Sigrid Solveig Haflínudóttirremove a bunch of unused stuff5456cc33 years agoHistory
487 lines · 8.8 KB · C
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#include "quakedef.h" static int con_linewidth; static float con_cursorspeed = 4; #define		CON_TEXTSIZE	16384#define		MAXPRINTMSG		4096 bool 	con_forcedup;		// because no entities to refresh int			con_totallines;		// total lines in console scrollbackint			con_backscroll;		// lines up from bottom to displaystatic int		con_current;		// where next message will be printedstatic int		con_x;				// offset in current line for next printstatic char		*con_text; static cvar_t con_notifytime = {"con_notifytime","3"};		//seconds #define	NUM_CON_TIMES 4static float con_times[NUM_CON_TIMES];	// realtime time the line was generated								// for transparent notify lines static int con_vislines; #define		MAXCMDLINE	256extern	char	key_lines[32][MAXCMDLINE];extern	int		edit_line;extern	int		key_linepos;  bool	con_initialized; int			con_notifylines;		// scan lines to clear for notify lines extern void M_Menu_Main_f (void);  voidCon_ToggleConsole_f(void){	if(key_dest == key_console){		if(cls.state == ca_connected){			key_dest = key_game;			key_lines[edit_line][1] = 0;	// clear any typing			key_linepos = 1;			IN_Grabm(1);		}else			M_Menu_Main_f();	}else{		key_dest = key_console;		IN_Grabm(0);	} 	SCR_EndLoadingPlaque();	memset(con_times, 0, sizeof con_times);} voidCon_Clear_f(void){	if(con_text)		memset(con_text, ' ', CON_TEXTSIZE);} /*================Con_ClearNotify================*/void Con_ClearNotify (void){	int		i; 	for (i=0 ; i<NUM_CON_TIMES ; i++)		con_times[i] = 0;}  /*================Con_MessageMode_f================*/extern bool team_message; void Con_MessageMode_f (void){	key_dest = key_message;	team_message = false;}  /*================Con_MessageMode2_f================*/void Con_MessageMode2_f (void){	key_dest = key_message;	team_message = true;}  /*================Con_CheckResize If the line width has changed, reformat the buffer.================*/void Con_CheckResize (void){	int		i, j, width, oldwidth, oldtotallines, numlines, numchars;	char	tbuf[CON_TEXTSIZE]; 	width = (vid.width >> 3) - 2; 	if (width == con_linewidth)		return; 	if (width < 1)			// video hasn't been initialized yet	{		width = 38;		con_linewidth = width;		con_totallines = CON_TEXTSIZE / con_linewidth;		memset(con_text, ' ', CON_TEXTSIZE);	}	else	{		oldwidth = con_linewidth;		con_linewidth = width;		oldtotallines = con_totallines;		con_totallines = CON_TEXTSIZE / con_linewidth;		numlines = oldtotallines; 		if (con_totallines < numlines)			numlines = con_totallines; 		numchars = oldwidth; 		if (con_linewidth < numchars)			numchars = con_linewidth; 		memcpy(tbuf, con_text, CON_TEXTSIZE);		memset(con_text, ' ', CON_TEXTSIZE); 		for (i=0 ; i<numlines ; i++)		{			for (j=0 ; j<numchars ; j++)			{				con_text[(con_totallines - 1 - i) * con_linewidth + j] =						tbuf[((con_current - i + oldtotallines) %							  oldtotallines) * oldwidth + j];			}		} 		Con_ClearNotify ();	} 	con_backscroll = 0;	con_current = con_totallines - 1;}  /*================Con_Init================*/void Con_Init (void){	con_text = Hunk_Alloc(CON_TEXTSIZE);	memset(con_text, ' ', CON_TEXTSIZE);	con_linewidth = -1;	Con_CheckResize (); 	Con_Printf ("Console initialized.\n"); 	Cvar_RegisterVariable (&con_notifytime); 	Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);	Cmd_AddCommand ("messagemode", Con_MessageMode_f);	Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);	Cmd_AddCommand ("clear", Con_Clear_f);	con_initialized = true;}  /*===============Con_Linefeed===============*/void Con_Linefeed (void){	con_x = 0;	con_current++;	memset(&con_text[(con_current%con_totallines)*con_linewidth], ' ', con_linewidth);} /* handles cursor positioning, line wrapping, etc. all console printing must go * through this in order to be logged to disk. if no console is visible, the * notify window will pop up. */static voidCon_Print(char *txt){	int		y;	int		c, l;	static int	cr;	int		mask; 	con_backscroll = 0; 	if (txt[0] == 1)	{		mask = 128;		// go to colored text		localsfx ("misc/talk.wav");		// play talk wav		txt++;	}	else if (txt[0] == 2)	{		mask = 128;		// go to colored text		txt++;	}	else		mask = 0;  	while ( (c = *txt) )	{		// count word length		for (l=0 ; l< con_linewidth ; l++)			if ( txt[l] <= ' ')				break; 		// word wrap		if (l != con_linewidth && (con_x + l > con_linewidth) )			con_x = 0; 		txt++; 		if (cr)		{			con_current--;			cr = false;		}  		if (!con_x)		{			Con_Linefeed ();			// mark time for transparent overlay			if (con_current >= 0)				con_times[con_current % NUM_CON_TIMES] = realtime;		} 		switch (c)		{		case '\n':			con_x = 0;			break; 		case '\r':			con_x = 0;			cr = 1;			break; 		default:	// display character and advance			y = con_current % con_totallines;			con_text[y*con_linewidth+con_x] = c | mask;			con_x++;			if (con_x >= con_linewidth)				con_x = 0;			break;		} 	}} /* Handles cursor positioning, line wrapping, etc */voidCon_Printf(char *fmt, ...){	va_list arg;	char msg[MAXPRINTMSG];	static bool	inupdate; 	va_start(arg, fmt);	vsnprintf(msg, sizeof msg, fmt, arg);	va_end(arg); 	if(!con_initialized)		return; 	if(cls.state == ca_dedicated)		return;		// no graphics mode 	// write it to the scrollable buffer	Con_Print(msg); 	// update the screen if the console is displayed	if(cls.signon != SIGNONS && !scr_disabled_for_loading){		/* protect against infinite loop if something in		 * SCR_UpdateScreen(...) calls Con_Printf() */		if(!inupdate){			inupdate = true;			SCR_UpdateScreen(false);			inupdate = false;		}	}} /*================Con_DPrintf A Con_Printf that only shows up if the "developer" cvar is set================*/void Con_DPrintf (char *fmt, ...){	va_list		argptr;	char		msg[MAXPRINTMSG];	int			n; 	if (!developer.value)		return;			// don't confuse non-developers with techie stuff... 	va_start (argptr,fmt);	n = vsprintf (msg,fmt,argptr);	va_end (argptr); 	Con_Printf ("%s", msg);	if(developer.value > 1 && write(2, msg, n) < 0)		setcvar("developer", "0");} /*============================================================================== DRAWING ==============================================================================*/  /*================Con_DrawInput The input line scrolls horizontally if typing goes beyond the right edge================*/void Con_DrawInput (void){	int		y;	int		i;	char	*text; 	if (key_dest != key_console && !con_forcedup)		return;		// don't draw anything 	text = key_lines[edit_line]; 	// add the cursor frame	text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1); 	// fill out remainder with spaces	for (i=key_linepos+1 ; i< con_linewidth ; i++)		text[i] = ' '; 	//	prestep if horizontally scrolling	if (key_linepos >= con_linewidth)		text += 1 + key_linepos - con_linewidth; 	// draw it	y = con_vislines-16;	for (i=0 ; i<con_linewidth ; i++)		Draw_Character ( (i+1)<<3, y, text[i]); 	// remove cursor	key_lines[edit_line][key_linepos] = 0;}  /*================Con_DrawNotify Draws the last few lines of output transparently over the game top================*/void Con_DrawNotify (void){	int		x, v;	char	*text;	int		i;	float	time;	extern char chat_buffer[]; 	v = 0;	for (i= con_current-NUM_CON_TIMES+1 ; i<=con_current ; i++)	{		if (i < 0)			continue;		time = con_times[i % NUM_CON_TIMES];		if (time == 0)			continue;		time = realtime - time;		if (time > con_notifytime.value)			continue;		text = con_text + (i % con_totallines)*con_linewidth; 		clearnotify = 0; 		for (x = 0 ; x < con_linewidth ; x++)			Draw_Character ( (x+1)<<3, v, text[x]); 		v += 8;	}  	if (key_dest == key_message)	{		clearnotify = 0; 		x = 0; 		Draw_String (8, v, "say:");		while(chat_buffer[x])		{			Draw_Character ( (x+5)<<3, v, chat_buffer[x]);			x++;		}		Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));		v += 8;	} 	if (v > con_notifylines)		con_notifylines = v;} /*================Con_DrawConsole Draws the console with the solid backgroundThe typing input line at the bottom should only be drawn if typing is allowed================*/void Con_DrawConsole (int lines, bool drawinput){	int				i, x, y;	int				rows;	char			*text;	int				j; 	if (lines <= 0)		return; 	// draw the background	Draw_ConsoleBackground (lines); 	// draw the text	con_vislines = lines; 	rows = (lines-16)>>3;		// rows of text to draw	y = lines - 16 - (rows<<3);	// may start slightly negative 	for (i= con_current - rows + 1 ; i<=con_current ; i++, y+=8 )	{		j = i - con_backscroll;		if (j<0)			j = 0;		text = con_text + (j % con_totallines)*con_linewidth; 		for (x=0 ; x<con_linewidth ; x++)			Draw_Character ( (x+1)<<3, y, text[x]);	} 	// draw the input prompt, user text, and cursor if desired	if (drawinput)		Con_DrawInput ();}

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