#ifndef _input_h_#define _input_h_#include <SDL2/SDL.h>/*Copyright (c) 2013-2021 Devine Lu Linvega2018 web port by rezmason2021 C89 port by rezmasonPermission to use, copy, modify, and distribute this software for anypurpose with or without fee is hereby granted, provided that the abovecopyright notice and this permission notice appear in all copies.THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIESWITH REGARD TO THIS SOFTWARE.*//* As a game with discrete controls, this Input module is where we interpret certain mouse clicks and key presses as user input. The input module also directs the GUI to hide or update the cursor when appropriate.*/typedef enum {#ifdef DEBUG DEBUGINPUTTYPE_ENERGY, DEBUGINPUTTYPE_CLOCK, DEBUGINPUTTYPE_STUDIO, DEBUGINPUTTYPE_SEAL_1, DEBUGINPUTTYPE_SEAL_2, DEBUGINPUTTYPE_SECRET, DEBUGINPUTTYPE_TIME, DEBUGINPUTTYPE_CHAPTER, DEBUGINPUTTYPE_UNLOCK_DOORS,#endif INPUTTYPE_LEFT, INPUTTYPE_RIGHT, INPUTTYPE_CENTER, INPUTTYPE_FORWARD, INPUTTYPE_BACK, INPUTTYPE_ACTION, INPUTTYPE_RESET, INPUTTYPE_WALKTHROUGH} InputType;void Input_Init(void (*handler)(InputType, int));void Input_Quit(void);void Input_ProcessEvent(SDL_Event *event);#endif
#ifndef _input_h_
#define _input_h_
#include <SDL2/SDL.h>
/*
Copyright (c) 2013-2021 Devine Lu Linvega
2018 web port by rezmason
2021 C89 port by rezmason
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
/*
As a game with discrete controls, this Input module
is where we interpret certain mouse clicks and key presses
as user input.
The input module also directs the GUI to hide
or update the cursor when appropriate.
*/
typedef enum {
#ifdef DEBUG
DEBUGINPUTTYPE_ENERGY,
DEBUGINPUTTYPE_CLOCK,
DEBUGINPUTTYPE_STUDIO,
DEBUGINPUTTYPE_SEAL_1,
DEBUGINPUTTYPE_SEAL_2,
DEBUGINPUTTYPE_SECRET,
DEBUGINPUTTYPE_TIME,
DEBUGINPUTTYPE_CHAPTER,
DEBUGINPUTTYPE_UNLOCK_DOORS,
#endif
INPUTTYPE_LEFT,
INPUTTYPE_RIGHT,
INPUTTYPE_CENTER,
INPUTTYPE_FORWARD,
INPUTTYPE_BACK,
INPUTTYPE_ACTION,
INPUTTYPE_RESET,
INPUTTYPE_WALKTHROUGH
} InputType;
void Input_Init(void (*handler)(InputType, int));
void Input_Quit(void);
void Input_ProcessEvent(SDL_Event *event);
#endif