#include "quakedef.h" int current_skill; /*==================Host_Quit_f==================*/ extern void M_Menu_Quit_f (void); void Host_Quit_f (void){ if (key_dest != key_console && cls.state != ca_dedicated) { M_Menu_Quit_f (); return; } CL_Disconnect (); Host_ShutdownServer(false); game_shutdown ();} /*==================Host_Status_f==================*/void Host_Status_f (void){ client_t *client; int seconds; int minutes; int hours; int j; void (*print) (char *fmt, ...); if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer (); return; } print = Con_Printf; } else print = SV_ClientPrintf; print ("host: %s\n", Cvar_VariableString ("hostname")); print ("version: %4.2f\n", VERSION); print ("map: %s\n", sv.name); print ("players: %d active (%d max)\n\n", net_activeconnections, svs.maxclients); for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++) { if (!client->active) continue; seconds = (int)(net_time - client->netconnection->connecttime); minutes = seconds / 60; if (minutes) { seconds -= (minutes * 60); hours = minutes / 60; if (hours) minutes -= (hours * 60); } else hours = 0; print ("#%-2ud %-16.16s %3d %2d:%02d:%02d\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds); print (" %s\n", client->netconnection->address); }} /*==================Host_God_f Sets client to godmode==================*/void Host_God_f (void){ if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; if (!((int)sv_player->v.flags & FL_GODMODE) ) SV_ClientPrintf ("godmode OFF\n"); else SV_ClientPrintf ("godmode ON\n");} void Host_Notarget_f (void){ if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET; if (!((int)sv_player->v.flags & FL_NOTARGET) ) SV_ClientPrintf ("notarget OFF\n"); else SV_ClientPrintf ("notarget ON\n");} bool noclip_anglehack; void Host_Noclip_f (void){ if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; if (sv_player->v.movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; sv_player->v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf ("noclip ON\n"); } else { noclip_anglehack = false; sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf ("noclip OFF\n"); }} /*==================Host_Fly_f Sets client to flymode==================*/void Host_Fly_f (void){ if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; if (sv_player->v.movetype != MOVETYPE_FLY) { sv_player->v.movetype = MOVETYPE_FLY; SV_ClientPrintf ("flymode ON\n"); } else { sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf ("flymode OFF\n"); }} /*==================Host_Ping_f ==================*/void Host_Ping_f (void){ int i, j; float total; client_t *client; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } SV_ClientPrintf ("Client ping times:\n"); for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) { if (!client->active) continue; total = 0; for (j=0 ; j<NUM_PING_TIMES ; j++) total+=client->ping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf ("%4d %s\n", (int)(total*1000), client->name); }} /*=============================================================================== SERVER TRANSITIONS ===============================================================================*/ /*======================Host_Map_f handle amap <servername>command from the console. Active clients are kicked off.======================*/void Host_Map_f (void){ int i; char name[Npath]; if (cmd_source != src_command) return; cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect (); Host_ShutdownServer(false); key_dest = key_game; // remove console or menu SCR_BeginLoadingPlaque (); cls.mapstring[0] = 0; for (i=0 ; i<Cmd_Argc() ; i++) { strcat (cls.mapstring, Cmd_Argv(i)); strcat (cls.mapstring, " "); } strcat (cls.mapstring, "\n"); svs.serverflags = 0; // haven't completed an episode yet strcpy (name, Cmd_Argv(1)); SV_SpawnServer (name); if (!sv.active) return; if (cls.state != ca_dedicated) { strcpy (cls.spawnparms, ""); for (i=2 ; i<Cmd_Argc() ; i++) { strcat (cls.spawnparms, Cmd_Argv(i)); strcat (cls.spawnparms, " "); } Cmd_ExecuteString ("connect local", src_command); }} /*==================Host_Changelevel_f Goes to a new map, taking all clients along==================*/void Host_Changelevel_f (void){ char level[Npath]; if (Cmd_Argc() != 2) { Con_Printf ("changelevel <levelname> : continue game on a new level\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } SV_SaveSpawnparms (); strcpy (level, Cmd_Argv(1)); SV_SpawnServer (level);} /*==================Host_Restart_f Restarts the current server for a dead player==================*/void Host_Restart_f (void){ char mapname[Npath]; if (cls.demoplayback || !sv.active) return; if (cmd_source != src_command) return; strcpy (mapname, sv.name); // must copy out, because it gets cleared // in sv_spawnserver SV_SpawnServer (mapname);} /* wait for signon messages; sent before server level change */static voidreconnect(void){ SCR_BeginLoadingPlaque(); cls.signon = 0;} /*=====================Host_Connect_f User command to connect to server=====================*/void Host_Connect_f (void){ char name[Npath]; cls.demonum = -1; // stop demo loop in