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#include <u.h>#include <libc.h>#include <stdio.h>#include "../dat.h"#include "../fns.h" typedef struct{	char	*name;	void	(*spawn)(edict_t *ent);} spawn_t;  void SP_item_health (edict_t *self);void SP_item_health_small (edict_t *self);void SP_item_health_large (edict_t *self);void SP_item_health_mega (edict_t *self); void SP_info_player_start (edict_t *ent);void SP_info_player_deathmatch (edict_t *ent);void SP_info_player_coop (edict_t *ent);void SP_info_player_intermission (edict_t *ent); void SP_func_plat (edict_t *ent);void SP_func_rotating (edict_t *ent);void SP_func_button (edict_t *ent);void SP_func_door (edict_t *ent);void SP_func_door_secret (edict_t *ent);void SP_func_door_rotating (edict_t *ent);void SP_func_water (edict_t *ent);void SP_func_train (edict_t *ent);void SP_func_conveyor (edict_t *self);void SP_func_wall (edict_t *self);void SP_func_object (edict_t *self);void SP_func_explosive (edict_t *self);void SP_func_timer (edict_t *self);void SP_func_areaportal (edict_t *ent);void SP_func_clock (edict_t *ent);void SP_func_killbox (edict_t *ent); void SP_trigger_always (edict_t *ent);void SP_trigger_once (edict_t *ent);void SP_trigger_multiple (edict_t *ent);void SP_trigger_relay (edict_t *ent);void SP_trigger_push (edict_t *ent);void SP_trigger_hurt (edict_t *ent);void SP_trigger_key (edict_t *ent);void SP_trigger_counter (edict_t *ent);void SP_trigger_elevator (edict_t *ent);void SP_trigger_gravity (edict_t *ent);void SP_trigger_monsterjump (edict_t *ent); void SP_target_temp_entity (edict_t *ent);void SP_target_speaker (edict_t *ent);void SP_target_explosion (edict_t *ent);void SP_target_changelevel (edict_t *ent);void SP_target_secret (edict_t *ent);void SP_target_goal (edict_t *ent);void SP_target_splash (edict_t *ent);void SP_target_spawner (edict_t *ent);void SP_target_blaster (edict_t *ent);void SP_target_crosslevel_trigger (edict_t *ent);void SP_target_crosslevel_target (edict_t *ent);void SP_target_laser (edict_t *self);void SP_target_help (edict_t *ent);void SP_target_actor (edict_t *ent);void SP_target_lightramp (edict_t *self);void SP_target_earthquake (edict_t *ent);void SP_target_character (edict_t *ent);void SP_target_string (edict_t *ent); void SP_worldspawn (edict_t *ent);void SP_viewthing (edict_t *ent); void SP_light (edict_t *self);void SP_light_mine1 (edict_t *ent);void SP_light_mine2 (edict_t *ent);void SP_info_null (edict_t *self);void SP_info_notnull (edict_t *self);void SP_path_corner (edict_t *self);void SP_point_combat (edict_t *self); void SP_misc_explobox (edict_t *self);void SP_misc_banner (edict_t *self);void SP_misc_satellite_dish (edict_t *self);void SP_misc_actor (edict_t *self);void SP_misc_gib_arm (edict_t *self);void SP_misc_gib_leg (edict_t *self);void SP_misc_gib_head (edict_t *self);void SP_misc_insane (edict_t *self);void SP_misc_deadsoldier (edict_t *self);void SP_misc_viper (edict_t *self);void SP_misc_viper_bomb (edict_t *self);void SP_misc_bigviper (edict_t *self);void SP_misc_strogg_ship (edict_t *self);void SP_misc_teleporter (edict_t *self);void SP_misc_teleporter_dest (edict_t *self);void SP_misc_blackhole (edict_t *self);void SP_misc_eastertank (edict_t *self);void SP_misc_easterchick (edict_t *self);void SP_misc_easterchick2 (edict_t *self); void SP_monster_berserk (edict_t *self);void SP_monster_gladiator (edict_t *self);void SP_monster_gunner (edict_t *self);void SP_monster_infantry (edict_t *self);void SP_monster_soldier_light (edict_t *self);void SP_monster_soldier (edict_t *self);void SP_monster_soldier_ss (edict_t *self);void SP_monster_tank (edict_t *self);void SP_monster_medic (edict_t *self);void SP_monster_flipper (edict_t *self);void SP_monster_chick (edict_t *self);void SP_monster_parasite (edict_t *self);void SP_monster_flyer (edict_t *self);void SP_monster_brain (edict_t *self);void SP_monster_floater (edict_t *self);void SP_monster_hover (edict_t *self);void SP_monster_mutant (edict_t *self);void SP_monster_supertank (edict_t *self);void SP_monster_boss2 (edict_t *self);void SP_monster_jorg (edict_t *self);void SP_monster_boss3_stand (edict_t *self); void SP_monster_commander_body (edict_t *self); void SP_turret_breach (edict_t *self);void SP_turret_base (edict_t *self);void SP_turret_driver (edict_t *self); //===========//ROGUEvoid SP_func_plat2 (edict_t *ent);void SP_func_door_secret2(edict_t *ent);void SP_func_force_wall(edict_t *ent);void SP_info_player_coop_lava (edict_t *self);void SP_info_teleport_destination (edict_t *self);void SP_trigger_teleport (edict_t *self);void SP_trigger_disguise (edict_t *self);void SP_monster_stalker (edict_t *self);void SP_monster_turret (edict_t *self);void SP_target_steam (edict_t *self);void SP_target_anger (edict_t *self);void SP_target_killplayers (edict_t *self);// PMM - still experimental!void SP_target_blacklight (edict_t *self);void SP_target_orb (edict_t *self);// pmm//void SP_target_spawn (edict_t *self);void SP_hint_path (edict_t *self);void SP_monster_carrier (edict_t *self);void SP_monster_widow (edict_t *self);void SP_monster_widow2 (edict_t *self);void SP_dm_tag_token (edict_t *self);void SP_dm_dball_goal (edict_t *self);void SP_dm_dball_ball (edict_t *self);void SP_dm_dball_team1_start (edict_t *self);void SP_dm_dball_team2_start (edict_t *self);void SP_dm_dball_ball_start (edict_t *self);void SP_dm_dball_speed_change (edict_t *self);void SP_monster_kamikaze (edict_t *self);//void SP_monster_chick2 (edict_t *self);void SP_turret_invisible_brain (edict_t *self);void SP_xatrix_item (edict_t *self);void SP_misc_nuke_core (edict_t *self);//ROGUE//=========== spawn_t	spawns[] = {	{"item_health", SP_item_health},	{"item_health_small", SP_item_health_small},	{"item_health_large", SP_item_health_large},	{"item_health_mega", SP_item_health_mega}, 	{"info_player_start", SP_info_player_start},	{"info_player_deathmatch", SP_info_player_deathmatch},	{"info_player_coop", SP_info_player_coop},	{"info_player_intermission", SP_info_player_intermission}, 	{"func_plat", SP_func_plat},	{"func_button", SP_func_button},	{"func_door", SP_func_door},	{"func_door_secret", SP_func_door_secret},	{"func_door_rotating", SP_func_door_rotating},	{"func_rotating", SP_func_rotating},	{"func_train", SP_func_train},	{"func_water", SP_func_water},	{"func_conveyor", SP_func_conveyor},	{"func_areaportal", SP_func_areaportal},	{"func_clock", SP_func_clock},	{"func_wall", SP_func_wall},	{"func_object", SP_func_object},	{"func_timer", SP_func_timer},	{"func_explosive", SP_func_explosive},	{"func_killbox", SP_func_killbox}, 	{"trigger_always", SP_trigger_always},	{"trigger_once", SP_trigger_once},	{"trigger_multiple", SP_trigger_multiple},	{"trigger_relay", SP_trigger_relay},	{"trigger_push", SP_trigger_push},	{"trigger_hurt", SP_trigger_hurt},	{"trigger_key", SP_trigger_key},	{"trigger_counter", SP_trigger_counter},	{"trigger_elevator", SP_trigger_elevator},	{"trigger_gravity", SP_trigger_gravity},	{"trigger_monsterjump", SP_trigger_monsterjump}, 	{"target_temp_entity", SP_target_temp_entity},	{"target_speaker", SP_target_speaker},	{"target_explosion", SP_target_explosion},	{"target_changelevel", SP_target_changelevel},	{"target_secret", SP_target_secret},	