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#include "chapters.h" #include <stdlib.h>#include <stdio.h>#include <string.h>#include "datatypes.h"#include "parse.h"#include "util.h"#include "nodes.h"#include "doors.h"#include "terminals.h" /*Copyright (c) 2013-2021 Devine Lu Linvega2018 web port by rezmason2021 C89 port by rezmason Permission to use, copy, modify, and distribute this software for anypurpose with or without fee is hereby granted, provided that the abovecopyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIESWITH REGARD TO THIS SOFTWARE.*/ static ChapterLock (*chapterLocks)[] = NULL;static int numChapterLocks; static inttestNode(ChapterLock *lock, Subject *subject, GameState *state){	(void)state;	return subject->type == SUBJECTTYPE_NODE &&		   strcmp(subject->data.node.node->name, lock->name) == 0;} static inttestDoor(ChapterLock *lock, Subject *subject, GameState *state){	Door *door;	if(subject->type != SUBJECTTYPE_DOOR || strcmp(subject->data.door.door->name, lock->name) != 0) {		return 0;	}	door = subject->data.door.door;	if(lock->alt) {		return door->altTest(&subject->data.door.door->data, state);	}	return door->test(&subject->data.door.door->data, state);} static inttestTerminal(ChapterLock *lock, Subject *subject, GameState *state){	(void)state;	return subject->type == SUBJECTTYPE_TERMINAL &&		   strcmp(subject->data.terminal.terminal->name, lock->name) == 0;} static intno(ChapterLock *lock, Subject *subject, GameState *state){	(void)lock;	(void)subject;	(void)state;	return 0;} static voidparseChapterLock(ChapterLock *lock, char *line, int lineNumber){	char name[40] = "", type[30] = "";	int numFound; 	strcpy(name, "");	strcpy(type, ""); 	lock->test = no; 	/*		example: type("name", alt);	*/ 	numFound = sscanf(line, "%[^(](\"%[^\"]\", %d);", type, name, &lock->alt);	if(numFound < 2) {		printf("Chapter data error: only %d terms matched on line %d: %s\n", numFound, lineNumber, line);		return;	} 	strcpy(lock->name, name); 	if(strcmp(type, "nodeLock") == 0) {		lock->test = testNode;	} else if(strcmp(type, "doorLock") == 0) {		lock->test = testDoor;	} else if(strcmp(type, "terminalLock") == 0) {		lock->test = testTerminal;	} else {		printf("Chapter data error: unknown lock type %s\n", type);	}} intChapters_Init(char *data){	const char *lineDelim = "\n";	char *lineSave = NULL;	int lineNumber = 1;	int i = 0;	char *line; 	numChapterLocks = getNumLines(data);	chapterLocks = calloc(numChapterLocks, sizeof(ChapterLock));	if(numChapterLocks < NumberOfChapters) {		printf("Chapter data error: not enough entries, expecting %d but found %d\n", NumberOfChapters, numChapterLocks);		return 0;	} 	line = getNextToken(data, lineDelim, &lineSave);	while(line != NULL) {		parseChapterLock(&(*chapterLocks)[i], line, lineNumber);		line = getNextToken(NULL, lineDelim, &lineSave);		lineNumber++;		i++;	} 	return 1;} voidChapters_Quit(){} voidChapters_Reset(GameState *state){	state->chapter = CHAPTER_ACT1;} intChapters_Update(Subject *subject, GameState *state){	int nextChapter = state->chapter + 1;	if((int)nextChapter < numChapterLocks) {		ChapterLock *lock = &(*chapterLocks)[nextChapter];		if(lock->test(lock, subject, state)) {#ifdef DEBUG			printf("Chapter %d\n", nextChapter + 1);#endif			state->chapter = nextChapter;			return 1;		}	}	return 0;}

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