#include "quakedef.h" static const char *svc_strings[] ={ [svc_bad] = "svc_bad", [svc_nop] = "svc_nop", [svc_disconnect] = "svc_disconnect", [svc_updatestat] = "svc_updatestat", [svc_version] = "svc_version", // [long] server version [svc_setview] = "svc_setview", // [short] entity number [svc_sound] = "svc_sound", // <see code> [svc_time] = "svc_time", // [float] server time [svc_print] = "svc_print", // [string] null terminated string [svc_stufftext] = "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated [svc_setangle] = "svc_setangle", // [vec3] set the view angle to this absolute value [svc_serverinfo] = "svc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache [svc_lightstyle] = "svc_lightstyle", // [byte] [string] [svc_updatename] = "svc_updatename", // [byte] [string] [svc_updatefrags] = "svc_updatefrags", // [byte] [short] [svc_clientdata] = "svc_clientdata", // <shortbits + data> [svc_stopsound] = "svc_stopsound", // <see code> [svc_updatecolors] = "svc_updatecolors", // [byte] [byte] [svc_particle] = "svc_particle", // [vec3] <variable> [svc_damage] = "svc_damage", // [byte] impact [byte] blood [vec3] from [svc_spawnstatic] = "svc_spawnstatic", [svc_spawnbinary] = "OBSOLETE svc_spawnbinary", [svc_spawnbaseline] = "svc_spawnbaseline", [svc_temp_entity] = "svc_temp_entity", // <variable> [svc_setpause] = "svc_setpause", [svc_signonnum] = "svc_signonnum", [svc_centerprint] = "svc_centerprint", [svc_killedmonster] = "svc_killedmonster", [svc_foundsecret] = "svc_foundsecret", [svc_spawnstaticsound] = "svc_spawnstaticsound", [svc_intermission] = "svc_intermission", [svc_finale] = "svc_finale", // [string] music [string] text [svc_cdtrack] = "svc_cdtrack", // [byte] track [byte] looptrack [svc_sellscreen] = "svc_sellscreen", [svc_cutscene] = "svc_cutscene", [svc_spawnbaseline2] = "svc_spawnbaseline2", [svc_spawnstatic2] = "svc_spawnstatic2", [svc_spawnstaticsound2] = "svc_spawnstaticsound2", [svc_showlmp] = "svc_showlmp", [svc_hidelmp] = "svc_hidelmp", [svc_skybox] = "svc_skybox", [svc_skyboxsize] = "svc_skyboxsize", [svc_fog] = "svc_fog",}; //============================================================================= /*===============CL_EntityNum This error checks and tracks the total number of entities===============*/static entity_t *CL_EntityNum(int num){ if (num >= cl.num_entities) { if (num >= MAX_EDICTS) Host_Error ("CL_EntityNum: %d is an invalid number",num); while (cl.num_entities<=num) { cl_entities[cl.num_entities].colormap = vid.colormap; cl.num_entities++; } } return &cl_entities[num];} /*==================CL_ParseStartSoundPacket==================*/static void CL_ParseStartSoundPacket(void){ vec3_t pos; int channel, ent; int sound_num; int field_mask; float volume, attenuation; field_mask = MSG_ReadByte(); volume = (field_mask & SND_VOLUME) ? MSG_ReadByte() : Spktvol; attenuation = (field_mask & SND_ATTENUATION) ? MSG_ReadByte()/64.0 : Spktatt; if(field_mask & (cl.protocol.fl_large_entity | cl.protocol.fl_large_channel)){ ent = MSG_ReadShort(); channel = MSG_ReadByte(); }else{ channel = MSG_ReadShort (); ent = channel >> 3; channel &= 7; } sound_num = (field_mask & cl.protocol.fl_large_sound) ? MSG_ReadShort() : MSG_ReadByte(); if(ent >= MAX_EDICTS) Host_Error("CL_ParseStartSoundPacket: ent = %d", ent); MSG_ReadVec(cl.protocol, pos); startsfx (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);} /*==================CL_KeepaliveMessage When the client is taking a long time to load stuff, send keepalive messagesso the server doesn't disconnect.