/* SPDX-License-Identifier: GPL-2.0-only * * Generic bitmap / 8 bpp image bitstreamer for packed pixel framebuffers * * Rewritten by: * Copyright (C) 2025 Zsolt Kajtar (soci@c64.rulez.org) * * Based on previous work of: * Copyright (C) June 1999 James Simmons * Anton Vorontsov <avorontsov@ru.mvista.com> * Pavel Pisa <pisa@cmp.felk.cvut.cz> * Antonino A. Daplas <adaplas@gmail.com> * and others * * NOTES: * * Handles native and foreign byte order on both endians, standard and * reverse pixel order in a byte (<8 BPP), word length of 32/64 bits, * bits per pixel from 1 to the word length. Handles line lengths at byte * granularity while maintaining aligned accesses. * * Optimized routines for word aligned 1, 2, 4 pixel per word for high * bpp modes and 4 pixel at a time operation for low bpp. * * The color image is expected to be one byte per pixel, and values should * not exceed the bitdepth or the pseudo palette (if used). */#include "fb_draw.h" /* bitmap image iterator, one pixel at a time */struct fb_bitmap_iter { const u8 *data; unsigned long colors[2]; int width, i;}; static bool fb_bitmap_image(void *iterator, unsigned long *pixels, int *bits){ struct fb_bitmap_iter *iter = iterator; if (iter->i < iter->width) { int bit = ~iter->i & (BITS_PER_BYTE-1); int byte = iter->i++ / BITS_PER_BYTE; *pixels = iter->colors[(iter->data[byte] >> bit) & 1]; return true; } iter->data += BITS_TO_BYTES(iter->width); iter->i = 0; return false;} /* color image iterator, one pixel at a time */struct fb_color_iter { const u8 *data; const u32 *palette; struct fb_reverse reverse; int shift; int width, i;}; static bool fb_color_image(void *iterator, unsigned long *pixels, int *bits){ struct fb_color_iter *iter = iterator; if (iter->i < iter->width) { unsigned long color = iter->data[iter->i++]; if (iter->palette) color = iter->palette[color]; *pixels = color << iter->shift; if (iter->reverse.pixel) *pixels = fb_reverse_bits_long(*pixels); return true; } iter->data += iter->width; iter->i = 0; return false;} /* bitmap image iterator, 4 pixels at a time */struct fb_bitmap4x_iter { const u8 *data; u32 fgxcolor, bgcolor; int width, i; const u32 *expand; int bpp; bool top;}; static bool fb_bitmap4x_image(void *iterator, unsigned long *pixels, int *bits){ struct fb_bitmap4x_iter *iter = iterator; u8 data; if (iter->i >= BITS_PER_BYTE/2) { iter->i -= BITS_PER_BYTE/2; iter->top = !iter->top; if (iter->top) data = *iter->data++ >> BITS_PER_BYTE/2; else data = iter->data[-1] & ((1 << BITS_PER_BYTE/2)-1); } else if (iter->i != 0) { *bits = iter->bpp * iter->i; if (iter->top) data = iter->data[-1] & ((1 << BITS_PER_BYTE/2)-1); else data = *iter->data++ >> BITS_PER_BYTE/2;#ifndef __LITTLE_ENDIAN data >>= BITS_PER_BYTE/2 - iter->i;#endif iter->i = 0; } else { *bits = iter->bpp * BITS_PER_BYTE/2; iter->i = iter->width; iter->top = false; return false; } *pixels = (iter->fgxcolor & iter->expand[data]) ^ iter->bgcolor;#ifndef __LITTLE_ENDIAN *pixels <<= BITS_PER_LONG - *bits;#endif return true;} /* draw a line a group of pixels at a time */static __always_inline void fb_bitblit(bool (*get)(void *iter, unsigned long *pixels, int *bits), void *iter, int bits, struct fb_address *dst, struct fb_reverse reverse){ unsigned long pixels, val, mask, old; int offset = 0; int shift = dst->bits; if (shift) { old = fb_read_offset(0, dst); val = fb_reverse_long(old, reverse); val &= ~fb_right(~0UL, shift); } else { old = 0; val = 0; } while (get(iter, &pixels, &bits)) { val |= fb_right(pixels, shift); shift += bits; if (shift < BITS_PER_LONG) continue; val = fb_reverse_long(val, reverse); fb_write_offset(val, offset++, dst); shift &= BITS_PER_LONG - 1; val = !shift ? 