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////  CharaterRayResult.cpp//  libraries/physics/src////  Created by Andrew Meadows 2016.09.05//  Copyright 2016 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "CharacterRayResult.h" #include <assert.h> #include "CharacterGhostObject.h" CharacterRayResult::CharacterRayResult (const CharacterGhostObject* character) :    btCollisionWorld::ClosestRayResultCallback(btVector3(0.0f, 0.0f, 0.0f), btVector3(0.0f, 0.0f, 0.0f)),    _character(character){    assert(_character);    _character->getCollisionGroupAndMask(m_collisionFilterGroup, m_collisionFilterMask);} btScalar CharacterRayResult::addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace) {    if (rayResult.m_collisionObject == _character) {        return 1.0f;    }    return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace);}