{"target_goal", SP_target_goal},	{"target_splash", SP_target_splash},	{"target_spawner", SP_target_spawner},	{"target_blaster", SP_target_blaster},	{"target_crosslevel_trigger", SP_target_crosslevel_trigger},	{"target_crosslevel_target", SP_target_crosslevel_target},	{"target_laser", SP_target_laser},	{"target_help", SP_target_help},	{"target_actor", SP_target_actor},	{"target_lightramp", SP_target_lightramp},	{"target_earthquake", SP_target_earthquake},	{"target_character", SP_target_character},	{"target_string", SP_target_string}, 	{"worldspawn", SP_worldspawn},	{"viewthing", SP_viewthing}, 	{"light", SP_light},	{"light_mine1", SP_light_mine1},	{"light_mine2", SP_light_mine2},	{"info_null", SP_info_null},	{"func_group", SP_info_null},	{"info_notnull", SP_info_notnull},	{"path_corner", SP_path_corner},	{"point_combat", SP_point_combat}, 	{"misc_explobox", SP_misc_explobox},	{"misc_banner", SP_misc_banner},	{"misc_satellite_dish", SP_misc_satellite_dish},	{"misc_actor", SP_misc_actor},	{"misc_gib_arm", SP_misc_gib_arm},	{"misc_gib_leg", SP_misc_gib_leg},	{"misc_gib_head", SP_misc_gib_head},	{"misc_insane", SP_misc_insane},	{"misc_deadsoldier", SP_misc_deadsoldier},	{"misc_viper", SP_misc_viper},	{"misc_viper_bomb", SP_misc_viper_bomb},	{"misc_bigviper", SP_misc_bigviper},	{"misc_strogg_ship", SP_misc_strogg_ship},	{"misc_teleporter", SP_misc_teleporter},	{"misc_teleporter_dest", SP_misc_teleporter_dest},	{"misc_blackhole", SP_misc_blackhole},	{"misc_eastertank", SP_misc_eastertank},	{"misc_easterchick", SP_misc_easterchick},	{"misc_easterchick2", SP_misc_easterchick2}, 	{"monster_berserk", SP_monster_berserk},	{"monster_gladiator", SP_monster_gladiator},	{"monster_gunner", SP_monster_gunner},	{"monster_infantry", SP_monster_infantry},	{"monster_soldier_light", SP_monster_soldier_light},	{"monster_soldier", SP_monster_soldier},	{"monster_soldier_ss", SP_monster_soldier_ss},	{"monster_tank", SP_monster_tank},	{"monster_tank_commander", SP_monster_tank},	{"monster_medic", SP_monster_medic},	{"monster_flipper", SP_monster_flipper},	{"monster_chick", SP_monster_chick},	{"monster_parasite", SP_monster_parasite},	{"monster_flyer", SP_monster_flyer},	{"monster_brain", SP_monster_brain},	{"monster_floater", SP_monster_floater},	{"monster_hover", SP_monster_hover},	{"monster_mutant", SP_monster_mutant},	{"monster_supertank", SP_monster_supertank},	{"monster_boss2", SP_monster_boss2},	{"monster_boss3_stand", SP_monster_boss3_stand},	{"monster_jorg", SP_monster_jorg}, 	{"monster_commander_body", SP_monster_commander_body}, 	{"turret_breach", SP_turret_breach},	{"turret_base", SP_turret_base},	{"turret_driver", SP_turret_driver}, //==============//ROGUE	{"func_plat2", SP_func_plat2},	{"func_door_secret2", SP_func_door_secret2},	{"func_force_wall", SP_func_force_wall},	{"trigger_teleport", SP_trigger_teleport},	{"trigger_disguise", SP_trigger_disguise},	{"info_teleport_destination", SP_info_teleport_destination},	{"info_player_coop_lava", SP_info_player_coop_lava},	{"monster_stalker", SP_monster_stalker},	{"monster_turret", SP_monster_turret},	{"target_steam", SP_target_steam},	{"target_anger", SP_target_anger},//	{"target_spawn", SP_target_spawn},	{"target_killplayers", SP_target_killplayers},	// PMM - experiment	{"target_blacklight", SP_target_blacklight},	{"target_orb", SP_target_orb},	// pmm	{"monster_daedalus", SP_monster_hover},	{"hint_path", SP_hint_path},	{"monster_carrier", SP_monster_carrier},	{"monster_widow", SP_monster_widow},	{"monster_widow2", SP_monster_widow2},	{"monster_medic_commander", SP_monster_medic},	{"dm_tag_token", SP_dm_tag_token},	{"dm_dball_goal", SP_dm_dball_goal},	