Lua TeamLua 5.3.0-rc017ba73111 years agoHistory
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/*** $Id: lua.c,v 1.222 2014/11/11 19:41:27 roberto Exp $** Lua stand-alone interpreter** See Copyright Notice in lua.h*/ #define lua_c #include "lprefix.h"  #include <signal.h>#include <stdio.h>#include <stdlib.h>#include <string.h> #include "lua.h" #include "lauxlib.h"#include "lualib.h"  #if !defined(LUA_PROMPT)#define LUA_PROMPT		"> "#define LUA_PROMPT2		">> "#endif #if !defined(LUA_PROGNAME)#define LUA_PROGNAME		"lua"#endif #if !defined(LUA_MAXINPUT)#define LUA_MAXINPUT		512#endif #if !defined(LUA_INIT_VAR)#define LUA_INIT_VAR		"LUA_INIT"#endif #define LUA_INITVARVERSION  \	LUA_INIT_VAR "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR  /*** lua_stdin_is_tty detects whether the standard input is a 'tty' (that** is, whether we're running lua interactively).*/#if !defined(lua_stdin_is_tty)	/* { */ #if defined(LUA_USE_POSIX)	/* { */ #include <unistd.h>#define lua_stdin_is_tty()	isatty(0) #elif defined(LUA_USE_WINDOWS)	/* }{ */ #include <io.h>#define lua_stdin_is_tty()	_isatty(_fileno(stdin)) #else				/* }{ */ /* ISO C definition */#define lua_stdin_is_tty()	1  /* assume stdin is a tty */ #endif				/* } */ #endif				/* } */  /*** lua_readline defines how to show a prompt and then read a line from** the standard input.** lua_saveline defines how to "save" a read line in a "history".** lua_freeline defines how to free a line read by lua_readline.*/#if !defined(lua_readline)	/* { */ #if defined(LUA_USE_READLINE)	/* { */ #include <readline/readline.h>#include <readline/history.h>#define lua_readline(L,b,p)	((void)L, ((b)=readline(p)) != NULL)#define lua_saveline(L,idx) \        if (lua_rawlen(L,idx) > 0)  /* non-empty line? */ \          add_history(lua_tostring(L, idx));  /* add it to history */#define lua_freeline(L,b)	((void)L, free(b)) #else				/* }{ */ #define lua_readline(L,b,p) \        ((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \        fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */#define lua_saveline(L,idx)	{ (void)L; (void)idx; }#define lua_freeline(L,b)	{ (void)L; (void)b; } #endif				/* } */ #endif				/* } */    static lua_State *globalL = NULL; static const char *progname = LUA_PROGNAME;  /*** Hook set by signal function to stop the interpreter.*/static void lstop (lua_State *L, lua_Debug *ar) {  (void)ar;  /* unused arg. */  lua_sethook(L, NULL, 0, 0);  /* reset hook */  luaL_error(L, "interrupted!");}  /*** Function to be called at a C signal. Because a C signal cannot** just change a Lua state (as there is no proper synchronization),** this function only sets a hook that, when called, will stop the** interpreter.*/static void laction (int i) {  signal(i, SIG_DFL); /* if another SIGINT happens, terminate process */  lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);}  static void print_usage (const char *badoption) {  lua_writestringerror("%s: ", progname);  if (badoption[1] == 'e' || badoption[1] == 'l')    lua_writestringerror("'%s' needs argument\n", badoption);  else    lua_writestringerror("unrecognized option '%s'\n", badoption);  lua_writestringerror(  "usage: %s [options] [script [args]]\n"  "Available options are:\n"  "  -e stat  execute string 'stat'\n"  "  -i       enter interactive mode after executing 'script'\n"  "  -l name  require library 'name'\n"  "  -v       show version information\n"  "  -E       ignore environment variables\n"  "  --       stop handling options\n"  "  -        stop handling options and execute stdin\n"  ,  progname);}  /*** Prints an error message, adding the program name in front of it** (if present)*/static void l_message (const char *pname, const char *msg) {  if (pname) lua_writestringerror("%s: ", pname);  lua_writestringerror("%s\n", msg);}  /*** Check whether 'status' is not OK and, if so, prints the error** message on the top of the stack. It assumes that the error object** is a string, as it was either generated by Lua or by 'msghandler'.*/static int report (lua_State *L, int status) {  if (status != LUA_OK) {    const char *msg = lua_tostring(L, -1);    l_message(progname, msg);    lua_pop(L, 1);  /* remove message */  }  return status;}  /*** Message handler used to run all chunks*/static int msghandler (lua_State *L) {  const char *msg = lua_tostring(L, 1);  if (msg == NULL) {  /* is error object not a string? */    if (luaL_callmeta(L, 1, "__tostring") &&  /* does it have a metamethod */        lua_type(L, -1) == LUA_TSTRING)  /* that produces a string? */      return 1;  /* that is the message */    else      msg = lua_pushfstring(L, "(error object is a %s value)",                               luaL_typename(L, 1));  }  luaL_traceback(L, L, msg, 1);  /* append a standard traceback */  return 1;  /* return the traceback */}  /*** Interface to 'lua_pcall', which sets appropriate message function** and C-signal handler. Used to run all chunks.