0 : fb_left(pixels, bits - shift); } if (shift) { mask = ~fb_pixel_mask(shift, reverse); val = fb_reverse_long(val, reverse); if (offset || !dst->bits) old = fb_read_offset(offset, dst); fb_write_offset(fb_comp(val, old, mask), offset, dst); }} /* draw a color image a pixel at a time */static inline void fb_color_imageblit(const struct fb_image *image, struct fb_address *dst, unsigned int bits_per_line, const u32 *palette, int bpp, struct fb_reverse reverse){ struct fb_color_iter iter; u32 height; iter.data = (const u8 *)image->data; iter.palette = palette; iter.reverse = reverse;#ifdef __LITTLE_ENDIAN if (reverse.pixel) iter.shift = BITS_PER_BYTE - bpp; else iter.shift = 0;#else if (reverse.pixel) iter.shift = BITS_PER_LONG - BITS_PER_BYTE; else iter.shift = BITS_PER_LONG - bpp;#endif iter.width = image->width; iter.i = 0; height = image->height; while (height--) { fb_bitblit(fb_color_image, &iter, bpp, dst, reverse); fb_address_forward(dst, bits_per_line); }} #ifdef __LITTLE_ENDIAN#define FB_GEN(a, b) (((a)/8+(((a)&4)<<((b)-2)) \ +(((a)&2)<<((b)*2-1))+(((a)&1u)<<((b)*3)))*((1<<(b))-1))#define FB_GEN1(a) ((a)/8+((a)&4)/2+((a)&2)*2+((a)&1)*8)#else#define FB_GEN(a, b) (((((a)/8)<<((b)*3))+(((a)&4)<<((b)*2-2)) \ +(((a)&2)<<(b-1))+((a)&1u))*((1<<(b))-1))#define FB_GEN1(a) (a)#endif #define FB_GENx(a) { FB_GEN(0, (a)), FB_GEN(1, (a)), FB_GEN(2, (a)), FB_GEN(3, (a)), \ FB_GEN(4, (a)), FB_GEN(5, (a)), FB_GEN(6, (a)), FB_GEN(7, (a)), \ FB_GEN(8, (a)), FB_GEN(9, (a)), FB_GEN(10, (a)), FB_GEN(11, (a)), \ FB_GEN(12, (a)), FB_GEN(13, (a)), FB_GEN(14, (a)), FB_GEN(15, (a)) } /* draw a 2 color image four pixels at a time (for 1-8 bpp only) */static inline void fb_bitmap4x_imageblit(const struct fb_image *image, struct fb_address *dst, unsigned long fgcolor, unsigned long bgcolor, int bpp, unsigned int bits_per_line, struct fb_reverse reverse){ static const u32 mul[BITS_PER_BYTE] = { 0xf, 0x55, 0x249, 0x1111, 0x8421, 0x41041, 0x204081, 0x01010101 }; static const u32 expand[BITS_PER_BYTE][1 << 4] = { { FB_GEN1(0), FB_GEN1(1), FB_GEN1(2), FB_GEN1(3), FB_GEN1(4), FB_GEN1(5), FB_GEN1(6), FB_GEN1(7), FB_GEN1(8), FB_GEN1(9), FB_GEN1(10), FB_GEN1(11), FB_GEN1(12), FB_GEN1(13), FB_GEN1(14), FB_GEN1(15) }, FB_GENx(2), FB_GENx(3), FB_GENx(4), FB_GENx(5), FB_GENx(6), FB_GENx(7), FB_GENx(8), }; struct fb_bitmap4x_iter iter; u32 height; iter.data = (const u8 *)image->data; if (reverse.pixel) { fgcolor = fb_reverse_bits_long(fgcolor << (BITS_PER_BYTE - bpp)); bgcolor = fb_reverse_bits_long(bgcolor << (BITS_PER_BYTE - bpp)); } iter.fgxcolor = (fgcolor ^ bgcolor) * mul[bpp-1]; iter.bgcolor = bgcolor * mul[bpp-1]; iter.width = image->width; iter.i = image->width; iter.expand = expand[bpp-1]; iter.bpp = bpp; iter.top = false; height = image->height; while (height--) { fb_bitblit(fb_bitmap4x_image, &iter, bpp * BITS_PER_BYTE/2, dst, reverse); fb_address_forward(dst, bits_per_line); }} /* draw a bitmap image 1 pixel at a time (for >8 bpp) */static inline void fb_bitmap1x_imageblit(const struct fb_image *image, struct fb_address *dst, unsigned long fgcolor, unsigned long bgcolor, int bpp, unsigned int bits_per_line, struct fb_reverse reverse){ struct fb_bitmap_iter iter; u32 height; iter.colors[0] = bgcolor; iter.colors[1] = fgcolor;#ifndef __LITTLE_ENDIAN iter.colors[0] <<= BITS_PER_LONG - bpp; iter.colors[1] <<= BITS_PER_LONG - bpp;#endif iter.data = (const u8 *)image->data; iter.width = image->width; iter.i = 0; height = image->height; while (height--) { fb_bitblit(fb_bitmap_image, &iter, bpp, dst, reverse); fb_address_forward(dst, bits_per_line); }} /* one pixel per word, 64/32 bpp blitting */static inline void fb_bitmap_1ppw(const struct fb_image *image, struct fb_address *dst, unsigned long fgcolor, unsigned long bgcolor, int words_per_line, struct fb_reverse reverse){ unsigned long tab[2]; const u8 *src = (u8 *)image->data; int width = image->width; int offset; u32 height; if (reverse.byte) { tab[0] = swab_long(bgcolor); tab[1] = swab_long(fgcolor); } else { tab[0] = bgcolor; tab[1] = fgcolor; } height = image->height; while (height--) { for (offset = 0; offset + 8 <= width; offset += 8) { unsigned int srcbyte = *src++; fb_write_offset(tab[(srcbyte >> 7) & 1], offset + 0, dst); fb_write_offset(tab[(srcbyte >> 6) & 1], offset + 1, dst); fb_write_offset(tab[(srcbyte >> 5) & 1], offset + 2, dst); fb_write_offset(tab[(srcbyte >> 4) & 1], offset + 3, dst); fb_write_offset(tab[(srcbyte >> 3) & 1], offset + 4, dst); fb_write_offset(tab[(srcbyte >> 2) & 1], offset + 5, dst); fb_write_offset(tab[(srcbyte >> 1) & 1], offset + 6, dst); fb_write_offset(tab[(srcbyte >> 0) & 1], offset + 7, dst); } if (offset < width) { unsigned int srcbyte = *src++; while (offset < width) { fb_write_offset(tab[(srcbyte >> 7) & 1], offset, dst); srcbyte <<= 1; offset++; } } fb_address_move_long(dst, words_per_line); }} static inline unsigned long fb_pack(unsigned long left, unsigned long right, int bits){#ifdef __LITTLE_ENDIAN return left | right << bits;#else return right | left << bits;#endif} /* aligned 32/16 bpp blitting */static inline void fb_bitmap_2ppw(const struct fb_image *image, struct fb_address *dst, unsigned long fgcolor, unsigned long bgcolor, int words_per_line, struct fb_reverse reverse){ unsigned long tab[4]; const u8 *src = (u8 *)image->data; int width = image->width / 2; int offset; u32 height; tab[0] = fb_pack(bgcolor, bgcolor, BITS_PER_LONG/2); tab[1] = fb_pack(bgcolor, fgcolor, BITS_PER_LONG/2); tab[2] = fb_pack(fgcolor, bgcolor, BITS_PER_LONG/2); tab[3] = fb_pack(fgcolor, fgcolor, BITS_PER_LONG/2); if (reverse.byte) { tab[0] = swab_long(tab[0]); tab[1] = swab_long(tab[1]); tab[2] = swab_long(tab[2]); tab[3] = swab_long(tab[3]); } height = image->height; while (height--) { for (offset = 0; offset + 4 <= width; offset += 4) { unsigned int srcbyte = *src++; fb_write_offset(tab[(srcbyte >> 6) & 3], offset + 0, dst); fb_write_offset(tab[(srcbyte >> 4) & 3], offset + 1, dst); fb_write_offset(tab[(srcbyte >> 2) & 3], offset + 2, dst); fb_write_offset(tab[(srcbyte >> 0) & 3], offset + 3, dst); } if (offset < width) { unsigned int srcbyte = *src++; while (offset < width) { fb_write_offset(tab[(srcbyte >> 6) & 3], offset, dst); srcbyte <<= 2; offset++; } } fb_address_move_long(dst, words_per_line); }} #define FB_PATP(a, b) (((a)<<((b)*BITS_PER_LONG/4))*((1UL<<BITS_PER_LONG/4)-1UL))#define FB_PAT4(a) (FB_PATP((a)&1, 0)|FB_PATP(((a)&2)/2, 1)| \ FB_PATP(((a)&4)/4, 2)|FB_PATP(((a)&8)/8, 3)) /* aligned 16/8 bpp blitting */static inline void fb_bitmap_4ppw(const struct fb_image *image, struct fb_address *dst, unsigned long fgcolor, unsigned long bgcolor, int words_per_line, struct fb_reverse reverse){ static const unsigned long tab16_be[] = { 0, FB_PAT4(1UL), FB_PAT4(2UL), FB_PAT4(3UL), FB_PAT4(4UL), FB_PAT4(5UL), FB_PAT4(6UL), FB_PAT4(7UL), FB_PAT4(8UL), FB_PAT4(9UL), FB_PAT4(10UL), FB_PAT4(11UL), FB_PAT4(12UL), FB_PAT4(13UL), FB_PAT4(14UL), ~0UL }; static