#include <u.h>#include <libc.h>#include <stdio.h>#include "../dat.h"#include "../fns.h"#include "m_hover.h" qboolean visible (edict_t *self, edict_t *other); static int sound_pain1;static int sound_pain2;static int sound_death1;static int sound_death2;static int sound_sight;static int sound_search1;static int sound_search2; // daedalus soundsstatic int daed_sound_pain1;static int daed_sound_pain2;static int daed_sound_death1;static int daed_sound_death2;static int daed_sound_sight;static int daed_sound_search1;static int daed_sound_search2; void hover_sight (edict_t *self, edict_t *){ // PMM - daedalus sounds if (self->mass < 225) gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); else gi.sound (self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0);} void hover_search (edict_t *self){ // PMM - daedalus sounds if (self->mass < 225) { if (qrandom() < 0.5) gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); else gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); } else { if (qrandom() < 0.5) gi.sound (self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0); else gi.sound (self, CHAN_VOICE, daed_sound_search2, 1, ATTN_NORM, 0); }} void hover_run (edict_t *self);void hover_stand (edict_t *self);void hover_dead (edict_t *self);void hover_attack (edict_t *self);void hover_reattack (edict_t *self);void hover_fire_blaster (edict_t *self);void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); mframe_t hover_frames_stand [] ={ ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL};mmove_t hover_move_stand = {FRAME_stand01, FRAME_stand30, hover_frames_stand, NULL};/*mframe_t hover_frames_stop1 [] ={ ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL};mmove_t hover_move_stop1 = {FRAME_stop101, FRAME_stop109, hover_frames_stop1, NULL}; mframe_t hover_frames_stop2 [] ={ ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL};mmove_t hover_move_stop2 = {FRAME_stop201, FRAME_stop208, hover_frames_stop2, NULL};*//*mframe_t hover_frames_takeoff [] ={ ai_move, 0, NULL, ai_move, -2, NULL, ai_move, 5, NULL, ai_move, -1, NULL, ai_move, 1, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, -1, NULL, ai_move, -1, NULL, ai_move, -1, NULL, ai_move, 0, NULL, ai_move, 2, NULL, ai_move, 2, NULL, ai_move, 1, NULL, ai_move, 1, NULL, ai_move, -6, NULL, ai_move, -9, NULL, ai_move, 1, NULL, ai_move, 0, NULL, ai_move, 2, NULL, ai_move, 2, NULL, ai_move, 1, NULL, ai_move, 1, NULL, ai_move, 1, NULL, ai_move, 2, NULL, ai_move, 0, NULL, ai_move, 2, NULL, ai_move, 3, NULL, ai_move, 2, NULL, ai_move, 0, NULL};mmove_t hover_move_takeoff = {FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, NULL};*/mframe_t hover_frames_pain3 [] ={ ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL};mmove_t hover_move_pain3 = {FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run}; mframe_t hover_frames_pain2 [] ={ ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL};mmove_t hover_move_pain2 = {FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run}; mframe_t hover_frames_pain1 [] ={ ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 2, NULL, ai_move, -8, NULL, ai_move, -4, NULL, ai_move, -6, NULL, ai_move, -4, NULL, ai_move, -3, NULL, ai_move, 1, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 3, NULL, ai_move, 1, NULL, ai_move, 0, NULL, ai_move, 2, NULL, ai_move, 3, NULL, ai_move, 2, NULL, ai_move, 7, NULL, ai_move, 1, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 2, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 5, NULL, ai_move, 3, NULL, ai_move, 4, NULL};mmove_t hover_move_pain1 = {FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run}; /*mframe_t hover_frames_land [] ={ ai_move, 0, NULL};mmove_t hover_move_land = {FRAME_land01, FRAME_land01, hover_frames_land, NULL};*//*mframe_t hover_frames_forward [] ={ ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL};mmove_t hover_move_forward = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, NULL};*/mframe_t hover_frames_walk [] ={ ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL};mmove_t hover_move_walk = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, NULL}; mframe_t hover_frames_run [] ={ ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL};mmove_t hover_move_run = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, NULL}; mframe_t hover_frames_death1 [] ={ ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, -10,NULL, ai_move, 3, NULL, ai_move, 5, NULL, ai_move, 4, NULL, ai_move, 7, NULL};mmove_t hover_move_death1 = {FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead};/*mframe_t hover_frames_backward [] ={ ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL};mmove_t