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////  ObjectActionOffset.h//  libraries/physics/src////  Created by Seth Alves 2015-6-17//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_ObjectActionOffset_h#define hifi_ObjectActionOffset_h #include <QUuid> #include <EntityItem.h>#include "ObjectAction.h" class ObjectActionOffset : public ObjectAction {public:    ObjectActionOffset(const QUuid& id, EntityItemPointer ownerEntity);    virtual ~ObjectActionOffset();     virtual bool updateArguments(QVariantMap arguments) override;    virtual QVariantMap getArguments() override;     virtual void updateActionWorker(float deltaTimeStep) override;     virtual QByteArray serialize() const override;    virtual void deserialize(QByteArray serializedArguments) override;  private:    static const uint16_t offsetVersion;    glm::vec3 _pointToOffsetFrom;    float _linearDistance;    float _linearTimeScale;    bool _positionalTargetSet;}; #endif // hifi_ObjectActionOffset_h