Sigrid Solveig Haflínudóttirwip Plan 9 port8024a895 years agoHistory
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#ifndef _basis_h_#define _basis_h_ #include <SDL2/SDL.h> /*Copyright (c) 2013-2021 Devine Lu Linvega2018 web port by rezmason2021 C89 port by rezmason Permission to use, copy, modify, and distribute this software for anypurpose with or without fee is hereby granted, provided that the abovecopyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIESWITH REGARD TO THIS SOFTWARE.*/ /*	A lot of "boilerplate" goes into an DSL game. Basis is where most of that goes.	Basis also exposes a game loop function.*/ int Basis_Init(char *name, int chunkSize, int *windowW, int *windowH, int fitToScreen);void Basis_Halt(void);void Basis_Quit(void);SDL_Renderer *Basis_GetRenderer(void);void Basis_Run(void (*processEvent)(SDL_Event *),	void (*resize)(int, int),	void (*update)(double, double),	void (*render)(SDL_Renderer *)); #endif

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