const unsigned long tab16_le[] = { 0, FB_PAT4(8UL), FB_PAT4(4UL), FB_PAT4(12UL), FB_PAT4(2UL), FB_PAT4(10UL), FB_PAT4(6UL), FB_PAT4(14UL), FB_PAT4(1UL), FB_PAT4(9UL), FB_PAT4(5UL), FB_PAT4(13UL), FB_PAT4(3UL), FB_PAT4(11UL), FB_PAT4(7UL), ~0UL }; const unsigned long *tab; const u8 *src = (u8 *)image->data; int width = image->width / 4; int offset; u32 height; fgcolor = fgcolor | fgcolor << BITS_PER_LONG/4; bgcolor = bgcolor | bgcolor << BITS_PER_LONG/4; fgcolor = fgcolor | fgcolor << BITS_PER_LONG/2; bgcolor = bgcolor | bgcolor << BITS_PER_LONG/2; fgcolor ^= bgcolor; if (BITS_PER_LONG/4 > BITS_PER_BYTE && reverse.byte) { fgcolor = swab_long(fgcolor); bgcolor = swab_long(bgcolor); } #ifdef __LITTLE_ENDIAN tab = reverse.byte ? tab16_be : tab16_le;#else tab = reverse.byte ? tab16_le : tab16_be;#endif height = image->height; while (height--) { for (offset = 0; offset + 2 <= width; offset += 2, src++) { fb_write_offset((fgcolor & tab[*src >> 4]) ^ bgcolor, offset + 0, dst); fb_write_offset((fgcolor & tab[*src & 0xf]) ^ bgcolor, offset + 1, dst); } if (offset < width) fb_write_offset((fgcolor & tab[*src++ >> 4]) ^ bgcolor, offset, dst); fb_address_move_long(dst, words_per_line); }} static inline void fb_bitmap_imageblit(const struct fb_image *image, struct fb_address *dst, unsigned int bits_per_line, const u32 *palette, int bpp, struct fb_reverse reverse){ unsigned long fgcolor, bgcolor; if (palette) { fgcolor = palette[image->fg_color]; bgcolor = palette[image->bg_color]; } else { fgcolor = image->fg_color; bgcolor = image->bg_color; } if (!dst->bits && !(bits_per_line & (BITS_PER_LONG-1))) { if (bpp == BITS_PER_LONG && BITS_PER_LONG == 32) { fb_bitmap_1ppw(image, dst, fgcolor, bgcolor, bits_per_line / BITS_PER_LONG, reverse); return; } if (bpp == BITS_PER_LONG/2 && !(image->width & 1)) { fb_bitmap_2ppw(image, dst, fgcolor, bgcolor, bits_per_line / BITS_PER_LONG, reverse); return; } if (bpp == BITS_PER_LONG/4 && !(image->width & 3)) { fb_bitmap_4ppw(image, dst, fgcolor, bgcolor, bits_per_line / BITS_PER_LONG, reverse); return; } } if (bpp > 0 && bpp <= BITS_PER_BYTE) fb_bitmap4x_imageblit(image, dst, fgcolor, bgcolor, bpp, bits_per_line, reverse); else if (bpp > BITS_PER_BYTE && bpp <= BITS_PER_LONG) fb_bitmap1x_imageblit(image, dst, fgcolor, bgcolor, bpp, bits_per_line, reverse);} static inline void fb_imageblit(struct fb_info *p, const struct fb_image *image){ int bpp = p->var.bits_per_pixel; unsigned int bits_per_line = BYTES_TO_BITS(p->fix.line_length); struct fb_address dst = fb_address_init(p); struct fb_reverse reverse = fb_reverse_init(p); const u32 *palette = fb_palette(p); fb_address_forward(&dst, image->dy * bits_per_line + image->dx * bpp); if (image->depth == 1) fb_bitmap_imageblit(image, &dst, bits_per_line, palette, bpp, reverse); else fb_color_imageblit(image, &dst, bits_per_line, palette, bpp, reverse);}
/* SPDX-License-Identifier: GPL-2.0-only
*
* Generic bitmap / 8 bpp image bitstreamer for packed pixel framebuffers
*
* Rewritten by:
* Copyright (C) 2025 Zsolt Kajtar (soci@c64.rulez.org)
*
* Based on previous work of:
* Copyright (C) June 1999 James Simmons
* Anton Vorontsov <avorontsov@ru.mvista.com>
* Pavel Pisa <pisa@cmp.felk.cvut.cz>
* Antonino A. Daplas <adaplas@gmail.com>
* and others
*
* NOTES:
*
* Handles native and foreign byte order on both endians, standard and
* reverse pixel order in a byte (<8 BPP), word length of 32/64 bits,
* bits per pixel from 1 to the word length. Handles line lengths at byte
* granularity while maintaining aligned accesses.
