#ifndef _data_h_#define _data_h_#include "datatypes.h"/*Copyright (c) 2013-2021 Devine Lu Linvega2018 web port by rezmason2021 C89 port by rezmasonPermission to use, copy, modify, and distribute this software for anypurpose with or without fee is hereby granted, provided that the abovecopyright notice and this permission notice appear in all copies.THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIESWITH REGARD TO THIS SOFTWARE.*//* C is a language not conducive to mixing data and code. We load our data from the data.txt file in the media directory; this module identifies the sections of that file, and passes them into the appropriate data-driven module. The data module is also a good place to keep the game state reset function, which relies on those data-driven systems to reinitialize the state.*/int Data_Init(void);void Data_Quit(void);void Data_ResetState(GameState *state);#endif
#ifndef _data_h_
#define _data_h_
#include "datatypes.h"
/*
Copyright (c) 2013-2021 Devine Lu Linvega
2018 web port by rezmason
2021 C89 port by rezmason
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
/*
C is a language not conducive to mixing data and code.
We load our data from the data.txt file in the media directory;
this module identifies the sections of that file, and passes them
into the appropriate data-driven module.
The data module is also a good place to keep the game state reset function,
which relies on those data-driven systems to reinitialize the state.
*/
int Data_Init(void);
void Data_Quit(void);
void Data_ResetState(GameState *state);
#endif