//// RayPickScriptingInterface.h// interface/src/raypick//// Created by Sam Gondelman 8/15/2017// Copyright 2017 High Fidelity, Inc.// Copyright 2023 Overte e.V.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// SPDX-License-Identifier: Apache-2.0//#ifndef hifi_RayPickScriptingInterface_h#define hifi_RayPickScriptingInterface_h#include <QtCore/QObject>#include "RegisteredMetaTypes.h"#include <DependencyManager.h>#include "PickScriptingInterface.h"class ScriptValue;/*@jsdoc * The <code>RayPick</code> API is a subset of the {@link Picks} API, as used for ray picks. * * @namespace RayPick * * @deprecated This API is deprecated and will be removed. Use the {@link Picks} API instead. * * @hifi-interface * @hifi-client-entity * @hifi-avatar * * @property {FilterFlags} PICK_ENTITIES - Include domain and avatar entities when intersecting. * <em>Read-only.</em> * @property {FilterFlags} PICK_OVERLAYS - Include local entities when intersecting. <em>Read-only.</em> * @property {FilterFlags} PICK_AVATARS - Include avatars when intersecting. <em>Read-only.</em> * @property {FilterFlags} PICK_HUD - Include the HUD surface when intersecting in HMD mode. <em>Read-only.</em> * @property {FilterFlags} PICK_PRECISE - Pick against exact meshes. <em>Read-only.</em> * @property {FilterFlags} PICK_INCLUDE_INVISIBLE - Include invisible objects when intersecting. <em>Read-only.</em> * @property {FilterFlags} PICK_INCLUDE_NONCOLLIDABLE - Include non-collidable objects when intersecting. <em>Read-only.</em> * @property {FilterFlags} PICK_ALL_INTERSECTIONS - Return all intersections instead of just the closest. <em>Read-only.</em> * @property {IntersectionType} INTERSECTED_NONE - Intersected nothing with the given filter flags. <em>Read-only.</em> * @property {IntersectionType} INTERSECTED_ENTITY - Intersected an entity. <em>Read-only.</em> * @property {IntersectionType} INTERSECTED_LOCAL_ENTITY - Intersected a local entity. <em>Read-only.</em> * @property {IntersectionType} INTERSECTED_OVERLAY - Intersected an entity (3D Overlays no longer exist). <em>Read-only.</em> * @property {IntersectionType} INTERSECTED_AVATAR - Intersected an avatar. <em>Read-only.</em> * @property {IntersectionType} INTERSECTED_HUD - Intersected the HUD surface. <em>Read-only.</em> */class RayPickScriptingInterface : public QObject, public Dependency { Q_OBJECT Q_PROPERTY(unsigned int PICK_ENTITIES READ getPickEntities CONSTANT) Q_PROPERTY(unsigned int PICK_OVERLAYS READ getPickOverlays CONSTANT) Q_PROPERTY(unsigned int PICK_AVATARS READ getPickAvatars CONSTANT) Q_PROPERTY(unsigned int PICK_HUD READ getPickHud CONSTANT) Q_PROPERTY(unsigned int PICK_COARSE READ getPickCoarse CONSTANT) Q_PROPERTY(unsigned int PICK_INCLUDE_INVISIBLE READ getPickIncludeInvisible CONSTANT) Q_PROPERTY(unsigned int PICK_INCLUDE_NONCOLLIDABLE READ getPickIncludeNoncollidable CONSTANT) Q_PROPERTY(unsigned int PICK_ALL_INTERSECTIONS READ getPickAllIntersections CONSTANT) Q_PROPERTY(unsigned int INTERSECTED_NONE READ getIntersectedNone CONSTANT) Q_PROPERTY(unsigned int INTERSECTED_ENTITY READ getIntersectedEntity CONSTANT) Q_PROPERTY(unsigned int INTERSECTED_LOCAL_ENTITY READ getIntersectedLocalEntity CONSTANT) Q_PROPERTY(unsigned int INTERSECTED_OVERLAY READ getIntersectedOverlay CONSTANT) Q_PROPERTY(unsigned int INTERSECTED_AVATAR READ getIntersectedAvatar CONSTANT) Q_PROPERTY(unsigned int INTERSECTED_HUD READ getIntersectedHud CONSTANT) SINGLETON_DEPENDENCYpublic: /*@jsdoc * Creates a new ray pick. * <p><strong>Warning:</strong> Picks created using this method currently always intersect at least visible and collidable * things but this may not always be the case.