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////  ObjectAction.h//  libraries/physics/src////  Created by Seth Alves 2015-6-2//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html////  http://bulletphysics.org/Bullet/BulletFull/classbtActionInterface.html #ifndef hifi_ObjectAction_h#define hifi_ObjectAction_h #include <QUuid>#include <btBulletDynamicsCommon.h>#include "ObjectDynamic.h" class ObjectAction : public btActionInterface, public ObjectDynamic {public:    ObjectAction(EntityDynamicType type, const QUuid& id, EntityItemPointer ownerEntity);    virtual ~ObjectAction() {}     virtual bool isAction() const override { return true; }     // this is called from updateAction and should be overridden by subclasses    virtual void updateActionWorker(float deltaTimeStep) = 0;     // these are from btActionInterface    virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) override;    virtual void debugDraw(btIDebugDraw* debugDrawer) override;}; #endif // hifi_ObjectAction_h