*
* Optimized routines for word aligned 1, 2, 4 pixel per word for high
* bpp modes and 4 pixel at a time operation for low bpp.
*
* The color image is expected to be one byte per pixel, and values should
* not exceed the bitdepth or the pseudo palette (if used).
*/
#include "fb_draw.h"
/* bitmap image iterator, one pixel at a time */
struct fb_bitmap_iter {
const u8 *data;
unsigned long colors[2];
int width, i;
};
static bool fb_bitmap_image(void *iterator, unsigned long *pixels, int *bits)
{
struct fb_bitmap_iter *iter = iterator;
if (iter->i < iter->width) {
int bit = ~iter->i & (BITS_PER_BYTE-1);
int byte = iter->i++ / BITS_PER_BYTE;
*pixels = iter->colors[(iter->data[byte] >> bit) & 1];
return true;
}
iter->data += BITS_TO_BYTES(iter->width);
iter->i = 0;
return false;
}
/* color image iterator, one pixel at a time */
struct fb_color_iter {
const u8 *data;
const u32 *palette;
struct fb_reverse reverse;
int shift;
int width, i;
};
static bool fb_color_image(void *iterator, unsigned long *pixels, int *bits)
{
struct fb_color_iter *iter = iterator;
if (iter->i < iter->width) {
unsigned long color = iter->data[iter->i++];
if (iter->palette)
color = iter->palette[color];
*pixels = color << iter->shift;
if (iter->reverse.pixel)
*pixels = fb_reverse_bits_long(*pixels);
return true;
}
iter->data += iter->width;
iter->i = 0;
return false;
}
/* bitmap image iterator, 4 pixels at a time */
struct fb_bitmap4x_iter {
const u8 *data;
u32 fgxcolor, bgcolor;
int width, i;
const u32 *expand;
int bpp;
bool top;
};
static bool fb_bitmap4x_image(void *iterator, unsigned long *pixels, int *bits)
{
struct fb_bitmap4x_iter *iter = iterator;
u8 data;
if (iter->i >= BITS_PER_BYTE/2) {
iter->i -= BITS_PER_BYTE/2;
iter->top = !iter->top;
if (iter->top)
data = *iter->data++ >> BITS_PER_BYTE/2;
else
data = iter->data[-1] & ((1 << BITS_PER_BYTE/2)-1);
} else if (iter->i != 0) {
*bits = iter->bpp * iter->i;
if (iter->top)
data = iter->data[-1] & ((1 << BITS_PER_BYTE/2)-1);
else
data = *iter->data++ >> BITS_PER_BYTE/2;
#ifndef __LITTLE_ENDIAN
data >>= BITS_PER_BYTE/2 - iter->i;
#endif
iter->i = 0;
} else {
*bits = iter->bpp * BITS_PER_BYTE/2;
iter->i = iter->width;
iter->top = false;
return false;
}
*pixels = (iter->fgxcolor & iter->expand[data]) ^ iter->bgcolor;
#ifndef __LITTLE_ENDIAN
*pixels <<= BITS_PER_LONG - *bits;
#endif
return true;
}
/* draw a line a group of pixels at a time */
static __always_inline void fb_bitblit(bool (*get)(void *iter, unsigned long *pixels,
int *bits),
void *iter, int bits, struct fb_address *dst,
struct fb_reverse reverse)
{
unsigned long pixels, val, mask, old;
int offset = 0;
int shift = dst->bits;
if (shift) {
old = fb_read_offset(0, dst);
val = fb_reverse_long(old, reverse);
val &= ~fb_right(~0UL, shift);
} else {
old = 0;
val = 0;
}
while (get(iter, &pixels, &bits)) {
val |= fb_right(pixels, shift);
shift += bits;
if (shift < BITS_PER_LONG)
continue;
val = fb_reverse_long(val, reverse);
fb_write_offset(val, offset++, dst);
shift &= BITS_PER_LONG - 1;
val = !shift ? 0 : fb_left(pixels, bits - shift);
}
if (shift) {
mask = ~fb_pixel_mask(shift, reverse);
val = fb_reverse_long(val, reverse);
if (offset || !dst->bits)
old = fb_read_offset(offset, dst);
