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/* * Direct3D 12 HW acceleration video decoder * * copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com> * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_D3D12VA_DECODE_H#define AVCODEC_D3D12VA_DECODE_H #include "libavutil/fifo.h"#include "libavutil/hwcontext.h"#include "libavutil/hwcontext_d3d12va.h"#include "avcodec.h"#include "internal.h"#include "hwaccel_internal.h" /** * @brief This structure is used to provide the necessary configurations and data * to the FFmpeg Direct3D 12 HWAccel implementation for video decoder. */typedef struct D3D12VADecodeContext {    AVBufferRef *decoder_ref;     /**     * D3D12 video decoder     */    ID3D12VideoDecoder *decoder;     /**     * D3D12 video decoder heap     */    ID3D12VideoDecoderHeap *decoder_heap;     /**     * D3D12 configuration used to create the decoder     *     * Specified by decoders     */    D3D12_VIDEO_DECODE_CONFIGURATION cfg;     /**     * A cached queue for reusing the D3D12 command allocators and upload buffers     *     * @see https://learn.microsoft.com/en-us/windows/win32/direct3d12/recording-command-lists-and-bundles#id3d12commandallocator     */    AVFifo *objects_queue;     /**     * D3D12 command queue     */    ID3D12CommandQueue *command_queue;     /**     * D3D12 video decode command list     */    ID3D12VideoDecodeCommandList *command_list;     /**     * The array of resources used for reference frames     *     * The ref_resources.length is the same as D3D12VADecodeContext.max_num_ref     */    ID3D12Resource **ref_resources;     /**     * The array of subresources used for reference frames     *     * The ref_subresources.length is the same as D3D12VADecodeContext.max_num_ref     */    UINT *ref_subresources;     /**     * Maximum number of reference frames     */    UINT max_num_ref;     /**     * Used mask used to record reference frames indices     */    UINT used_mask;     /**     * Bitstream size for each frame     */    UINT bitstream_size;     /**     * The sync context used to sync command queue     */    AVD3D12VASyncContext sync_ctx;     /**     * A pointer to AVD3D12VADeviceContext used to create D3D12 objects     */    AVD3D12VADeviceContext *device_ctx;     /**     * Pixel format     */    enum AVPixelFormat pix_fmt;     /**     * Private to the FFmpeg AVHWAccel implementation     */    unsigned report_id;} D3D12VADecodeContext; /** * @} */#define D3D12VA_VIDEO_DEC_ASYNC_DEPTH 36#define D3D12VA_DECODE_CONTEXT(avctx) ((D3D12VADecodeContext *)((avctx)->internal->hwaccel_priv_data))#define D3D12VA_FRAMES_CONTEXT(avctx) ((AVHWFramesContext *)(avctx)->hw_frames_ctx->data) /** * @brief Get a suitable maximum bitstream size * * Creating and destroying a resource on d3d12 needs sync and reallocation, so use this function * to help allocate a big enough bitstream buffer to avoid recreating resources when decoding. * * @return the suitable size */int ff_d3d12va_get_suitable_max_bitstream_size(AVCodecContext *avctx); /** * @brief init D3D12VADecodeContext * * @return Error code (ret < 0 if failed) */int ff_d3d12va_decode_init(AVCodecContext *avctx); /** * @brief uninit D3D12VADecodeContext * * @return Error code (ret < 0 if failed) */int ff_d3d12va_decode_uninit(AVCodecContext *avctx); /** * @brief d3d12va common frame params * * @return Error code (ret < 0 if failed) */int ff_d3d12va_common_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx); /** * @brief d3d12va common end frame * * @param avctx    codec context * @param frame    current output frame * @param pp       picture parameters * @param pp_size  the size of the picture parameters * @param qm       quantization matrix * @param qm_size  the size of the quantization matrix * @param callback update decoder-specified input stream arguments * @return Error code (ret < 0 if failed) */int ff_d3d12va_common_end_frame(AVCodecContext *avctx, AVFrame *frame,    const void *pp, unsigned pp_size,    const void *qm, unsigned qm_size,    int(*)(AVCodecContext *, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *, ID3D12Resource *)); #endif /* AVCODEC_D3D12VA_DEC_H */

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