Bradley Austin DavisNew android toolchainb93e91b9 years agoHistory
44 lines · 1.3 KB · C
RawDownload
////  CharaterRayResult.h//  libraries/physics/src////  Created by Andrew Meadows 2016.09.05//  Copyright 2016 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_CharacterRayResult_h#define hifi_CharacterRayResult_h #include <btBulletDynamicsCommon.h>#include <BulletCollision/CollisionDispatch/btCollisionWorld.h> class CharacterGhostObject; class CharacterRayResult : public btCollisionWorld::ClosestRayResultCallback {public:    CharacterRayResult (const CharacterGhostObject* character);     virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace) override; protected:    const CharacterGhostObject* _character;     // Note: Public data members inherited from ClosestRayResultCallback    //    //   btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction    //   btVector3 m_rayToWorld;    //   btVector3 m_hitNormalWorld;    //   btVector3 m_hitPointWorld;    //    // Note: Public data members inherited from RayResultCallback    //    //   btScalar m_closestHitFraction;    //   const btCollisionObject* m_collisionObject;    //   short int m_collisionFilterGroup;    //   short int m_collisionFilterMask;}; #endif // hifi_CharacterRayResult_h