fb_write_offset(fb_comp(val, old, mask), offset, dst);
}
}
/* draw a color image a pixel at a time */
static inline void fb_color_imageblit(const struct fb_image *image, struct fb_address *dst,
unsigned int bits_per_line, const u32 *palette, int bpp,
struct fb_reverse reverse)
{
struct fb_color_iter iter;
u32 height;
iter.data = (const u8 *)image->data;
iter.palette = palette;
iter.reverse = reverse;
#ifdef __LITTLE_ENDIAN
if (reverse.pixel)
iter.shift = BITS_PER_BYTE - bpp;
else
iter.shift = 0;
#else
if (reverse.pixel)
iter.shift = BITS_PER_LONG - BITS_PER_BYTE;
else
iter.shift = BITS_PER_LONG - bpp;
#endif
iter.width = image->width;
iter.i = 0;
height = image->height;
while (height--) {
fb_bitblit(fb_color_image, &iter, bpp, dst, reverse);
fb_address_forward(dst, bits_per_line);
}
}
#ifdef __LITTLE_ENDIAN
#define FB_GEN(a, b) (((a)/8+(((a)&4)<<((b)-2)) \
+(((a)&2)<<((b)*2-1))+(((a)&1u)<<((b)*3)))*((1<<(b))-1))
#define FB_GEN1(a) ((a)/8+((a)&4)/2+((a)&2)*2+((a)&1)*8)
#else
#define FB_GEN(a, b) (((((a)/8)<<((b)*3))+(((a)&4)<<((b)*2-2)) \
+(((a)&2)<<(b-1))+((a)&1u))*((1<<(b))-1))
#define FB_GEN1(a) (a)
#endif
#define FB_GENx(a) { FB_GEN(0, (a)), FB_GEN(1, (a)), FB_GEN(2, (a)), FB_GEN(3, (a)), \
FB_GEN(4, (a)), FB_GEN(5, (a)), FB_GEN(6, (a)), FB_GEN(7, (a)), \
FB_GEN(8, (a)), FB_GEN(9, (a)), FB_GEN(10, (a)), FB_GEN(11, (a)), \
FB_GEN(12, (a)), FB_GEN(13, (a)), FB_GEN(14, (a)), FB_GEN(15, (a)) }
/* draw a 2 color image four pixels at a time (for 1-8 bpp only) */
static inline void fb_bitmap4x_imageblit(const struct fb_image *image, struct fb_address *dst,
unsigned long fgcolor, unsigned long bgcolor, int bpp,
unsigned int bits_per_line, struct fb_reverse reverse)
{
static const u32 mul[BITS_PER_BYTE] = {
0xf, 0x55, 0x249, 0x1111, 0x8421, 0x41041, 0x204081, 0x01010101
};
static const u32 expand[BITS_PER_BYTE][1 << 4] = {
{
FB_GEN1(0), FB_GEN1(1), FB_GEN1(2), FB_GEN1(3),
FB_GEN1(4), FB_GEN1(5), FB_GEN1(6), FB_GEN1(7),
FB_GEN1(8), FB_GEN1(9), FB_GEN1(10), FB_GEN1(11),
FB_GEN1(12), FB_GEN1(13), FB_GEN1(14), FB_GEN1(15)
},
FB_GENx(2), FB_GENx(3), FB_GENx(4),
FB_GENx(5), FB_GENx(6), FB_GENx(7), FB_GENx(8),
};
struct fb_bitmap4x_iter iter;
u32 height;
iter.data = (const u8 *)image->data;
if (reverse.pixel) {
fgcolor = fb_reverse_bits_long(fgcolor << (BITS_PER_BYTE - bpp));
bgcolor = fb_reverse_bits_long(bgcolor << (BITS_PER_BYTE - bpp));
}
iter.fgxcolor = (fgcolor ^ bgcolor) * mul[bpp-1];
iter.bgcolor = bgcolor * mul[bpp-1];
iter.width = image->width;
iter.i = image->width;
iter.expand = expand[bpp-1];
iter.bpp = bpp;
iter.top = false;
height = image->height;
while (height--) {
fb_bitblit(fb_bitmap4x_image, &iter, bpp * BITS_PER_BYTE/2, dst, reverse);
fb_address_forward(dst, bits_per_line);
}
}
/* draw a bitmap image 1 pixel at a time (for >8 bpp) */
static inline void fb_bitmap1x_imageblit(const struct fb_image *image, struct fb_address *dst,
unsigned long fgcolor, unsigned long bgcolor, int bpp,
unsigned int bits_per_line, struct fb_reverse reverse)
{
struct fb_bitmap_iter iter;
u32 height;
iter.colors[0] = bgcolor;
iter.colors[1] = fgcolor;
#ifndef __LITTLE_ENDIAN
iter.colors[0] <<= BITS_PER_LONG - bpp;
iter.colors[1] <<= BITS_PER_LONG - bpp;
#endif
iter.data = (const u8 *)image->data;