case this fails if (cls.demoplayback) { abortdemo (); CL_Disconnect (); } strcpy (name, Cmd_Argv(1)); CL_EstablishConnection (name); reconnect();} /*======================Host_Name_f======================*/void Host_Name_f (void){ char newName[16]; if (Cmd_Argc () == 1) { Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); return; } if (Cmd_Argc () == 2) strncpy(newName, Cmd_Argv(1), sizeof(newName)); else strncpy(newName, Cmd_Args(), sizeof(newName)); newName[sizeof(newName)-1] = 0; if (cmd_source == src_command) { if(strcmp(cl_name.string, newName) == 0) return; setcvar ("_cl_name", newName); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } if (host_client->name[0] && strcmp(host_client->name, "unconnected") != 0) if(strcmp(host_client->name, newName) != 0) Con_Printf ("%s renamed to %s\n", host_client->name, newName); strcpy(host_client->name, newName); host_client->edict->v.netname = PR_SetStr(sv.pr, host_client->name); // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatename); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, host_client->name);} void Host_Version_f (void){ Con_Printf ("Version %4.2f\n", VERSION); Con_Printf ("Exe: 00:00:00 Jun 22 1996\n");} void Host_Say(bool teamonly){ client_t *client; client_t *save; int j; char *p; char text[64]; bool fromServer = false; if (cmd_source == src_command) { if (cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { Cmd_ForwardToServer (); return; } } if (Cmd_Argc () < 2) return; save = host_client; p = Cmd_Args(); // remove quotes if present if (*p == '"') { p++; p[strlen(p)-1] = 0; } // turn on color set 1 if (!fromServer) sprint (text, "%c%s: ", 1, save->name); else sprint (text, "%c<%s> ", 1, hostname.string); j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator if(j < (int)strlen(p)) p[j] = 0; strcat (text, p); strcat (text, "\n"); for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client || !client->active || !client->spawned) continue; if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team) continue; host_client = client; SV_ClientPrintf("%s", text); } host_client = save; Con_DPrintf("%s", &text[1]);} void Host_Say_f(void){ Host_Say(false);} void Host_Say_Team_f(void){ Host_Say(true);} void Host_Tell_f(void){ client_t *client; client_t *save; int j; char *p; char text[64]; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (Cmd_Argc () < 3) return; strcpy(text, host_client->name); strcat(text, ": "); p = Cmd_Args(); // remove quotes if present if (*p == '"') {Lines 1–500 of 1393. Load more
#include "quakedef.h" int current_skill; /* ================== Host_Quit_f ================== */ extern void M_Menu_Quit_f (void); void Host_Quit_f (void) { if (key_dest != key_console && cls.state != ca_dedicated) { M_Menu_Quit_f (); return; } CL_Disconnect (); Host_ShutdownServer(false); game_shutdown (); } /* ================== Host_Status_f ================== */ void Host_Status_f (void) { client_t *client; int seconds; int minutes; int hours; int j; void (*print) (char *fmt, ...); if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer (); return; } print = Con_Printf; } else print = SV_ClientPrintf; print ("host: %s\n", Cvar_VariableString ("hostname")); print ("version: %4.2f\n", VERSION); print ("map: %s\n", sv.name); print ("players: %d active (%d max)\n\n", net_activeconnections, svs.maxclients); for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++) { if (!client->active) continue; seconds = (int)(net_time - client->netconnection->connecttime); minutes = seconds / 60; if (minutes) { seconds -= (minutes * 60); hours = minutes / 60; if (hours) minutes -= (hours * 60); } else hours = 0; print ("#%-2ud %-16.16s %3d %2d:%02d:%02d\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds); print (" %s\n", client->netconnection->address); } } /* ================== Host_God_f Sets client to godmode ================== */ void Host_God_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; if (!((int)sv_player->v.flags & FL_GODMODE) ) SV_ClientPrintf ("godmode OFF\n"); else SV_ClientPrintf ("godmode ON\n"); } void Host_Notarget_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET; if (!((int)sv_player->v.flags & FL_NOTARGET) ) SV_ClientPrintf ("notarget OFF\n"); else SV_ClientPrintf ("notarget ON\n"); } bool noclip_anglehack; void Host_Noclip_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; if (sv_player->v.movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; sv_player->v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf ("noclip ON\n"); } else { noclip_anglehack = false; sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf ("noclip OFF\n"); } } /* ================== Host_Fly_f Sets client to flymode ================== */ void Host_Fly_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; if (sv_player->v.movetype != MOVETYPE_FLY) { sv_player->v.movetype = MOVETYPE_FLY; SV_ClientPrintf ("flymode ON\n"); } else { sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf ("flymode OFF\n"); } } /* ================== Host_Ping_f ================== */ void Host_Ping_f (void) { int i, j; float total; client_t *client; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } SV_ClientPrintf ("Client ping times:\n"); for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) { if (!client->active) continue; total = 0; for (j=0 ; j<NUM_PING_TIMES ; j++) total+=client->ping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf ("%4d %s\n", (int)(total*1000), client->name); } } /* =============================================================================== SERVER TRANSITIONS =============================================================================== */ /* ====================== Host_Map_f handle a map <servername> command from the console. Active clients are kicked off. ====================== */ void Host_Map_f (void) { int i; char name[Npath]; if (cmd_source != src_command) return; cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect (); Host_ShutdownServer(false); key_dest = key_game; // remove console or menu SCR_BeginLoadingPlaque (); cls.mapstring[0] = 0; for (i=0 ; i<Cmd_Argc() ; i++) { strcat (cls.mapstring, Cmd_Argv(i)); strcat (cls.mapstring, " "); } strcat (cls.mapstring, "\n"); svs.serverflags = 0; // haven't completed an episode yet strcpy (name, Cmd_Argv(1)); SV_SpawnServer (name); if (!sv.active) return; if (cls.state != ca_dedicated) { strcpy (cls.spawnparms, ""); for (i=2 ; i<Cmd_Argc() ; i++) { strcat (cls.spawnparms, Cmd_Argv(i)); strcat (cls.spawnparms, " "); } Cmd_ExecuteString ("connect local", src_command); } } /* ================== Host_Changelevel_f Goes to a new map, taking all clients along ================== */ void Host_Changelevel_f (void) { char level[Npath]; if (Cmd_Argc() != 2) { Con_Printf ("changelevel <levelname> : continue game on a new level\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } SV_SaveSpawnparms (); strcpy (level, Cmd_Argv(1)); SV_SpawnServer (level); } /* ================== Host_Restart_f Restarts the current server for a dead player ================== */ void Host_Restart_f (void) { char mapname[Npath]; if (cls.demoplayback || !sv.active) return; if (cmd_source != src_command) return; strcpy (mapname, sv.name); // must copy out, because it gets cleared // in sv_spawnserver SV_SpawnServer (mapname); } /* wait for signon messages; sent before server level change */ static void reconnect(void) { SCR_BeginLoadingPlaque(); cls.signon = 0; } /* ===================== Host_Connect_f User command to connect to server ===================== */ void Host_Connect_f (void) { char name[Npath]; cls.demonum = -1; // stop demo loop in case this fails if (cls.demoplayback) { abortdemo (); CL_Disconnect (); } strcpy (name, Cmd_Argv(1)); CL_EstablishConnection (name); reconnect(); } /* ====================== Host_Name_f ====================== */ void Host_Name_f (void) { char newName[16]; if (Cmd_Argc () == 1) { Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); return; } if (Cmd_Argc () == 2) strncpy(newName, Cmd_Argv(1), sizeof(newName)); else strncpy(newName, Cmd_Args(), sizeof(newName)); newName[sizeof(newName)-1] = 0; if (cmd_source == src_command) { if(strcmp(cl_name.string, newName) == 0) return; setcvar ("_cl_name", newName); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } if (host_client->name[0] && strcmp(host_client->name, "unconnected") != 0) if(strcmp(host_client->name, newName) != 0) Con_Printf ("%s renamed to %s\n", host_client->name, newName); strcpy(host_client->name, newName); host_client->edict->v.netname = PR_SetStr(sv.pr, host_client->name); // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatename); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, host_client->name); } void Host_Version_f (void) { Con_Printf ("Version %4.2f\n", VERSION); Con_Printf ("Exe: 00:00:00 Jun 22 1996\n"); } void Host_Say(bool teamonly) { client_t *client; client_t *save; int j; char *p; char text[64]; bool fromServer = false; if (cmd_source == src_command) { if (cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { Cmd_ForwardToServer (); return; } } if (Cmd_Argc () < 2) return; save = host_client; p = Cmd_Args(); // remove quotes if present if (*p == '"') { p++; p[strlen(p)-1] = 0; } // turn on color set 1 if (!fromServer) sprint (text, "%c%s: ", 1, save->name); else sprint (text, "%c<%s> ", 1, hostname.string); j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator if(j < (int)strlen(p)) p[j] = 0; strcat (text, p); strcat (text, "\n"); for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client || !client->active || !client->spawned) continue; if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team) continue; host_client = client; SV_ClientPrintf("%s", text); } host_client = save; Con_DPrintf("%s", &text[1]); } void Host_Say_f(void) { Host_Say(false); } void Host_Say_Team_f(void) { Host_Say(true); } void Host_Tell_f(void) { client_t *client; client_t *save; int j; char *p; char text[64]; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (Cmd_Argc () < 3) return; strcpy(text, host_client->name); strcat(text, ": "); p = Cmd_Args(); // remove quotes if present if (*p == '"') {