335 lines · 7.9 KB · C
RawDownload
/* * Direct3D 12 HW acceleration video encoder * * Copyright (c) 2024 Intel Corporation * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_D3D12VA_ENCODE_H#define AVCODEC_D3D12VA_ENCODE_H #include "libavutil/fifo.h"#include "libavutil/hwcontext.h"#include "libavutil/hwcontext_d3d12va_internal.h"#include "libavutil/hwcontext_d3d12va.h"#include "avcodec.h"#include "internal.h"#include "hwconfig.h"#include "hw_base_encode.h" struct D3D12VAEncodeType; extern const AVCodecHWConfigInternal *const ff_d3d12va_encode_hw_configs[]; #define MAX_PARAM_BUFFER_SIZE 4096#define D3D12VA_VIDEO_ENC_ASYNC_DEPTH 8 typedef struct D3D12VAEncodePicture {    int             header_size;    int             aligned_header_size;     AVD3D12VAFrame *input_surface;    AVD3D12VAFrame *recon_surface;     AVBufferRef    *output_buffer_ref;    ID3D12Resource *output_buffer;     ID3D12Resource *encoded_metadata;    ID3D12Resource *resolved_metadata;     D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA pic_ctl;     int             fence_value;} D3D12VAEncodePicture; typedef struct D3D12VAEncodeProfile {    /**     * lavc profile value (AV_PROFILE_*).     */    int       av_profile;     /**     * Supported bit depth.     */    int       depth;     /**     * Number of components.     */    int       nb_components;     /**     * Chroma subsampling in width dimension.     */    int       log2_chroma_w;     /**     * Chroma subsampling in height dimension.     */    int       log2_chroma_h;     /**     * D3D12 profile value.     */    D3D12_VIDEO_ENCODER_PROFILE_DESC d3d12_profile;} D3D12VAEncodeProfile; enum {    RC_MODE_AUTO,    RC_MODE_CQP,    RC_MODE_CBR,    RC_MODE_VBR,    RC_MODE_QVBR,    RC_MODE_MAX = RC_MODE_QVBR,};  typedef struct D3D12VAEncodeRCMode {    /**     * Mode from above enum (RC_MODE_*).     */    int mode;     /**     * Name.     *     */    const char *name;     /**     * Uses bitrate parameters.     *     */    int bitrate;     /**     * Supports maxrate distinct from bitrate.     *     */    int maxrate;     /**     * Uses quality value.     *     */    int quality;     /**     * Supports HRD/VBV parameters.     *     */    int hrd;     /**     * D3D12 mode value.     */    D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE d3d12_mode;} D3D12VAEncodeRCMode; typedef struct D3D12VAEncodeContext {    FFHWBaseEncodeContext base;     /**     * Codec-specific hooks.     */    const struct D3D12VAEncodeType *codec;     /**     * Explicitly set RC mode (otherwise attempt to pick from     * available modes).     */    int explicit_rc_mode;     /**     * Explicitly-set QP, for use with the "qp" options.     * (Forces CQP mode when set, overriding everything else.)     */    int explicit_qp;     /**     * RC quality level - meaning depends on codec and RC mode.     * In CQP mode this sets the fixed quantiser value.     */    int rc_quality;     /**     * Chosen encoding profile details.     */    const D3D12VAEncodeProfile *profile;     AVD3D12VADeviceContext *hwctx;     /**     * ID3D12Device3 interface.     */    ID3D12Device3 *device3;     /**     * ID3D12VideoDevice3 interface.     */    ID3D12VideoDevice3 *video_device3;     /**     * Pool of (reusable) bitstream output buffers.     */    AVBufferPool *output_buffer_pool;     /**     * D3D12 video encoder.     */    AVBufferRef *encoder_ref;     ID3D12VideoEncoder *encoder;     /**     * D3D12 video encoder heap.     */    ID3D12VideoEncoderHeap *encoder_heap;     /**     * A cached queue for reusing the D3D12 command allocators.     *     * @see https://learn.microsoft.com/en-us/windows/win32/direct3d12/recording-command-lists-and-bundles#id3d12commandallocator     */    AVFifo *allocator_queue;     /**     * D3D12 command queue.     */    ID3D12CommandQueue *command_queue;     /**     * D3D12 video encode command list.     */    ID3D12VideoEncodeCommandList2 *command_list;     /**     * The sync context used to sync command queue.     */    AVD3D12VASyncContext sync_ctx;     /**     * The bi_not_empty feature.     */    int bi_not_empty;     /**     * D3D12_FEATURE structures.     */    D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS req;     D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS res_limits;     /**     * D3D12_VIDEO_ENCODER structures.     */    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC resolution;     D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION codec_conf;     D3D12_VIDEO_ENCODER_RATE_CONTROL rc;     D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE gop;     D3D12_VIDEO_ENCODER_LEVEL_SETTING level;} D3D12VAEncodeContext; typedef struct D3D12VAEncodeType {    /**     * List of supported profiles.     */   const D3D12VAEncodeProfile *profiles;     /**     * D3D12 codec name.     */    D3D12_VIDEO_ENCODER_CODEC d3d12_codec;     /**     * Codec feature flags.     */    int flags;     /**     * Default quality for this codec - used as quantiser or RC quality     * factor depending on RC mode.     */    int default_quality;     /**     * Query codec configuration and determine encode parameters like     * block sizes for surface alignment and slices. If not set, assume     * that all blocks are 16x16 and that surfaces should be aligned to match     * this.     */    int (*get_encoder_caps)(AVCodecContext *avctx);     /**     * Perform any extra codec-specific configuration.     */    int (*configure)(AVCodecContext *avctx);     /**     * Set codec-specific level setting.     */    int (*set_level)(AVCodecContext *avctx);     /**     * The size of any private data structure associated with each     * picture (can be zero if not required).     */    size_t picture_priv_data_size;     /**     * Fill the corresponding parameters.     */    int (*init_sequence_params)(AVCodecContext *avctx);     int (*init_picture_params)(AVCodecContext *avctx,                               FFHWBaseEncodePicture *base_pic);     void (*free_picture_params)(D3D12VAEncodePicture *pic);     /**     * Write the packed header data to the provided buffer.     */    int (*write_sequence_header)(AVCodecContext *avctx,                                 char *data, size_t *data_len);} D3D12VAEncodeType; int ff_d3d12va_encode_receive_packet(AVCodecContext *avctx, AVPacket *pkt); int ff_d3d12va_encode_init(AVCodecContext *avctx);int ff_d3d12va_encode_close(AVCodecContext *avctx); #define D3D12VA_ENCODE_RC_MODE(name, desc) \    { #name, desc, 0, AV_OPT_TYPE_CONST, { .i64 = RC_MODE_ ## name }, \      0, 0, FLAGS, .unit = "rc_mode" }#define D3D12VA_ENCODE_RC_OPTIONS \    { "rc_mode",\      "Set rate control mode", \      OFFSET(common.explicit_rc_mode), AV_OPT_TYPE_INT, \      { .i64 = RC_MODE_AUTO }, RC_MODE_AUTO, RC_MODE_MAX, FLAGS, .unit = "rc_mode" }, \    { "auto", "Choose mode automatically based on other parameters", \      0, AV_OPT_TYPE_CONST, { .i64 = RC_MODE_AUTO }, 0, 0, FLAGS, .unit = "rc_mode" }, \    D3D12VA_ENCODE_RC_MODE(CQP,  "Constant-quality"), \    D3D12VA_ENCODE_RC_MODE(CBR,  "Constant-bitrate"), \    D3D12VA_ENCODE_RC_MODE(VBR,  "Variable-bitrate"), \    D3D12VA_ENCODE_RC_MODE(QVBR, "Quality-defined variable-bitrate") #endif /* AVCODEC_D3D12VA_ENCODE_H */

Keyboard shortcuts

General

Show keyboard shortcuts
?
Focus the current search
/

Issues and pull requests

Open filters
f

Issues, pull requests and Inbox

Select next item
j↓
Select previous item
k↑
Open selected item
Enter
Dismiss filters or clear selection
Esc

Repository code

Go to file
t