iter.width = image->width;
iter.i = 0;
height = image->height;
while (height--) {
fb_bitblit(fb_bitmap_image, &iter, bpp, dst, reverse);
fb_address_forward(dst, bits_per_line);
}
}
/* one pixel per word, 64/32 bpp blitting */
static inline void fb_bitmap_1ppw(const struct fb_image *image, struct fb_address *dst,
unsigned long fgcolor, unsigned long bgcolor,
int words_per_line, struct fb_reverse reverse)
{
unsigned long tab[2];
const u8 *src = (u8 *)image->data;
int width = image->width;
int offset;
u32 height;
if (reverse.byte) {
tab[0] = swab_long(bgcolor);
tab[1] = swab_long(fgcolor);
} else {
tab[0] = bgcolor;
tab[1] = fgcolor;
}
height = image->height;
while (height--) {
for (offset = 0; offset + 8 <= width; offset += 8) {
unsigned int srcbyte = *src++;
fb_write_offset(tab[(srcbyte >> 7) & 1], offset + 0, dst);
fb_write_offset(tab[(srcbyte >> 6) & 1], offset + 1, dst);
fb_write_offset(tab[(srcbyte >> 5) & 1], offset + 2, dst);
fb_write_offset(tab[(srcbyte >> 4) & 1], offset + 3, dst);
fb_write_offset(tab[(srcbyte >> 3) & 1], offset + 4, dst);
fb_write_offset(tab[(srcbyte >> 2) & 1], offset + 5, dst);
fb_write_offset(tab[(srcbyte >> 1) & 1], offset + 6, dst);
fb_write_offset(tab[(srcbyte >> 0) & 1], offset + 7, dst);
}
if (offset < width) {
unsigned int srcbyte = *src++;
while (offset < width) {
fb_write_offset(tab[(srcbyte >> 7) & 1], offset, dst);
srcbyte <<= 1;
offset++;
}
}
fb_address_move_long(dst, words_per_line);
}
}
static inline unsigned long fb_pack(unsigned long left, unsigned long right, int bits)
{
#ifdef __LITTLE_ENDIAN
return left | right << bits;
#else
return right | left << bits;
#endif
}
/* aligned 32/16 bpp blitting */
static inline void fb_bitmap_2ppw(const struct fb_image *image, struct fb_address *dst,
unsigned long fgcolor, unsigned long bgcolor,
int words_per_line, struct fb_reverse reverse)
{
unsigned long tab[4];
const u8 *src = (u8 *)image->data;
int width = image->width / 2;
int offset;
u32 height;
tab[0] = fb_pack(bgcolor, bgcolor, BITS_PER_LONG/2);
tab[1] = fb_pack(bgcolor, fgcolor, BITS_PER_LONG/2);
tab[2] = fb_pack(fgcolor, bgcolor, BITS_PER_LONG/2);
tab[3] = fb_pack(fgcolor, fgcolor, BITS_PER_LONG/2);
if (reverse.byte) {
tab[0] = swab_long(tab[0]);
tab[1] = swab_long(tab[1]);
tab[2] = swab_long(tab[2]);
tab[3] = swab_long(tab[3]);
}
height = image->height;
while (height--) {
for (offset = 0; offset + 4 <= width; offset += 4) {
unsigned int srcbyte = *src++;
fb_write_offset(tab[(srcbyte >> 6) & 3], offset + 0, dst);
fb_write_offset(tab[(srcbyte >> 4) & 3], offset + 1, dst);
fb_write_offset(tab[(srcbyte >> 2) & 3], offset + 2, dst);
fb_write_offset(tab[(srcbyte >> 0) & 3], offset + 3, dst);
}
if (offset < width) {
unsigned int srcbyte = *src++;
while (offset < width) {
fb_write_offset(tab[(srcbyte >> 6) & 3], offset, dst);
srcbyte <<= 2;
offset++;
}
}
fb_address_move_long(dst, words_per_line);
}
}
#define FB_PATP(a, b) (((a)<<((b)*BITS_PER_LONG/4))*((1UL<<BITS_PER_LONG/4)-1UL))
#define FB_PAT4(a) (FB_PATP((a)&1, 0)|FB_PATP(((a)&2)/2, 1)| \
FB_PATP(((a)&4)/4, 2)|FB_PATP(((a)&8)/8, 3))
/* aligned 16/8 bpp blitting */
static inline void fb_bitmap_4ppw(const struct fb_image *image, struct fb_address *dst,