hover_move_backward = {FRAME_backwd01, FRAME_backwd24, hover_frames_backward, NULL};*/mframe_t hover_frames_start_attack [] ={ ai_charge, 1, NULL, ai_charge, 1, NULL, ai_charge, 1, NULL};mmove_t hover_move_start_attack = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack}; mframe_t hover_frames_attack1 [] ={ ai_charge, -10, hover_fire_blaster, ai_charge, -10, hover_fire_blaster, ai_charge, 0, hover_reattack,};mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106, hover_frames_attack1, NULL}; mframe_t hover_frames_end_attack [] ={ ai_charge, 1, NULL, ai_charge, 1, NULL};mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run}; /* PMM - circle strafing code */ mframe_t hover_frames_start_attack2 [] ={ ai_charge, 15, NULL, ai_charge, 15, NULL, ai_charge, 15, NULL};mmove_t hover_move_start_attack2 = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack2, hover_attack}; mframe_t hover_frames_attack2 [] ={ ai_charge, 10, hover_fire_blaster, ai_charge, 10, hover_fire_blaster, ai_charge, 10, hover_reattack,};mmove_t hover_move_attack2 = {FRAME_attak104, FRAME_attak106, hover_frames_attack2, NULL}; mframe_t hover_frames_end_attack2 [] ={ ai_charge, 15, NULL, ai_charge, 15, NULL};mmove_t hover_move_end_attack2 = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack2, hover_run}; // end of circle strafe void hover_reattack (edict_t *self){ if (self->enemy->health > 0 ) if (visible (self, self->enemy) ) if (qrandom() <= 0.6) { if (self->monsterinfo.attack_state == AS_STRAIGHT) { self->monsterinfo.currentmove = &hover_move_attack1; return; } else if (self->monsterinfo.attack_state == AS_SLIDING) { self->monsterinfo.currentmove = &hover_move_attack2; return; } else gi.dprintf ("hover_reattack: unexpected state %d\n", self->monsterinfo.attack_state); } self->monsterinfo.currentmove = &hover_move_end_attack;} void hover_fire_blaster (edict_t *self){ vec3_t start; vec3_t forward, right; vec3_t end; vec3_t dir; int effect; if(!self->enemy || !self->enemy->inuse) //PGM return; //PGM if (self->s.frame == FRAME_attak104) effect = EF_HYPERBLASTER; else effect = 0; AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); VectorCopy (self->enemy->s.origin, end); end[2] += self->enemy->viewheight; VectorSubtract (end, start, dir); //PGM - daedalus fires blaster2Lines 1–500 of 786. 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#include <u.h> #include <libc.h> #include <stdio.h> #include "../dat.h" #include "../fns.h" #include "m_hover.h" qboolean visible (edict_t *self, edict_t *other); static int sound_pain1; static int sound_pain2; static int sound_death1; static int sound_death2; static int sound_sight; static int sound_search1; static int sound_search2; // daedalus sounds static int daed_sound_pain1; static int daed_sound_pain2; static int daed_sound_death1; static int daed_sound_death2; static int daed_sound_sight; static int daed_sound_search1; static int daed_sound_search2; void hover_sight (edict_t *self, edict_t *) { // PMM - daedalus sounds if (self->mass < 225) gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); else gi.sound (self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0); } void hover_search (edict_t *self) { // PMM - daedalus sounds if (self->mass < 225) { if (qrandom() < 0.5) gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); else gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); } else { if (qrandom() < 0.5) gi.sound (self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0); else gi.sound (self, CHAN_VOICE, daed_sound_search2, 1, ATTN_NORM, 0); } } void hover_run (edict_t *self); void hover_stand (edict_t *self); void hover_dead (edict_t *self); void hover_attack (edict_t *self); void hover_reattack (edict_t *self); void hover_fire_blaster (edict_t *self); void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); mframe_t hover_frames_stand [] = { ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL }; mmove_t hover_move_stand = {FRAME_stand01, FRAME_stand30, hover_frames_stand, NULL}; /* mframe_t hover_frames_stop1 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t hover_move_stop1 = {FRAME_stop101, FRAME_stop109, hover_frames_stop1, NULL}; mframe_t hover_frames_stop2 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t hover_move_stop2 = {FRAME_stop201, FRAME_stop208, hover_frames_stop2, NULL}; */ /* mframe_t hover_frames_takeoff [] = { ai_move, 0, NULL, ai_move, -2, NULL, ai_move, 5, NULL, ai_move, -1, NULL, ai_move, 1, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, -1, NULL, ai_move, -1, NULL, ai_move, -1, NULL, ai_move, 0, NULL, ai_move, 2, NULL, ai_move, 2, NULL, ai_move, 1, NULL, ai_move, 