** CHANGE it if you do not like this name.*/#define LUA_ENV		"_ENV"  /*@@ LUA_API is a mark for all core API functions.@@ LUALIB_API is a mark for all auxiliary library functions.@@ LUAMOD_API is a mark for all standard library opening functions.** CHANGE them if you need to define those functions in some special way.** For instance, if you want to create one Windows DLL with the core and** the libraries, you may want to use the following definition (define** LUA_BUILD_AS_DLL to get it).*/#if defined(LUA_BUILD_AS_DLL)	/* { */ #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */#define LUA_API __declspec(dllexport)#else						/* }{ */#define LUA_API __declspec(dllimport)#endif						/* } */ #else				/* }{ */ #define LUA_API		extern #endif				/* } */  /* more often than not the libs go together with the core */#define LUALIB_API	LUA_API#define LUAMOD_API	LUALIB_API  /*@@ LUAI_FUNC is a mark for all extern functions that are not to be@* exported to outside modules.@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables@* that are not to be exported to outside modules (LUAI_DDEF for@* definitions and LUAI_DDEC for declarations).** CHANGE them if you need to mark them in some special way. Elf/gcc** (versions 3.2 and later) mark them as "hidden" to optimize access** when Lua is compiled as a shared library. Not all elf targets support** this attribute. Unfortunately, gcc does not offer a way to check** whether the target offers that support, and those without support** give a warning about it. To avoid these warnings, change to the** default definition.*/#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \    defined(__ELF__)		/* { */#define LUAI_FUNC	__attribute__((visibility("hidden"))) extern#define LUAI_DDEC	LUAI_FUNC#define LUAI_DDEF	/* empty */ #else				/* }{ */#define LUAI_FUNC	extern#define LUAI_DDEC	extern#define LUAI_DDEF	/* empty */#endif				/* } */   /*@@ LUA_QL describes how error messages quote program elements.** CHANGE it if you want a different appearance.*/#define LUA_QL(x)	"'" x "'"#define LUA_QS		LUA_QL("%s")  /*@@ LUA_IDSIZE gives the maximum size for the description of the source@* of a function in debug information.** CHANGE it if you want a different size.*/#define LUA_IDSIZE	60  /*@@ luai_writestring/luai_writeline define how 'print' prints its results.** They are only used in libraries and the stand-alone program. (The #if** avoids including 'stdio.h' everywhere.)*/#if defined(LUA_LIB) || defined(lua_c)#include <stdio.h>#define luai_writestring(s,l)	fwrite((s), sizeof(char), (l), stdout)#define luai_writeline()	(luai_writestring("\n", 1), fflush(stdout))#endif /*@@ luai_writestringerror defines how to print error messages.** (A format string with one argument is enough for Lua...)*/#define luai_writestringerror(s,p) \	(fprintf(stderr, (s), (p)), fflush(stderr))  /*@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,** strings that are internalized. (Cannot be smaller than reserved words** or tags for metamethods, as these strings must be internalized;** #("function") = 8, #("__newindex") = 10.)*/#define LUAI_MAXSHORTLEN        40   /*** {==================================================================** Compatibility with previous versions** ===================================================================*/ /*@@ LUA_COMPAT_ALL controls all compatibility options.** You can define it to get all options, or change specific options** to fit your specific needs.*/#if defined(LUA_COMPAT_ALL)	/* { */ /*@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.** You can replace it with 'table.unpack'.*/#define LUA_COMPAT_UNPACK /*@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.** You can replace it with 'package.searchers'.*/#define LUA_COMPAT_LOADERS /*@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.** You can call your C function directly (with light C functions).*/#define lua_cpcall(L,f,u)  \	(lua_pushcfunction(L, (f)), \	 lua_pushlightuserdata(L,(u)), \	 lua_pcall(L,1,0,0))  /*@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.** You can rewrite 'log10(x)' as 'log(x, 10)'.*/#define LUA_COMPAT_LOG10 /*@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base** library. You can rewrite 'loadstring(s)' as 'load(s)'.*/#define LUA_COMPAT_LOADSTRING /*@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.*/#define LUA_COMPAT_MAXN /*@@ The following macros supply trivial compatibility for some** changes in the API. The macros themselves document how to** change your code to avoid using them.*/#define lua_strlen(L,i)		lua_rawlen(L, (i)) #define lua_objlen(L,i)		lua_rawlen(L, (i)) #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)#define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT) /*@@ LUA_COMPAT_MODULE controls compatibility with previous** module functions 'module' (Lua) and 'luaL_register' (C).*/#define LUA_COMPAT_MODULE #endif				/* } */ /* }================================================================== */   /*@@ LUAI_BITSINT defines the number of bits in an int.** CHANGE here if Lua cannot automatically detect the number of bits of** your machine. Probably you do not need to change this.