==================*/static void CL_KeepaliveMessage (void){ float time; static float lastmsg; int ret; sizebuf_t old; static byte olddata[NET_MAXMESSAGE]; if (sv.active) return; // no need if server is local if (cls.demoplayback) return; // read messages from server, should just be nops old = net_message; memcpy (olddata, net_message.data, net_message.cursize); do { ret = readcl (); switch (ret) { default: Host_Error ("CL_KeepaliveMessage: readcl failed"); case 0: break; // nothing waiting case 1: Host_Error ("CL_KeepaliveMessage: received a message"); break; case 2: if (MSG_ReadByte() != svc_nop) Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop"); break; } } while (ret); net_message = old; memcpy (net_message.data, olddata, net_message.cursize); // check time time = dtime (); if (time - lastmsg < 5) return; lastmsg = time; // write out a nop Con_Printf ("--> client to server keepalive\n"); MSG_WriteByte (&cls.message, clc_nop); NET_SendMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message);} /*==================CL_ParseServerInfo==================*/static void CL_ParseServerInfo (void){ char *str; void *p; int i, n; int nummodels, numsounds; static char model_precache[MAX_MODELS][Npath]; static char sound_precache[MAX_SOUNDS][Npath]; Con_DPrintf("CL_ParseServerInfo: parsing serverinfo pkt...\n"); CL_ClearState (); // parse protocol version number i = MSG_ReadLong (); p = nil; for(n = 0; n < nelem(protos); n++){ if(protos[n].version == i){ p = &protos[n]; break; } } if(p == nil){ Con_Printf ("Server returned unknown protocol version %d", i); return; } memmove(&cl.protocol, p, sizeof(cl.protocol)); cl.protocol.MSG_ReadProtocolInfo(&cl.protocol); // parse maxclients cl.maxclients = MSG_ReadByte (); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Con_Printf("Bad maxclients (%d) from server\n", cl.maxclients); return; } cl.scores = Hunk_Alloc(cl.maxclients * sizeof *cl.scores); // parse gametype cl.gametype = MSG_ReadByte (); // parse signon message str = MSG_ReadString (); strncpy (cl.levelname, str, sizeof(cl.levelname)-1); // seperate the printfs so the server message can have a color Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf ("%c%s\n", 2, str); // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // precache models memset(cl.model_precache, 0, sizeof cl.model_precache); for (nummodels=1 ; ; nummodels++) { str = MSG_ReadString (); if (!str[0]) break; if (nummodels==MAX_MODELS) { Con_Printf ("Server sent too many model precaches\n"); return; } strcpy (model_precache[nummodels], str); Mod_TouchModel (str); } // precache sounds memset(cl.sound_precache, 0, sizeof cl.sound_precache); sfxbegin(); for (numsounds=1 ; ; numsounds++) { str = MSG_ReadString (); if (!str[0]) break; if (numsounds==MAX_SOUNDS) { Con_Printf ("Server sent too many sound precaches\n"); return; } strcpy (sound_precache[numsounds], str); touchsfx (str); } sfxend(); // now we try to load everything else until a cache allocation fails for (i=1 ; i<nummodels ; i++) { cl.model_precache[i] = Mod_ForName (model_precache[i], false); if (cl.model_precache[i] == nil) { Con_Printf("Model %s not found\n", model_precache[i]); return; } CL_KeepaliveMessage (); } for (i=1 ; i<numsounds ; i++) { cl.sound_precache[i] = precachesfx (sound_precache[i]); CL_KeepaliveMessage (); } // local state cl_entities[0].model = cl.worldmodel = cl.model_precache[1]; R_NewMap(); V_NewMap(); noclip_anglehack = false; // noclip is turned off at start} /*==================CL_ParseUpdate Parse an entity update message from the serverIf an entities model or origin changes from frame to frame, it must berelinked. Other attributes can change without relinking.