</p> * @function RayPick.createRayPick * @param {Picks.RayPickProperties} properties - Properties of the pick. * @returns {number} The ID of the pick created. <code>0</code> if invalid. */ Q_INVOKABLE unsigned int createRayPick(const QVariant& properties); /*@jsdoc * Enables a ray pick. * @function RayPick.enableRayPick * @param {number} id - The ID of the ray pick. */ Q_INVOKABLE void enableRayPick(unsigned int uid); /*@jsdoc * Disables a ray pick. * @function RayPick.disableRayPick * @param {number} id - The ID of the ray pick. */ Q_INVOKABLE void disableRayPick(unsigned int uid); /*@jsdoc * Removes (deletes) a ray pick. * @function RayPick.removeRayPick * @param {number} id - The ID of the ray pick. */ Q_INVOKABLE void removeRayPick(unsigned int uid); /*@jsdoc * Gets the most recent pick result from a ray pick. A ray pick continues to be updated ready to return a result, as long * as it is enabled. * @function RayPick.getPrevRayPickResult * @param {number} id - The ID of the ray pick. * @returns {RayPickResult} */ Q_INVOKABLE QVariantMap getPrevRayPickResult(unsigned int uid); /*@jsdoc * Sets whether or not a ray pick should use precision picking, i.e., whether it should pick against precise meshes or * coarse meshes. * @function RayPick.setPrecisionPicking * @param {number} id - The ID of the ray pick. * @param {boolean} precisionPicking - <code>true</code> to use precision picking, <code>false</code> to use coarse picking. */ Q_INVOKABLE void setPrecisionPicking(unsigned int uid, bool precisionPicking); /*@jsdoc * Sets a list of entity and avatar IDs that a ray pick should ignore during intersection. * @function RayPick.setIgnoreItems * @param {number} id - The ID of the ray pick. * @param {Uuid[]} ignoreItems - The list of IDs to ignore. */ Q_INVOKABLE void setIgnoreItems(unsigned int uid, const ScriptValue& ignoreEntities); /*@jsdoc * Sets a list of entity and avatar IDs that a ray pick should include during intersection, instead of intersecting with * everything. * @function RayPick.setIncludeItems * @param {number} id - The ID of the ray pick. * @param {Uuid[]} includeItems - The list of IDs to include. */ Q_INVOKABLE void setIncludeItems(unsigned int uid, const ScriptValue& includeEntities); /*@jsdoc * Checks if a pick is associated with the left hand: a ray or parabola pick with <code>joint</code> property set to * <code>"_CONTROLLER_LEFTHAND"</code> or <code>"_CAMERA_RELATIVE_CONTROLLER_LEFTHAND"</code>, or a stylus pick with * <code>hand</code> property set to <code>0</code>. * @function RayPick.isLeftHand * @param {number} id - The ID of the ray pick. * @returns {boolean} <code>true</code> if the pick is associated with the left hand, <code>false</code> if it isn't. */ Q_INVOKABLE bool isLeftHand(unsigned int uid); /*@jsdoc * Checks if a pick is associated with the right hand: a ray or parabola pick with <code>joint</code> property set to * <code>"_CONTROLLER_RIGHTHAND"</code> or <code>"_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND"</code>, or a stylus pick with * <code>hand</code> property set to <code>1</code>. * @function RayPick.isRightHand * @param {number} id - The ID of the ray pick. * @returns {boolean} <code>true</code> if the pick is associated with the right hand, <code>false</code> if it isn't. */ Q_INVOKABLE bool isRightHand(unsigned int uid); /*@jsdoc * Checks if a pick is associated with the system mouse: a ray or parabola pick with <code>joint</code> property set to * <code>"Mouse"</code>. * @function RayPick.isMouse * @param {number} id - The ID of the ray pick. * @returns {boolean} <code>true</code> if the pick is associated with the system mouse, <code>false</code> if it isn't. */ Q_INVOKABLE bool isMouse(unsigned int uid);public slots: /*@jsdoc * @function RayPick.PICK_ENTITIES * @deprecated This function is deprecated and will be removed. Use the <code>Raypick.PICK_ENTITIES</code> property instead. * @returns {number} */ static unsigned int getPickEntities() { return PickScriptingInterface::getPickEntities(); } /*@jsdoc * @function RayPick.PICK_OVERLAYS * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_OVERLAYS</code> property instead. * @returns {number} */ static unsigned int getPickOverlays() { return PickScriptingInterface::getPickOverlays(); } /*@jsdoc * @function RayPick.PICK_AVATARS * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_AVATARS</code> property instead. * @returns {number} */ static unsigned int getPickAvatars() { return PickScriptingInterface::getPickAvatars(); } /*@jsdoc * @function RayPick.PICK_HUD * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_HUD</code> property instead. * @returns {number} */ static unsigned int getPickHud() { return PickScriptingInterface::getPickHud(); } /*@jsdoc * @function RayPick.PICK_COARSE * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_COARSE</code> property instead. * @returns {number} */ static unsigned int getPickCoarse() { return PickScriptingInterface::getPickCoarse(); } /*@jsdoc * @function RayPick.PICK_INCLUDE_INVISIBLE * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_INCLUDE_INVISIBLE</code> * property instead. * @returns {number} */ static unsigned int getPickIncludeInvisible() { return PickScriptingInterface::getPickIncludeInvisible(); } /*@jsdoc * @function RayPick.PICK_INCLUDE_NONCOLLIDABLE * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_INCLUDE_NONCOLLIDABLE</code> * property instead. * @returns {number} */ static unsigned int getPickIncludeNoncollidable() { return PickScriptingInterface::getPickIncludeNoncollidable(); } /*@jsdoc * @function RayPick.PICK_ALL_INTERSECTIONS * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_ALL_INTERSECTIONS</code> * property instead. * @returns {number} */ static unsigned int getPickAllIntersections() { return PickScriptingInterface::getPickAllIntersections(); } /*@jsdoc * @function RayPick.INTERSECTED_NONE * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.INTERSECTED_NONE</code> property * instead. * @returns {number} */ static unsigned int getIntersectedNone() { return PickScriptingInterface::getIntersectedNone(); } /*@jsdoc * @function RayPick.INTERSECTED_ENTITY * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.INTERSECTED_ENTITY</code> property * instead. * @returns {number} */ static unsigned int getIntersectedEntity() { return PickScriptingInterface::getIntersectedEntity(); } /*@jsdoc * @function RayPick.INTERSECTED_OVERLAY * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.INTERSECTED_LOCAL_ENTITY</code> * property instead. * @returns {number} */ static unsigned int getIntersectedLocalEntity() { return PickScriptingInterface::getIntersectedLocalEntity(); } /*@jsdoc * @function RayPick.INTERSECTED_OVERLAY * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.INTERSECTED_OVERLAY</code> property * instead. * @returns {number} */ static unsigned int getIntersectedOverlay() { return PickScriptingInterface::getIntersectedOverlay(); } /*@jsdoc * @function RayPick.INTERSECTED_AVATAR * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.INTERSECTED_AVATAR</code> property * instead. * @returns {number} */ static unsigned int getIntersectedAvatar() { return PickScriptingInterface::getIntersectedAvatar(); } /*@jsdoc * @function RayPick.INTERSECTED_HUD * @deprecated This function is deprecated and will be removed. Use the <code>RayPick.INTERSECTED_HUD</code> property * instead. * @returns {number} */ static unsigned int getIntersectedHud() { return PickScriptingInterface::getIntersectedHud(); }};#endif // hifi_RayPickScriptingInterface_h
//
// RayPickScriptingInterface.h
// interface/src/raypick
//
// Created by Sam Gondelman 8/15/2017
// Copyright 2017 High Fidelity, Inc.