*//* avoid overflows in comparison */#if INT_MAX-20 < 32760		/* { */#define LUAI_BITSINT	16#elif INT_MAX > 2147483640L	/* }{ *//* int has at least 32 bits */#define LUAI_BITSINT	32#else				/* }{ */#error "you must define LUA_BITSINT with number of bits in an integer"#endif				/* } */  /*@@ LUA_INT32 is an signed integer with exactly 32 bits.@@ LUAI_UMEM is an unsigned integer big enough to count the total@* memory used by Lua.@@ LUAI_MEM is a signed integer big enough to count the total memory@* used by Lua.** CHANGE here if for some weird reason the default definitions are not** good enough for your machine. Probably you do not need to change** this.*/#if LUAI_BITSINT >= 32		/* { */#define LUA_INT32	int#define LUAI_UMEM	size_t#define LUAI_MEM	ptrdiff_t#else				/* }{ *//* 16-bit ints */#define LUA_INT32	long#define LUAI_UMEM	unsigned long#define LUAI_MEM	long#endif				/* } */  /*@@ LUAI_MAXSTACK limits the size of the Lua stack.** CHANGE it if you need a different limit. This limit is arbitrary;** its only purpose is to stop Lua to consume unlimited stack** space (and to reserve some numbers for pseudo-indices).*/#if LUAI_BITSINT >= 32#define LUAI_MAXSTACK		1000000#else#define LUAI_MAXSTACK		15000#endif /* reserve some space for error handling */#define LUAI_FIRSTPSEUDOIDX	(-LUAI_MAXSTACK - 1000)    /*@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.** CHANGE it if it uses too much C-stack space.*/#define LUAL_BUFFERSIZE		BUFSIZ    /*** {==================================================================@@ LUA_NUMBER is the type of numbers in Lua.** CHANGE the following definitions only if you want to build Lua** with a number type different from double. You may also need to** change lua_number2int & lua_number2integer.** ===================================================================*/ #define LUA_NUMBER_DOUBLE#define LUA_NUMBER	double /*@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'@* over a number.*/#define LUAI_UACNUMBER	double  /*@@ LUA_NUMBER_SCAN is the format for reading numbers.@@ LUA_NUMBER_FMT is the format for writing numbers.@@ lua_number2str converts a number to a string.@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.*/#define LUA_NUMBER_SCAN		"%lf"#define LUA_NUMBER_FMT		"%.14g"#define lua_number2str(s,n)	sprintf((s), LUA_NUMBER_FMT, (n))#define LUAI_MAXNUMBER2STR	32 /* 16 digits, sign, point, and \0 */  /*@@ lua_str2number converts a decimal numeric string to a number.@@ lua_strx2number converts an hexadecimal numeric string to a number.** In C99, 'strtod' do both conversions. C89, however, has no function** to convert floating hexadecimal strings to numbers. For these** systems, you can leave 'lua_strx2number' undefined and Lua will** provide its own implementation.*/#define lua_str2number(s,p)	strtod((s), (p)) #if defined(LUA_USE_STRTODHEX)#define lua_strx2number(s,p)	strtod((s), (p))#endif  /*@@ The luai_num* macros define the primitive operations over numbers.*/ /* the following operations need the math library */#if defined(lobject_c) || defined(lvm_c)#include <math.h>#define luai_nummod(L,a,b)	((a) - floor((a)/(b))*(b))#define luai_numpow(L,a,b)	(pow(a,b))#endif /* these are quite standard operations */#if defined(LUA_CORE)#define luai_numadd(L,a,b)	((a)+(b))#define luai_numsub(L,a,b)	((a)-(b))#define luai_nummul(L,a,b)	((a)*(b))#define luai_numdiv(L,a,b)	((a)/(b))#define luai_numunm(L,a)	(-(a))#define luai_numeq(a,b)		((a)==(b))#define luai_numlt(L,a,b)	((a)<(b))#define luai_numle(L,a,b)	((a)<=(b))#define luai_numisnan(L,a)	(!luai_numeq((a), (a)))#endif   /*@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.** CHANGE that if ptrdiff_t is not adequate on your machine. (On most** machines, ptrdiff_t gives a good choice between int or long.)*/#define LUA_INTEGER	ptrdiff_t /*@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.** It must have at least 32 bits.*/#define LUA_UNSIGNED	unsigned LUA_INT32   /*** Some tricks with doubles*/ #if defined(LUA_CORE) && \    defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI)	/* { *//*** The next definitions activate some tricks to speed up the** conversion from doubles to integer types, mainly to LUA_UNSIGNED.**@@ MS_ASMTRICK uses Microsoft assembler to avoid clashes with a** DirectX idiosyncrasy.**@@ LUA_IEEE754TRICK uses a trick that should work on any machine** using IEEE754 with a 32-bit integer type.**@@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be** defined when LUA_INTEGER is a 32-bit integer.**@@ LUA_IEEEENDIAN is the endianness of doubles in your machine** (0 for little endian, 1 for big endian); if not defined, Lua will** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK).**@@ LUA_NANTRICK controls the use of a trick to pack all types into** a single double value, using NaN values to represent non-number** values. The trick only works on 32-bit machines (ints and pointers** are 32-bit values) with numbers represented as IEEE 754-2008 doubles** with conventional endianess (12345678 or 87654321), in CPUs that do** not produce signaling NaN values (all NaNs are quiet).*/ /* Microsoft compiler on a Pentium (32 bit) ? */#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86)	/* { */ #define MS_ASMTRICK#define LUA_IEEEENDIAN		0

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