//// CharaterRayResult.h// libraries/physics/src//// Created by Andrew Meadows 2016.09.05// Copyright 2016 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#ifndef hifi_CharacterRayResult_h#define hifi_CharacterRayResult_h#include <btBulletDynamicsCommon.h>#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>class CharacterGhostObject;class CharacterRayResult : public btCollisionWorld::ClosestRayResultCallback {public: CharacterRayResult (const CharacterGhostObject* character); virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace) override;protected: const CharacterGhostObject* _character; // Note: Public data members inherited from ClosestRayResultCallback // // btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction // btVector3 m_rayToWorld; // btVector3 m_hitNormalWorld; // btVector3 m_hitPointWorld; // // Note: Public data members inherited from RayResultCallback // // btScalar m_closestHitFraction; // const btCollisionObject* m_collisionObject; // short int m_collisionFilterGroup; // short int m_collisionFilterMask;};#endif // hifi_CharacterRayResult_h
//
// CharaterRayResult.h
// libraries/physics/src
//
// Created by Andrew Meadows 2016.09.05
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_CharacterRayResult_h
#define hifi_CharacterRayResult_h
#include <btBulletDynamicsCommon.h>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
class CharacterGhostObject;
class CharacterRayResult : public btCollisionWorld::ClosestRayResultCallback {
public:
CharacterRayResult (const CharacterGhostObject* character);
virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace) override;
protected:
const CharacterGhostObject* _character;
// Note: Public data members inherited from ClosestRayResultCallback
//
// btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
// btVector3 m_rayToWorld;
// btVector3 m_hitNormalWorld;
// btVector3 m_hitPointWorld;
//
// Note: Public data members inherited from RayResultCallback
//
// btScalar m_closestHitFraction;
// const btCollisionObject* m_collisionObject;
// short int m_collisionFilterGroup;
// short int m_collisionFilterMask;
};
#endif // hifi_CharacterRayResult_h