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////  GameWorkloadRender.h////  Created by Sam Gateau on 2/20/2018.//  Copyright 2018 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#ifndef hifi_SelectedWorkloadRenderer_h#define hifi_SelectedWorkloadRenderer_h #include "GameWorkload.h" #include "GameWorkloadRenderer.h" class SelectedWorkloadRenderer {public:    using Config = GameSpaceToRenderConfig;    using Outputs = render::Transaction;    using JobModel = workload::Job::ModelO<SelectedWorkloadRenderer, Outputs, Config>;     SelectedWorkloadRenderer() {}     void configure(const Config& config) {}    void run(const workload::WorkloadContextPointer& renderContext, Outputs& outputs); protected:    render::ItemID _spaceRenderItemID{ render::Item::INVALID_ITEM_ID };}; #endif