==================*/static int bitcounts[16]; static void CL_ParseUpdate (int bits){ int i; model_t *model; int modnum; bool forcelink; entity_t *ent; int num, skin, colormap; if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } if (bits & U_MOREBITS){ bits |= MSG_ReadByte()<<8; if(bits & U_MOREBITS2){ bits |= MSG_ReadByte()<<16; if(bits & U_MOREBITS3) bits |= MSG_ReadByte()<<24; } if(bits == -1) Host_Error("CL_ParseUpdate: unexpected EOF while reading extended bits"); } num = (bits & U_LONGENTITY) ? MSG_ReadShort() : MSG_ReadByte (); ent = CL_EntityNum (num); for (i=0 ; i<16 ; i++) if (bits&(1<<i)) bitcounts[i]++; forcelink = ent->msgtime != cl.mtime[1]; // no previous frame to lerp from ent->msgtime = cl.mtime[0]; // shift the known values for interpolation VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); modnum = (bits & U_MODEL) ? MSG_ReadByte() : ent->baseline.modelindex; ent->frame = (bits & U_FRAME) ? MSG_ReadByte() : ent->baseline.frame; colormap = (bits & U_COLORMAP) ? MSG_ReadByte() : ent->baseline.colormap; skin = (bits & U_SKIN) ? MSG_ReadByte() : ent->baseline.skin; ent->effects = (bits & U_EFFECTS) ? MSG_ReadByte() : ent->baseline.effects; if(colormap == 0) ent->colormap = vid.colormap; else if(colormap > cl.maxclients) fatal("colormap > cl.maxclients"); else ent->colormap = cl.scores[colormap-1].translations; if(skin != ent->skinnum && num >= 0 && num <= cl.maxclients){ // FIXME(sigrid): update the skin ent->skinnum = skin; } ent->msg_origins[0][0] = (bits & U_ORIGIN1) ? cl.protocol.MSG_ReadCoord() : ent->baseline.origin[0]; ent->msg_angles[0][0] = (bits & U_ANGLE1) ? cl.protocol.MSG_ReadAngle() : ent->baseline.angles[0]; ent->msg_origins[0][1] = (bits & U_ORIGIN2) ? cl.protocol.MSG_ReadCoord() : ent->baseline.origin[1]; ent->msg_angles[0][1] = (bits & U_ANGLE2) ? cl.protocol.MSG_ReadAngle() : ent->baseline.angles[1]; ent->msg_origins[0][2] = (bits & U_ORIGIN3) ? cl.protocol.MSG_ReadCoord() : ent->baseline.origin[2]; ent->msg_angles[0][2] = (bits & U_ANGLE3) ? cl.protocol.MSG_ReadAngle() : ent->baseline.angles[2]; ent->alpha = (bits & cl.protocol.fl_alpha) ? MSG_ReadByte() : ent->baseline.alpha; if(bits & U_NOLERP) ent->forcelink = true; if(bits & cl.protocol.fl_large_frame) ent->frame |= MSG_ReadByte()<<8; if(bits & cl.protocol.fl_large_model) modnum |= MSG_ReadByte()<<8; if(modnum < 0 || modnum >= MAX_MODELS) Host_Error("CL_ParseModel: bad modnum: %d (bits 0x%08ux)", modnum, bits); model = cl.model_precache[modnum]; if (model != ent->model) { ent->model = model; // automatic animation (torches, etc) can be either all together // or randomized if (model) { if (model->synctype == ST_RAND) ent->syncbase = (float)(rand()&0x7fff) / 0x7fff; else ent->syncbase = 0.0; } else forcelink = true; // hack to make null model players work } if ( forcelink ) { // didn't have an update last message VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); VectorCopy (ent->msg_angles[0], ent->angles); ent->forcelink = true; }} /*==================CL_ParseBaseline==================*/static void CL_ParseBaseline (int withbits, entity_t *ent){ int i, bits; bits = withbits ? MSG_ReadByte() : 0; ent->baseline.modelindex = (bits & cl.protocol.fl_large_baseline_model) ? MSG_ReadShort() : MSG_ReadByte(); ent->baseline.frame = (bits & cl.protocol.fl_large_baseline_frame) ? MSG_ReadShort() : MSG_ReadByte(); ent->baseline.colormap = MSG_ReadByte(); ent->baseline.skin = MSG_ReadByte(); for (i=0 ; i<3 ; i++) { ent->baseline.origin[i] = cl.protocol.MSG_ReadCoord (); ent->baseline.angles[i] = cl.protocol.MSG_ReadAngle (); } ent->baseline.alpha = (bits & cl.protocol.fl_baseline_alpha) ? MSG_ReadByte() : DEFAULT_ALPHA; ent->baseline.effects = (bits & cl.protocol.fl_baseline_effects) ? MSG_ReadByte() : 0;} /*==================CL_ParseClientdata Server information pertaining to this client only==================*/static void CL_ParseClientdata (unsigned int bits){ int i, j, weaponmodel; if(bits & SU_MOREBITS){ bits |= MSG_ReadByte() << 16; if(bits & SU_MOREBITS2) bits |= MSG_ReadByte() << 24; } cl.viewheight = (bits & SU_VIEWHEIGHT) ? MSG_ReadChar() : DEFAULT_VIEWHEIGHT; cl.idealpitch = (bits & SU_IDEALPITCH) ? MSG_ReadChar() : 0; VectorCopy(cl.mvelocity[0], cl.mvelocity[1]); for (i=0 ; i<3 ; i++) { cl.punchangle[i] = (bits & (SU_PUNCH1<<i)) ? MSG_ReadChar() : 0; cl.mvelocity[0][i] = (bits & (SU_VELOCITY1<<i)) ? MSG_ReadChar()*16 : 0; } i = (bits & SU_ITEMS) ? MSG_ReadLong() : cl.items; if(cl.items != i){ // set flash times Sbar_Changed (); for (j=0 ; j<32 ; j++) if ( (i & (1<<j)) && !(cl.items & (1<<j))) cl.item_gettime[j] = cl.time; cl.items = i; } cl.onground = (bits & SU_ONGROUND) != 0; cl.inwater = (bits & SU_INWATER) != 0; cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0; i = (bits & SU_ARMOR) ? MSG_ReadByte() : 0; if(cl.stats[STAT_ARMOR] != i){ cl.stats[STAT_ARMOR] = i; Sbar_Changed (); } weaponmodel = (bits & SU_WEAPON) ? MSG_ReadByte() : 0; i = MSG_ReadShort(); if (cl.stats[STAT_HEALTH] != i){ cl.stats[STAT_HEALTH] = i; Sbar_Changed(); } i = MSG_ReadByte(); if(cl.stats[STAT_AMMO] != i){ cl.stats[STAT_AMMO] = i; Sbar_Changed(); } for (i=0 ; i<4 ; i++){ j = MSG_ReadByte(); if(cl.stats[STAT_SHELLS+i] != j){ cl.stats[STAT_SHELLS+i] = j;Lines 1–500 of 897. Load more
#include "quakedef.h" static const char *svc_strings[] = { [svc_bad] = "svc_bad", [svc_nop] = "svc_nop", [svc_disconnect] = "svc_disconnect", [svc_updatestat] = "svc_updatestat", [svc_version] = "svc_version", // [long] server version [svc_setview] = "svc_setview", // [short] entity number [svc_sound] = "svc_sound", // <see code> [svc_time] = "svc_time", // [float] server time [svc_print] = "svc_print", // [string] null terminated string [svc_stufftext] = "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated [svc_setangle] = "svc_setangle", // [vec3] set the view angle to this absolute value [svc_serverinfo] = "svc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache [svc_lightstyle] = "svc_lightstyle", // [byte] [string] [svc_updatename] = "svc_updatename", // [byte] [string] [svc_updatefrags] = "svc_updatefrags", // [byte] [short] [svc_clientdata] = "svc_clientdata", // <shortbits + data> [svc_stopsound] = "svc_stopsound", // <see code> [svc_updatecolors] = "svc_updatecolors", // [byte] [byte] [svc_particle] = "svc_particle", // [vec3] <variable> [svc_damage] = "svc_damage", // [byte] impact [byte] blood [vec3] from [svc_spawnstatic] = "svc_spawnstatic", [svc_spawnbinary] = "OBSOLETE svc_spawnbinary", [svc_spawnbaseline] = "svc_spawnbaseline", [svc_temp_entity] = "svc_temp_entity", // <variable> [svc_setpause] = "svc_setpause", [svc_signonnum] = "svc_signonnum", [svc_centerprint] = "svc_centerprint", [svc_killedmonster] = "svc_killedmonster", [svc_foundsecret] = "svc_foundsecret", [svc_spawnstaticsound] = "svc_spawnstaticsound", [svc_intermission] = "svc_intermission", [svc_finale] = "svc_finale", // [string] music [string] text [svc_cdtrack] = "svc_cdtrack", // [byte] track [byte] looptrack [svc_sellscreen] = "svc_sellscreen", [svc_cutscene] = "svc_cutscene", [svc_spawnbaseline2] = "svc_spawnbaseline2", [svc_spawnstatic2] = "svc_spawnstatic2", [svc_spawnstaticsound2] = "svc_spawnstaticsound2", [svc_showlmp] = "svc_showlmp", [svc_hidelmp] = "svc_hidelmp", [svc_skybox] = "svc_skybox", [svc_skyboxsize] = "svc_skyboxsize", [svc_fog] = "svc_fog", }; //============================================================================= /* =============== CL_EntityNum This error checks and tracks the total number of entities =============== */ static entity_t *CL_EntityNum(int num) { if (num >= cl.num_entities) { if (num >= MAX_EDICTS) Host_Error ("CL_EntityNum: %d is an invalid number",num); while (cl.num_entities<=num) { cl_entities[cl.num_entities].colormap = vid.colormap; cl.num_entities++; } } return &cl_entities[num]; } /* ================== CL_ParseStartSoundPacket ================== */ static void CL_ParseStartSoundPacket(void) { vec3_t pos; int channel, ent; int sound_num; int field_mask; float volume, attenuation; field_mask = MSG_ReadByte(); volume = (field_mask & SND_VOLUME) ? MSG_ReadByte() : Spktvol; attenuation = (field_mask & SND_ATTENUATION) ? MSG_ReadByte()/64.0 : Spktatt; if(field_mask & (cl.protocol.fl_large_entity | cl.protocol.fl_large_channel)){ ent = MSG_ReadShort(); channel = MSG_ReadByte(); }else{ channel = MSG_ReadShort (); ent = channel >> 3; channel &= 7; } sound_num = (field_mask & cl.protocol.fl_large_sound) ? MSG_ReadShort() : MSG_ReadByte(); if(ent >= MAX_EDICTS) Host_Error("CL_ParseStartSoundPacket: ent = %d", ent); MSG_ReadVec(cl.protocol, pos); startsfx (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); } /* ================== CL_KeepaliveMessage When the client is taking a long time to load stuff, send keepalive messages so the server doesn't disconnect. ================== */ static void CL_KeepaliveMessage (void) { float time; static float lastmsg; int ret; sizebuf_t old; static byte olddata[NET_MAXMESSAGE]; if (sv.active) return; // no need if server is local if (cls.demoplayback) return; // read messages from server, should just be nops old = net_message; memcpy (olddata, net_message.data, net_message.cursize); do { ret = readcl (); switch (ret) { default: Host_Error ("CL_KeepaliveMessage: readcl failed"); case 0: break; // nothing waiting case 1: Host_Error ("CL_KeepaliveMessage: received a message"); break; case 2: if (MSG_ReadByte() != svc_nop) Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop"); break; } } while (ret); net_message = old; memcpy (net_message.data, olddata, net_message.cursize); // check time time = dtime (); if (time - lastmsg < 5) return; lastmsg = time; // write out a nop Con_Printf ("--> client to server keepalive\n"); MSG_WriteByte (&cls.message, clc_nop); NET_SendMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); } /* ================== CL_ParseServerInfo ================== */ static void CL_ParseServerInfo (void) { char *str; void *p; int i, n; int nummodels, numsounds; static char model_precache[MAX_MODELS][Npath]; static char sound_precache[MAX_SOUNDS][Npath]; Con_DPrintf("CL_ParseServerInfo: parsing serverinfo pkt...