#include "chapters.h" #include <stdlib.h>#include <stdio.h>#include <string.h>#include "datatypes.h"#include "parse.h"#include "util.h"#include "nodes.h"#include "doors.h"#include "terminals.h" /*Copyright (c) 2013-2021 Devine Lu Linvega2018 web port by rezmason2021 C89 port by rezmason Permission to use, copy, modify, and distribute this software for anypurpose with or without fee is hereby granted, provided that the abovecopyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIESWITH REGARD TO THIS SOFTWARE.*/ static ChapterLock (*chapterLocks)[] = NULL;static int numChapterLocks; static inttestNode(ChapterLock *lock, Subject *subject, GameState *state){ (void)state; return subject->type == SUBJECTTYPE_NODE && strcmp(subject->data.node.node->name, lock->name) == 0;} static inttestDoor(ChapterLock *lock, Subject *subject, GameState *state){ Door *door; if(subject->type != SUBJECTTYPE_DOOR || strcmp(subject->data.door.door->name, lock->name) != 0) { return 0; } door = subject->data.door.door; if(lock->alt) { return door->altTest(&subject->data.door.door->data, state); } return door->test(&subject->data.door.door->data, state);} static inttestTerminal(ChapterLock *lock, Subject *subject, GameState *state){ (void)state; return subject->type == SUBJECTTYPE_TERMINAL && strcmp(subject->data.terminal.terminal->name, lock->name) == 0;} static intno(ChapterLock *lock, Subject *subject, GameState *state){ (void)lock; (void)subject; (void)state; return 0;} static voidparseChapterLock(ChapterLock *lock, char *line, int lineNumber){ char name[40] = "", type[30] = ""; int numFound; strcpy(name, ""); strcpy(type, ""); lock->test = no; /* example: type("name", alt); */ numFound = sscanf(line, "%[^(](\"%[^\"]\", %d);", type, name, &lock->alt); if(numFound < 2) { printf("Chapter data error: only %d terms matched on line %d: %s\n", numFound, lineNumber, line); return; } strcpy(lock->name, name); if(strcmp(type, "nodeLock") == 0) { lock->test = testNode; } else if(strcmp(type, "doorLock") == 0) { lock->test = testDoor; } else if(strcmp(type, "terminalLock") == 0) { lock->test = testTerminal; } else { printf("Chapter data error: unknown lock type %s\n", type); }} intChapters_Init(char *data){ const char *lineDelim = "\n"; char *lineSave = NULL; int lineNumber = 1; int i = 0; char *line; numChapterLocks = getNumLines(data); chapterLocks = calloc(numChapterLocks, sizeof(ChapterLock)); if(numChapterLocks < NumberOfChapters) { printf("Chapter data error: not enough entries, expecting %d but found %d\n", NumberOfChapters, numChapterLocks); return 0; } line = getNextToken(data, lineDelim, &lineSave); while(line != NULL) { parseChapterLock(&(*chapterLocks)[i], line, lineNumber); line = getNextToken(NULL, lineDelim, &lineSave); lineNumber++; i++; } return 1;} voidChapters_Quit(){} voidChapters_Reset(GameState *state){ state->chapter = CHAPTER_ACT1;} intChapters_Update(Subject *subject, GameState *state){ int nextChapter = state->chapter + 1; if((int)nextChapter < numChapterLocks) { ChapterLock *lock = &(*chapterLocks)[nextChapter]; if(lock->test(lock, subject, state)) {#ifdef DEBUG printf("Chapter %d\n", nextChapter + 1);#endif state->chapter = nextChapter; return 1; } } return 0;}
#include "chapters.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "datatypes.h"
#include "parse.h"
#include "util.h"
#include "nodes.h"
#include "doors.h"
#include "terminals.h"
/*
Copyright (c) 2013-2021 Devine Lu Linvega
2018 web port by rezmason
2021 C89 port by rezmason
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
static ChapterLock (*chapterLocks)[] = NULL;
static int numChapterLocks;
static int
testNode(ChapterLock *lock, Subject *subject, GameState *state)
{
(void)state;
return subject->type == SUBJECTTYPE_NODE &&
strcmp(subject->data.node.node->name, lock->name) == 0;
}
static int
testDoor(ChapterLock *lock, Subject *subject, GameState *state)
{
Door *door;
if(subject->type != SUBJECTTYPE_DOOR || strcmp(subject->data.door.door->name, lock->name) != 0) {
return 0;
}
door = subject->data.door.door;
if(lock->alt) {
return door->altTest(&subject->data.door.door->data, state);
}
return door->test(&subject->data.door.door->data, state);
}
static int
testTerminal(ChapterLock *lock, Subject *subject, GameState *state)
{
(void)state;
return subject->type == SUBJECTTYPE_TERMINAL &&
strcmp(subject->data.terminal.terminal->name, lock->name) == 0;
}
static int
no(ChapterLock *lock, Subject *subject, GameState *state)
{
(void)lock;
(void)subject;
(void)state;
return 0;
}
static void
parseChapterLock(ChapterLock *lock, char *line, int lineNumber)
{
char name[40] = "", type[30] = "";
int numFound;
strcpy(name, "");
strcpy(type, "");
lock->test = no;
/*
example: type("name", alt);
*/
numFound = sscanf(line, "%[^(](\"%[^\"]\", %d);", type, name, &lock->alt);
if(numFound < 2) {
printf("Chapter data error: only %d terms matched on line %d: %s\n", numFound, lineNumber, line);
return;
}
strcpy(lock->name, name);
if(strcmp(type, "nodeLock") == 0) {
lock->test = testNode;
} else if(strcmp(type, "doorLock") == 0) {
lock->test = testDoor;
} else if(strcmp(type, "terminalLock") == 0) {
lock->test = testTerminal;
} else {
printf("Chapter data error: unknown lock type %s\n", type);
}
}
int
Chapters_Init(char *data)
{
const char *lineDelim = "\n";
char *lineSave = NULL;
int lineNumber = 1;
int i = 0;
char *line;
numChapterLocks = getNumLines(data);
chapterLocks = calloc(numChapterLocks, sizeof(ChapterLock));
if(numChapterLocks < NumberOfChapters) {
printf("Chapter data error: not enough entries, expecting %d but found %d\n", NumberOfChapters, numChapterLocks);
return 0;
}
line = getNextToken(data, lineDelim, &lineSave);
while(line != NULL) {
parseChapterLock(&(*chapterLocks)[i], line, lineNumber);
line = getNextToken(NULL, lineDelim, &lineSave);
lineNumber++;
i++;
}
return 1;
}
void
Chapters_Quit()
{
}
void
Chapters_Reset(GameState *state)
{
state->chapter = CHAPTER_ACT1;
}
int
Chapters_Update(Subject *subject, GameState *state)
{
int nextChapter = state->chapter + 1;
if((int)nextChapter < numChapterLocks) {
ChapterLock *lock = &(*chapterLocks)[nextChapter];
if(lock->test(lock, subject, state)) {
#ifdef DEBUG
printf("Chapter %d\n", nextChapter + 1);
#endif
state->chapter = nextChapter;
return 1;
}
}
return 0;
}