/*** $Id: linit.c,v 1.38 2015/01/05 13:48:33 roberto Exp $** Initialization of libraries for lua.c and other clients** See Copyright Notice in lua.h*/ #define linit_c#define LUA_LIB /*** If you embed Lua in your program and need to open the standard** libraries, call luaL_openlibs in your program. If you need a** different set of libraries, copy this file to your project and edit** it to suit your needs.**** You can also *preload* libraries, so that a later 'require' can** open the library, which is already linked to the application.** For that, do the following code:**** luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");** lua_pushcfunction(L, luaopen_modname);** lua_setfield(L, -2, modname);** lua_pop(L, 1); // remove _PRELOAD table*/ #include "lprefix.h" #include <stddef.h> #include "lua.h" #include "lualib.h"#include "lauxlib.h" /*** these libs are loaded by lua.c and are readily available to any Lua** program*/static const luaL_Reg loadedlibs[] = { {"_G", luaopen_base}, {LUA_LOADLIBNAME, luaopen_package}, {LUA_COLIBNAME, luaopen_coroutine}, {LUA_TABLIBNAME, luaopen_table}, {LUA_IOLIBNAME, luaopen_io}, {LUA_OSLIBNAME, luaopen_os}, {LUA_STRLIBNAME, luaopen_string}, {LUA_MATHLIBNAME, luaopen_math}, {LUA_UTF8LIBNAME, luaopen_utf8}, {LUA_DBLIBNAME, luaopen_debug},#if defined(LUA_COMPAT_BITLIB) {LUA_BITLIBNAME, luaopen_bit32},#endif {LUA_CMSGPACKLIBNAME, luaopen_cmsgpack}, {LUA_CJSONLIBNAME, luaopen_cjson}, {LUA_P9LIBNAME, lua_p9lib}, {NULL, NULL}}; LUALIB_API void luaL_openlibs (lua_State *L) { const luaL_Reg *lib; /* "require" functions from 'loadedlibs' and set results to global table */ for (lib = loadedlibs; lib->func; lib++) { luaL_requiref(L, lib->name, lib->func, 1); lua_pop(L, 1); /* remove lib */ }}
/*
** $Id: linit.c,v 1.38 2015/01/05 13:48:33 roberto Exp $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/
#define linit_c
#define LUA_LIB
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
**
** You can also *preload* libraries, so that a later 'require' can
** open the library, which is already linked to the application.
** For that, do the following code:
**
** luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
** lua_pushcfunction(L, luaopen_modname);
** lua_setfield(L, -2, modname);
** lua_pop(L, 1); // remove _PRELOAD table
*/
#include "lprefix.h"
#include <stddef.h>
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_UTF8LIBNAME, luaopen_utf8},
{LUA_DBLIBNAME, luaopen_debug},
#if defined(LUA_COMPAT_BITLIB)
{LUA_BITLIBNAME, luaopen_bit32},
#endif
{LUA_CMSGPACKLIBNAME, luaopen_cmsgpack},
{LUA_CJSONLIBNAME, luaopen_cjson},
{LUA_P9LIBNAME, lua_p9lib},
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* "require" functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
}