// Copyright 2023 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// SPDX-License-Identifier: Apache-2.0
//
#ifndef hifi_RayPickScriptingInterface_h
#define hifi_RayPickScriptingInterface_h
#include <QtCore/QObject>
#include "RegisteredMetaTypes.h"
#include <DependencyManager.h>
#include "PickScriptingInterface.h"
class ScriptValue;
/*@jsdoc
* The <code>RayPick</code> API is a subset of the {@link Picks} API, as used for ray picks.
*
* @namespace RayPick
*
* @deprecated This API is deprecated and will be removed. Use the {@link Picks} API instead.
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar
*
* @property {FilterFlags} PICK_ENTITIES - Include domain and avatar entities when intersecting.
* <em>Read-only.</em>
* @property {FilterFlags} PICK_OVERLAYS - Include local entities when intersecting. <em>Read-only.</em>
* @property {FilterFlags} PICK_AVATARS - Include avatars when intersecting. <em>Read-only.</em>
* @property {FilterFlags} PICK_HUD - Include the HUD surface when intersecting in HMD mode. <em>Read-only.</em>
* @property {FilterFlags} PICK_PRECISE - Pick against exact meshes. <em>Read-only.</em>
* @property {FilterFlags} PICK_INCLUDE_INVISIBLE - Include invisible objects when intersecting. <em>Read-only.</em>
* @property {FilterFlags} PICK_INCLUDE_NONCOLLIDABLE - Include non-collidable objects when intersecting. <em>Read-only.</em>
* @property {FilterFlags} PICK_ALL_INTERSECTIONS - Return all intersections instead of just the closest. <em>Read-only.</em>
* @property {IntersectionType} INTERSECTED_NONE - Intersected nothing with the given filter flags. <em>Read-only.</em>
* @property {IntersectionType} INTERSECTED_ENTITY - Intersected an entity. <em>Read-only.</em>
* @property {IntersectionType} INTERSECTED_LOCAL_ENTITY - Intersected a local entity. <em>Read-only.</em>
* @property {IntersectionType} INTERSECTED_OVERLAY - Intersected an entity (3D Overlays no longer exist). <em>Read-only.</em>
* @property {IntersectionType} INTERSECTED_AVATAR - Intersected an avatar. <em>Read-only.</em>
* @property {IntersectionType} INTERSECTED_HUD - Intersected the HUD surface. <em>Read-only.</em>
*/
class RayPickScriptingInterface : public QObject, public Dependency {
Q_OBJECT
Q_PROPERTY(unsigned int PICK_ENTITIES READ getPickEntities CONSTANT)
Q_PROPERTY(unsigned int PICK_OVERLAYS READ getPickOverlays CONSTANT)
Q_PROPERTY(unsigned int PICK_AVATARS READ getPickAvatars CONSTANT)
Q_PROPERTY(unsigned int PICK_HUD READ getPickHud CONSTANT)
Q_PROPERTY(unsigned int PICK_COARSE READ getPickCoarse CONSTANT)
Q_PROPERTY(unsigned int PICK_INCLUDE_INVISIBLE READ getPickIncludeInvisible CONSTANT)
Q_PROPERTY(unsigned int PICK_INCLUDE_NONCOLLIDABLE READ getPickIncludeNoncollidable CONSTANT)
Q_PROPERTY(unsigned int PICK_ALL_INTERSECTIONS READ getPickAllIntersections CONSTANT)
Q_PROPERTY(unsigned int INTERSECTED_NONE READ getIntersectedNone CONSTANT)
Q_PROPERTY(unsigned int INTERSECTED_ENTITY READ getIntersectedEntity CONSTANT)
Q_PROPERTY(unsigned int INTERSECTED_LOCAL_ENTITY READ getIntersectedLocalEntity CONSTANT)
Q_PROPERTY(unsigned int INTERSECTED_OVERLAY READ getIntersectedOverlay CONSTANT)
Q_PROPERTY(unsigned int INTERSECTED_AVATAR READ getIntersectedAvatar CONSTANT)
Q_PROPERTY(unsigned int INTERSECTED_HUD READ getIntersectedHud CONSTANT)
SINGLETON_DEPENDENCY
public:
/*@jsdoc
* Creates a new ray pick.