1, NULL, ai_move, -6, NULL, ai_move, -9, NULL, ai_move, 1, NULL, ai_move, 0, NULL, ai_move, 2, NULL, ai_move, 2, NULL, ai_move, 1, NULL, ai_move, 1, NULL, ai_move, 1, NULL, ai_move, 2, NULL, ai_move, 0, NULL, ai_move, 2, NULL, ai_move, 3, NULL, ai_move, 2, NULL, ai_move, 0, NULL }; mmove_t hover_move_takeoff = {FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, NULL}; */ mframe_t hover_frames_pain3 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t hover_move_pain3 = {FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run}; mframe_t hover_frames_pain2 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t hover_move_pain2 = {FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run}; mframe_t hover_frames_pain1 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 2, NULL, ai_move, -8, NULL, ai_move, -4, NULL, ai_move, -6, NULL, ai_move, -4, NULL, ai_move, -3, NULL, ai_move, 1, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 3, NULL, ai_move, 1, NULL, ai_move, 0, NULL, ai_move, 2, NULL, ai_move, 3, NULL, ai_move, 2, NULL, ai_move, 7, NULL, ai_move, 1, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 2, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 5, NULL, ai_move, 3, NULL, ai_move, 4, NULL }; mmove_t hover_move_pain1 = {FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run}; /* mframe_t hover_frames_land [] = { ai_move, 0, NULL }; mmove_t hover_move_land = {FRAME_land01, FRAME_land01, hover_frames_land, NULL}; */ /* mframe_t hover_frames_forward [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t hover_move_forward = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, NULL}; */ mframe_t hover_frames_walk [] = { ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL, ai_walk, 4, NULL }; mmove_t hover_move_walk = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, NULL}; mframe_t hover_frames_run [] = { ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL }; mmove_t hover_move_run = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, NULL}; mframe_t hover_frames_death1 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, -10,NULL, ai_move, 3, NULL, ai_move, 5, NULL, ai_move, 4, NULL, ai_move, 7, NULL }; mmove_t hover_move_death1 = {FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead}; /* mframe_t hover_frames_backward [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t hover_move_backward = {FRAME_backwd01, FRAME_backwd24, hover_frames_backward, NULL}; */ mframe_t hover_frames_start_attack [] = { ai_charge, 1, NULL, ai_charge, 1, NULL, ai_charge, 1, NULL }; mmove_t hover_move_start_attack = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack}; mframe_t hover_frames_attack1 [] = { ai_charge, -10, hover_fire_blaster, ai_charge, -10, hover_fire_blaster, ai_charge, 0, hover_reattack, }; mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106, hover_frames_attack1, NULL}; mframe_t hover_frames_end_attack [] = { ai_charge, 1, NULL, ai_charge, 1, NULL }; mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run}; /* PMM - circle strafing code */ mframe_t hover_frames_start_attack2 [] = { ai_charge, 15, NULL, ai_charge, 15, NULL, ai_charge, 15, NULL }; mmove_t hover_move_start_attack2 = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack2, hover_attack}; mframe_t hover_frames_attack2 [] = { ai_charge, 10, hover_fire_blaster, ai_charge, 10, hover_fire_blaster, ai_charge, 10, hover_reattack, }; mmove_t hover_move_attack2 = {FRAME_attak104, FRAME_attak106, hover_frames_attack2, NULL}; mframe_t hover_frames_end_attack2 [] = { ai_charge, 15, NULL, ai_charge, 15, NULL }; mmove_t hover_move_end_attack2 = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack2, hover_run}; // end of circle strafe void hover_reattack (edict_t *self) { if (self->enemy->health > 0 ) if (visible (self, self->enemy) ) if (qrandom() <= 0.6) { if (self->monsterinfo.attack_state == AS_STRAIGHT) { self->monsterinfo.currentmove = &hover_move_attack1; return; } else if (self->monsterinfo.attack_state == AS_SLIDING) { self->monsterinfo.currentmove = &hover_move_attack2; return; } else gi.dprintf ("hover_reattack: unexpected state %d\n", self->monsterinfo.attack_state); } self->monsterinfo.currentmove = &hover_move_end_attack; } void hover_fire_blaster (edict_t *self) { vec3_t start; vec3_t forward, right; vec3_t end; vec3_t dir; int effect; if(!self->enemy || !self->enemy->inuse) //PGM return; //PGM if (self->s.frame == FRAME_attak104) effect = EF_HYPERBLASTER; else effect = 0; AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); VectorCopy (self->enemy->s.origin, end); end[2] += self->enemy->viewheight; VectorSubtract (end, start, dir); //PGM - daedalus fires blaster2