{"dm_dball_ball", SP_dm_dball_ball},	{"dm_dball_team1_start", SP_dm_dball_team1_start},	{"dm_dball_team2_start", SP_dm_dball_team2_start},	{"dm_dball_ball_start", SP_dm_dball_ball_start},	{"dm_dball_speed_change", SP_dm_dball_speed_change},	{"monster_kamikaze", SP_monster_kamikaze},//	{"monster_chick2", SP_monster_chick2},	{"turret_invisible_brain", SP_turret_invisible_brain},	{"misc_nuke_core", SP_misc_nuke_core}, 	{"ammo_magslug", SP_xatrix_item},	{"ammo_trap", SP_xatrix_item},	{"item_quadfire", SP_xatrix_item},	{"weapon_boomer", SP_xatrix_item},	{"weapon_phalanx", SP_xatrix_item},//ROGUE//============== 	{NULL, NULL}}; /*===============ED_CallSpawn Finds the spawn function for the entity and calls it===============*/void ED_CallSpawn (edict_t *ent){	spawn_t	*s;	gitem_t	*item;	int		i; 	if (!ent->classname)	{		gi.dprintf ("ED_CallSpawn: NULL classname\n");		return;	} //PGM - do this before calling the spawn function so it can be overridden.#ifdef ROGUE_GRAVITY	ent->gravityVector[0] =  0.0;	ent->gravityVector[1] =  0.0;	ent->gravityVector[2] = -1.0;#endif//PGM 	// FIXME - PMM classnames hack	if (!strcmp(ent->classname, "weapon_nailgun"))		ent->classname = (FindItem("ETF Rifle"))->classname;	if (!strcmp(ent->classname, "ammo_nails"))		ent->classname = (FindItem("Flechettes"))->classname;	if (!strcmp(ent->classname, "weapon_heatbeam"))		ent->classname = (FindItem("Plasma Beam"))->classname;	// pmm 	// check item spawn functions	for (i=0,item=itemlist ; i<game.num_items ; i++,item++)	{		if (!item->classname)			continue;		if (!strcmp(item->classname, ent->classname))		{	// found it			SpawnItem (ent, item);			return;		}	} 	// check normal spawn functions	for (s=spawns ; s->name ; s++)	{		if (!strcmp(s->name, ent->classname))		{	// found it			s->spawn (ent);			return;		}	}	gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);} /*=============ED_NewString=============*/char *ED_NewString (char *string){	char	*newb, *new_p;	int		i,l;		l = strlen(string) + 1; 	newb = gi.TagMalloc (l, TAG_LEVEL); 	new_p = newb; 	for (i=0 ; i< l ; i++)	{		if (string[i] == '\\' && i < l-1)		{			i++;			if (string[i] == 'n')				*new_p++ = '\n';			else				*new_p++ = '\\';		}		else			*new_p++ = string[i];	}		return newb;}    /*===============ED_ParseField Takes a key/value pair and sets the binary valuesin an edict===============*/void ED_ParseField (char *key, char *value, edict_t *ent){	field_t	*f;	byte	*b;	float	v;	vec3_t	vec; 	for (f=fields ; f->name ; f++)	{		if (!(f->flags & FFL_NOSPAWN) && !cistrcmp(f->name, key))		{	// found it			if (f->flags & FFL_SPAWNTEMP)				b = (byte *)&st;			else				b = (byte *)ent; 			switch (f->type)			{			case F_LSTRING:				*(char **)(b+f->ofs) = ED_NewString (value);				break;			case F_VECTOR:				sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);				((float *)(b+f->ofs))[0] = vec[0];				((float *)(b+f->ofs))[1] = vec[1];				((float *)(b+f->ofs))[2] = vec[2];				break;			case F_INT:				*(int *)(b+f->ofs) = atoi(value);				break;			case F_FLOAT:				*(float *)(b+f->ofs) = atof(value);				break;			case F_ANGLEHACK:				v = atof(value);				((float *)(b+f->ofs))[0] = 0;				((float *)(b+f->ofs))[1] = v;				((float *)(b+f->ofs))[2] = 0;				break;			case F_IGNORE:				break;			}			return;		}	}	gi.dprintf ("%s is not a field\n", key);} /*====================ED_ParseEdict Parses an edict out of the given string, returning the new positioned should be a properly initialized empty edict.====================*/char *ED_ParseEdict (char *data, edict_t *ent){	qboolean	init;	char		keyname[256];

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