* <p><strong>Warning:</strong> Picks created using this method currently always intersect at least visible and collidable
* things but this may not always be the case.</p>
* @function RayPick.createRayPick
* @param {Picks.RayPickProperties} properties - Properties of the pick.
* @returns {number} The ID of the pick created. <code>0</code> if invalid.
*/
Q_INVOKABLE unsigned int createRayPick(const QVariant& properties);
/*@jsdoc
* Enables a ray pick.
* @function RayPick.enableRayPick
* @param {number} id - The ID of the ray pick.
*/
Q_INVOKABLE void enableRayPick(unsigned int uid);
/*@jsdoc
* Disables a ray pick.
* @function RayPick.disableRayPick
* @param {number} id - The ID of the ray pick.
*/
Q_INVOKABLE void disableRayPick(unsigned int uid);
/*@jsdoc
* Removes (deletes) a ray pick.
* @function RayPick.removeRayPick
* @param {number} id - The ID of the ray pick.
*/
Q_INVOKABLE void removeRayPick(unsigned int uid);
/*@jsdoc
* Gets the most recent pick result from a ray pick. A ray pick continues to be updated ready to return a result, as long
* as it is enabled.
* @function RayPick.getPrevRayPickResult
* @param {number} id - The ID of the ray pick.
* @returns {RayPickResult}
*/
Q_INVOKABLE QVariantMap getPrevRayPickResult(unsigned int uid);
/*@jsdoc
* Sets whether or not a ray pick should use precision picking, i.e., whether it should pick against precise meshes or
* coarse meshes.
* @function RayPick.setPrecisionPicking
* @param {number} id - The ID of the ray pick.
* @param {boolean} precisionPicking - <code>true</code> to use precision picking, <code>false</code> to use coarse picking.
*/
Q_INVOKABLE void setPrecisionPicking(unsigned int uid, bool precisionPicking);
/*@jsdoc
* Sets a list of entity and avatar IDs that a ray pick should ignore during intersection.
* @function RayPick.setIgnoreItems
* @param {number} id - The ID of the ray pick.
* @param {Uuid[]} ignoreItems - The list of IDs to ignore.
*/
Q_INVOKABLE void setIgnoreItems(unsigned int uid, const ScriptValue& ignoreEntities);
/*@jsdoc
* Sets a list of entity and avatar IDs that a ray pick should include during intersection, instead of intersecting with
* everything.
* @function RayPick.setIncludeItems
* @param {number} id - The ID of the ray pick.
* @param {Uuid[]} includeItems - The list of IDs to include.
*/
Q_INVOKABLE void setIncludeItems(unsigned int uid, const ScriptValue& includeEntities);
/*@jsdoc
* Checks if a pick is associated with the left hand: a ray or parabola pick with <code>joint</code> property set to
* <code>"_CONTROLLER_LEFTHAND"</code> or <code>"_CAMERA_RELATIVE_CONTROLLER_LEFTHAND"</code>, or a stylus pick with
* <code>hand</code> property set to <code>0</code>.
* @function RayPick.isLeftHand
* @param {number} id - The ID of the ray pick.
* @returns {boolean} <code>true</code> if the pick is associated with the left hand, <code>false</code> if it isn't.
*/
Q_INVOKABLE bool isLeftHand(unsigned int uid);
/*@jsdoc
* Checks if a pick is associated with the right hand: a ray or parabola pick with <code>joint</code> property set to
* <code>"_CONTROLLER_RIGHTHAND"</code> or <code>"_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND"</code>, or a stylus pick with
* <code>hand</code> property set to <code>1</code>.
* @function RayPick.isRightHand
* @param {number} id - The ID of the ray pick.
* @returns {boolean} <code>true</code> if the pick is associated with the right hand, <code>false</code> if it isn't.
*/
Q_INVOKABLE bool isRightHand(unsigned int uid);
/*@jsdoc
* Checks if a pick is associated with the system mouse: a ray or parabola pick with <code>joint</code> property set to
* <code>"Mouse"</code>.
* @function RayPick.isMouse
* @param {number} id - The ID of the ray pick.