unsigned long fgcolor, unsigned long bgcolor,
int words_per_line, struct fb_reverse reverse)
{
static const unsigned long tab16_be[] = {
0, FB_PAT4(1UL), FB_PAT4(2UL), FB_PAT4(3UL),
FB_PAT4(4UL), FB_PAT4(5UL), FB_PAT4(6UL), FB_PAT4(7UL),
FB_PAT4(8UL), FB_PAT4(9UL), FB_PAT4(10UL), FB_PAT4(11UL),
FB_PAT4(12UL), FB_PAT4(13UL), FB_PAT4(14UL), ~0UL
};
static const unsigned long tab16_le[] = {
0, FB_PAT4(8UL), FB_PAT4(4UL), FB_PAT4(12UL),
FB_PAT4(2UL), FB_PAT4(10UL), FB_PAT4(6UL), FB_PAT4(14UL),
FB_PAT4(1UL), FB_PAT4(9UL), FB_PAT4(5UL), FB_PAT4(13UL),
FB_PAT4(3UL), FB_PAT4(11UL), FB_PAT4(7UL), ~0UL
};
const unsigned long *tab;
const u8 *src = (u8 *)image->data;
int width = image->width / 4;
int offset;
u32 height;
fgcolor = fgcolor | fgcolor << BITS_PER_LONG/4;
bgcolor = bgcolor | bgcolor << BITS_PER_LONG/4;
fgcolor = fgcolor | fgcolor << BITS_PER_LONG/2;
bgcolor = bgcolor | bgcolor << BITS_PER_LONG/2;
fgcolor ^= bgcolor;
if (BITS_PER_LONG/4 > BITS_PER_BYTE && reverse.byte) {
fgcolor = swab_long(fgcolor);
bgcolor = swab_long(bgcolor);
}
#ifdef __LITTLE_ENDIAN
tab = reverse.byte ? tab16_be : tab16_le;
#else
tab = reverse.byte ? tab16_le : tab16_be;
#endif
height = image->height;
while (height--) {
for (offset = 0; offset + 2 <= width; offset += 2, src++) {
fb_write_offset((fgcolor & tab[*src >> 4]) ^ bgcolor, offset + 0, dst);
fb_write_offset((fgcolor & tab[*src & 0xf]) ^ bgcolor, offset + 1, dst);
}
if (offset < width)
fb_write_offset((fgcolor & tab[*src++ >> 4]) ^ bgcolor, offset, dst);
fb_address_move_long(dst, words_per_line);
}
}
static inline void fb_bitmap_imageblit(const struct fb_image *image, struct fb_address *dst,
unsigned int bits_per_line, const u32 *palette, int bpp,
struct fb_reverse reverse)
{
unsigned long fgcolor, bgcolor;
if (palette) {
fgcolor = palette[image->fg_color];
bgcolor = palette[image->bg_color];
} else {
fgcolor = image->fg_color;
bgcolor = image->bg_color;
}
if (!dst->bits && !(bits_per_line & (BITS_PER_LONG-1))) {
if (bpp == BITS_PER_LONG && BITS_PER_LONG == 32) {
fb_bitmap_1ppw(image, dst, fgcolor, bgcolor,
bits_per_line / BITS_PER_LONG, reverse);
return;
}
if (bpp == BITS_PER_LONG/2 && !(image->width & 1)) {
fb_bitmap_2ppw(image, dst, fgcolor, bgcolor,
bits_per_line / BITS_PER_LONG, reverse);
return;
}
if (bpp == BITS_PER_LONG/4 && !(image->width & 3)) {
fb_bitmap_4ppw(image, dst, fgcolor, bgcolor,
bits_per_line / BITS_PER_LONG, reverse);
return;
}
}
if (bpp > 0 && bpp <= BITS_PER_BYTE)
fb_bitmap4x_imageblit(image, dst, fgcolor, bgcolor, bpp,
bits_per_line, reverse);
else if (bpp > BITS_PER_BYTE && bpp <= BITS_PER_LONG)
fb_bitmap1x_imageblit(image, dst, fgcolor, bgcolor, bpp,
bits_per_line, reverse);
}
static inline void fb_imageblit(struct fb_info *p, const struct fb_image *image)
{
int bpp = p->var.bits_per_pixel;
unsigned int bits_per_line = BYTES_TO_BITS(p->fix.line_length);
struct fb_address dst = fb_address_init(p);
struct fb_reverse reverse = fb_reverse_init(p);
const u32 *palette = fb_palette(p);
fb_address_forward(&dst, image->dy * bits_per_line + image->dx * bpp);
if (image->depth == 1)
fb_bitmap_imageblit(image, &dst, bits_per_line, palette, bpp, reverse);
else
fb_color_imageblit(image, &dst, bits_per_line, palette, bpp, reverse);
}