\n"); CL_ClearState (); // parse protocol version number i = MSG_ReadLong (); p = nil; for(n = 0; n < nelem(protos); n++){ if(protos[n].version == i){ p = &protos[n]; break; } } if(p == nil){ Con_Printf ("Server returned unknown protocol version %d", i); return; } memmove(&cl.protocol, p, sizeof(cl.protocol)); cl.protocol.MSG_ReadProtocolInfo(&cl.protocol); // parse maxclients cl.maxclients = MSG_ReadByte (); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Con_Printf("Bad maxclients (%d) from server\n", cl.maxclients); return; } cl.scores = Hunk_Alloc(cl.maxclients * sizeof *cl.scores); // parse gametype cl.gametype = MSG_ReadByte (); // parse signon message str = MSG_ReadString (); strncpy (cl.levelname, str, sizeof(cl.levelname)-1); // seperate the printfs so the server message can have a color Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf ("%c%s\n", 2, str); // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // precache models memset(cl.model_precache, 0, sizeof cl.model_precache); for (nummodels=1 ; ; nummodels++) { str = MSG_ReadString (); if (!str[0]) break; if (nummodels==MAX_MODELS) { Con_Printf ("Server sent too many model precaches\n"); return; } strcpy (model_precache[nummodels], str); Mod_TouchModel (str); } // precache sounds memset(cl.sound_precache, 0, sizeof cl.sound_precache); sfxbegin(); for (numsounds=1 ; ; numsounds++) { str = MSG_ReadString (); if (!str[0]) break; if (numsounds==MAX_SOUNDS) { Con_Printf ("Server sent too many sound precaches\n"); return; } strcpy (sound_precache[numsounds], str); touchsfx (str); } sfxend(); // now we try to load everything else until a cache allocation fails for (i=1 ; i<nummodels ; i++) { cl.model_precache[i] = Mod_ForName (model_precache[i], false); if (cl.model_precache[i] == nil) { Con_Printf("Model %s not found\n", model_precache[i]); return; } CL_KeepaliveMessage (); } for (i=1 ; i<numsounds ; i++) { cl.sound_precache[i] = precachesfx (sound_precache[i]); CL_KeepaliveMessage (); } // local state cl_entities[0].model = cl.worldmodel = cl.model_precache[1]; R_NewMap(); V_NewMap(); noclip_anglehack = false; // noclip is turned off at start } /* ================== CL_ParseUpdate Parse an entity update message from the server If an entities model or origin changes from frame to frame, it must be relinked. Other attributes can change without relinking. ================== */ static int bitcounts[16]; static void CL_ParseUpdate (int bits) { int i; model_t *model; int modnum; bool forcelink; entity_t *ent; int num, skin, colormap; if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } if (bits & U_MOREBITS){ bits |= MSG_ReadByte()<<8; if(bits & U_MOREBITS2){ bits |= MSG_ReadByte()<<16; if(bits & U_MOREBITS3) bits |= MSG_ReadByte()<<24; } if(bits == -1) Host_Error("CL_ParseUpdate: unexpected EOF while reading extended bits"); } num = (bits & U_LONGENTITY) ? MSG_ReadShort() : MSG_ReadByte (); ent = CL_EntityNum (num); for (i=0 ; i<16 ; i++) if (bits&(1<<i)) bitcounts[i]++; forcelink = ent->msgtime != cl.mtime[1]; // no previous frame to lerp from ent->msgtime = cl.mtime[0]; // shift the known values for interpolation VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); modnum = (bits & U_MODEL) ? MSG_ReadByte() : ent->baseline.modelindex; ent->frame = (bits & U_FRAME) ? MSG_ReadByte() : ent->baseline.frame; colormap = (bits & U_COLORMAP) ? MSG_ReadByte() : ent->baseline.colormap; skin = (bits & U_SKIN) ? MSG_ReadByte() : ent->baseline.skin; ent->effects = (bits & U_EFFECTS) ? MSG_ReadByte() : ent->baseline.effects; if(colormap == 0) ent->colormap = vid.colormap; else if(colormap > cl.maxclients) fatal("colormap > cl.maxclients"); else ent->colormap = cl.scores[colormap-1].translations; if(skin != ent->skinnum && num >= 0 && num <= cl.maxclients){ // FIXME(sigrid): update the skin ent->skinnum = skin; } ent->msg_origins[0][0] = (bits & U_ORIGIN1) ? cl.protocol.MSG_ReadCoord() : ent->baseline.origin[0]; ent->msg_angles[0][0] = (bits & U_ANGLE1) ? cl.protocol.MSG_ReadAngle() : ent->baseline.angles[0]; ent->msg_origins[0][1] = (bits & U_ORIGIN2) ? cl.protocol.MSG_ReadCoord() : ent->baseline.origin[1]; ent->msg_angles[0][1] = (bits & U_ANGLE2) ? cl.protocol.MSG_ReadAngle() : ent->baseline.angles[1]; ent->msg_origins[0][2] = (bits & U_ORIGIN3) ? cl.protocol.MSG_ReadCoord() : ent->baseline.origin[2]; ent->msg_angles[0][2] = (bits & U_ANGLE3) ? cl.protocol.MSG_ReadAngle() : ent->baseline.angles[2]; ent->alpha = (bits & cl.protocol.fl_alpha) ? MSG_ReadByte() : ent->baseline.alpha; if(bits & U_NOLERP) ent->forcelink = true; if(bits & cl.protocol.fl_large_frame) ent->frame |= MSG_ReadByte()<<8; if(bits & cl.protocol.fl_large_model) modnum |= MSG_ReadByte()<<8; if(modnum < 0 || modnum >= MAX_MODELS) Host_Error("CL_ParseModel: bad modnum: %d (bits 0x%08ux)", modnum, bits); model = cl.model_precache[modnum]; if (model != ent->model) { ent->model = model; // automatic animation (torches, etc) can be either all together // or randomized if (model) { if (model->synctype == ST_RAND) ent->syncbase = (float)(rand()&0x7fff) / 0x7fff; else ent->syncbase = 0.0; } else forcelink = true; // hack to make null model players work } if ( forcelink ) { // didn't have an update last message VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); VectorCopy (ent->msg_angles[0], ent->angles); ent->forcelink = true; } } /* ================== CL_ParseBaseline ================== */ static void CL_ParseBaseline (int withbits, entity_t *ent) { int i, bits; bits = withbits ? MSG_ReadByte() : 0; ent->baseline.modelindex = (bits & cl.protocol.fl_large_baseline_model) ? MSG_ReadShort() : MSG_ReadByte(); ent->baseline.frame = (bits & cl.protocol.fl_large_baseline_frame) ? MSG_ReadShort() : MSG_ReadByte(); ent->baseline.colormap = MSG_ReadByte(); ent->baseline.skin = MSG_ReadByte(); for (i=0 ; i<3 ; i++) { ent->baseline.origin[i] = cl.protocol.MSG_ReadCoord (); ent->baseline.angles[i] = cl.protocol.MSG_ReadAngle (); } ent->baseline.alpha = (bits & cl.protocol.fl_baseline_alpha) ? MSG_ReadByte() : DEFAULT_ALPHA; ent->baseline.effects = (bits & cl.protocol.fl_baseline_effects) ? MSG_ReadByte() : 0; } /* ================== CL_ParseClientdata Server information pertaining to this client only ================== */ static void CL_ParseClientdata (unsigned int bits) { int i, j, weaponmodel; if(bits & SU_MOREBITS){ bits |= MSG_ReadByte() << 16; if(bits & SU_MOREBITS2) bits |= MSG_ReadByte() << 24; } cl.viewheight = (bits & SU_VIEWHEIGHT) ? MSG_ReadChar() : DEFAULT_VIEWHEIGHT; cl.idealpitch = (bits & SU_IDEALPITCH) ? MSG_ReadChar() : 0; VectorCopy(cl.mvelocity[0], cl.mvelocity[1]); for (i=0 ; i<3 ; i++) { cl.punchangle[i] = (bits & (SU_PUNCH1<<i)) ? MSG_ReadChar() : 0; cl.mvelocity[0][i] = (bits & (SU_VELOCITY1<<i)) ? MSG_ReadChar()*16 : 0; } i = (bits & SU_ITEMS) ? MSG_ReadLong() : cl.items; if(cl.items != i){ // set flash times Sbar_Changed (); for (j=0 ; j<32 ; j++) if ( (i & (1<<j)) && !(cl.items & (1<<j))) cl.item_gettime[j] = cl.time; cl.items = i; } cl.onground = (bits & SU_ONGROUND) != 0; cl.inwater = (bits & SU_INWATER) != 0; cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0; i = (bits & SU_ARMOR) ? MSG_ReadByte() : 0; if(cl.stats[STAT_ARMOR] != i){ cl.stats[STAT_ARMOR] = i; Sbar_Changed (); } weaponmodel = (bits & SU_WEAPON) ? MSG_ReadByte() : 0; i = MSG_ReadShort(); if (cl.stats[STAT_HEALTH] != i){ cl.stats[STAT_HEALTH] = i; Sbar_Changed(); } i = MSG_ReadByte(); if(cl.stats[STAT_AMMO] != i){ cl.stats[STAT_AMMO] = i; Sbar_Changed(); } for (i=0 ; i<4 ; i++){ j = MSG_ReadByte(); if(cl.stats[STAT_SHELLS+i] != j){ cl.stats[STAT_SHELLS+i] = j;