* @returns {boolean} <code>true</code> if the pick is associated with the system mouse, <code>false</code> if it isn't.
*/
Q_INVOKABLE bool isMouse(unsigned int uid);
public slots:
/*@jsdoc
* @function RayPick.PICK_ENTITIES
* @deprecated This function is deprecated and will be removed. Use the <code>Raypick.PICK_ENTITIES</code> property instead.
* @returns {number}
*/
static unsigned int getPickEntities() { return PickScriptingInterface::getPickEntities(); }
/*@jsdoc
* @function RayPick.PICK_OVERLAYS
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_OVERLAYS</code> property instead.
* @returns {number}
*/
static unsigned int getPickOverlays() { return PickScriptingInterface::getPickOverlays(); }
/*@jsdoc
* @function RayPick.PICK_AVATARS
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_AVATARS</code> property instead.
* @returns {number}
*/
static unsigned int getPickAvatars() { return PickScriptingInterface::getPickAvatars(); }
/*@jsdoc
* @function RayPick.PICK_HUD
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_HUD</code> property instead.
* @returns {number}
*/
static unsigned int getPickHud() { return PickScriptingInterface::getPickHud(); }
/*@jsdoc
* @function RayPick.PICK_COARSE
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_COARSE</code> property instead.
* @returns {number}
*/
static unsigned int getPickCoarse() { return PickScriptingInterface::getPickCoarse(); }
/*@jsdoc
* @function RayPick.PICK_INCLUDE_INVISIBLE
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_INCLUDE_INVISIBLE</code>
* property instead.
* @returns {number}
*/
static unsigned int getPickIncludeInvisible() { return PickScriptingInterface::getPickIncludeInvisible(); }
/*@jsdoc
* @function RayPick.PICK_INCLUDE_NONCOLLIDABLE
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_INCLUDE_NONCOLLIDABLE</code>
* property instead.
* @returns {number}
*/
static unsigned int getPickIncludeNoncollidable() { return PickScriptingInterface::getPickIncludeNoncollidable(); }
/*@jsdoc
* @function RayPick.PICK_ALL_INTERSECTIONS
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.PICK_ALL_INTERSECTIONS</code>
* property instead.
* @returns {number}
*/
static unsigned int getPickAllIntersections() { return PickScriptingInterface::getPickAllIntersections(); }
/*@jsdoc
* @function RayPick.INTERSECTED_NONE
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.INTERSECTED_NONE</code> property
* instead.
* @returns {number}
*/
static unsigned int getIntersectedNone() { return PickScriptingInterface::getIntersectedNone(); }
/*@jsdoc
* @function RayPick.INTERSECTED_ENTITY
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.INTERSECTED_ENTITY</code> property
* instead.
* @returns {number}
*/
static unsigned int getIntersectedEntity() { return PickScriptingInterface::getIntersectedEntity(); }
/*@jsdoc
* @function RayPick.INTERSECTED_OVERLAY
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.INTERSECTED_LOCAL_ENTITY</code>
* property instead.
* @returns {number}
*/
static unsigned int getIntersectedLocalEntity() { return PickScriptingInterface::getIntersectedLocalEntity(); }
/*@jsdoc
* @function RayPick.INTERSECTED_OVERLAY
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.INTERSECTED_OVERLAY</code> property
* instead.
* @returns {number}
*/
static unsigned int getIntersectedOverlay() { return PickScriptingInterface::getIntersectedOverlay(); }
/*@jsdoc
* @function RayPick.INTERSECTED_AVATAR
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.INTERSECTED_AVATAR</code> property
* instead.
* @returns {number}
*/
static unsigned int getIntersectedAvatar() { return PickScriptingInterface::getIntersectedAvatar(); }
/*@jsdoc
* @function RayPick.INTERSECTED_HUD
* @deprecated This function is deprecated and will be removed. Use the <code>RayPick.INTERSECTED_HUD</code> property
* instead.
* @returns {number}
*/
static unsigned int getIntersectedHud() { return PickScriptingInterface::getIntersectedHud(); }
};
#endif // hifi_RayPickScriptingInterface_h