*/static int docall (lua_State *L, int narg, int nres) {  int status;  int base = lua_gettop(L) - narg;  /* function index */  lua_pushcfunction(L, msghandler);  /* push message handler */  lua_insert(L, base);  /* put it under function and args */  globalL = L;  /* to be available to 'laction' */  signal(SIGINT, laction);  /* set C-signal handler */  status = lua_pcall(L, narg, nres, base);  signal(SIGINT, SIG_DFL); /* reset C-signal handler */  lua_remove(L, base);  /* remove message handler from the stack */  return status;}  static void print_version (void) {  lua_writestring(LUA_COPYRIGHT, strlen(LUA_COPYRIGHT));  lua_writeline();}  /*** Create the 'arg' table, which stores all arguments from the** command line ('argv'). It should be aligned so that, at index 0,** it has 'argv[script]', which is the script name. The arguments** to the script (everything after 'script') go to positive indices;** other arguments (before the script name) go to negative indices.** If there is no script name, assume interpreter's name as base.*/static void createargtable (lua_State *L, char **argv, int argc, int script) {  int i, narg;  if (script == argc) script = 0;  /* no script name? */  narg = argc - (script + 1);  /* number of positive indices */  lua_createtable(L, narg, script + 1);  for (i = 0; i < argc; i++) {    lua_pushstring(L, argv[i]);    lua_rawseti(L, -2, i - script);  }  lua_setglobal(L, "arg");}  static int dochunk (lua_State *L, int status) {  if (status == LUA_OK) status = docall(L, 0, 0);  return report(L, status);}  static int dofile (lua_State *L, const char *name) {  return dochunk(L, luaL_loadfile(L, name));}  static int dostring (lua_State *L, const char *s, const char *name) {  return dochunk(L, luaL_loadbuffer(L, s, strlen(s), name));}  /*** Calls 'require(name)' and stores the result in a global variable** with the given name.*/static int dolibrary (lua_State *L, const char *name) {  int status;  lua_getglobal(L, "require");  lua_pushstring(L, name);  status = docall(L, 1, 1);  /* call 'require(name)' */  if (status == LUA_OK)    lua_setglobal(L, name);  /* global[name] = require return */  return report(L, status);}  /*** Returns the string to be used as a prompt by the interpreter.*/static const char *get_prompt (lua_State *L, int firstline) {  const char *p;  lua_getglobal(L, firstline ? "_PROMPT" : "_PROMPT2");  p = lua_tostring(L, -1);  if (p == NULL) p = (firstline ? LUA_PROMPT : LUA_PROMPT2);  return p;} /* mark in error messages for incomplete statements */#define EOFMARK		"<eof>"#define marklen		(sizeof(EOFMARK)/sizeof(char) - 1)  /*** Check whether 'status' signals a syntax error and the error** message at the top of the stack ends with the above mark for** incomplete statements.*/static int incomplete (lua_State *L, int status) {  if (status == LUA_ERRSYNTAX) {    size_t lmsg;    const char *msg = lua_tolstring(L, -1, &lmsg);    if (lmsg >= marklen && strcmp(msg + lmsg - marklen, EOFMARK) == 0) {      lua_pop(L, 1);      return 1;    }  }  return 0;  /* else... */}  /*** Prompt the user, read a line, and push it into the Lua stack.*/static int pushline (lua_State *L, int firstline) {  char buffer[LUA_MAXINPUT];  char *b = buffer;  size_t l;  const char *prmt = get_prompt(L, firstline);  int readstatus = lua_readline(L, b, prmt);  if (readstatus == 0)    return 0;  /* no input (prompt will be popped by caller) */  lua_pop(L, 1);  /* remove prompt */  l = strlen(b);  if (l > 0 && b[l-1] == '\n')  /* line ends with newline? */    b[l-1] = '\0';  /* remove it */  if (firstline && b[0] == '=')  /* for compatibility with 5.2, ... */    lua_pushfstring(L, "return %s", b + 1);  /* change '=' to 'return' */  else    lua_pushstring(L, b);  lua_freeline(L, b);  return 1;}  /*** Try to compile line on the stack as 'return <line>'; on return, stack** has either compiled chunk or original line (if compilation failed).*/static int addreturn (lua_State *L) {  int status;  size_t len; const char *line;  lua_pushliteral(L, "return ");  lua_pushvalue(L, -2);  /* duplicate line */  lua_concat(L, 2);  /* new line is "return ..." */  line = lua_tolstring(L, -1, &len);  if ((status = luaL_loadbuffer(L, line, len, "=stdin")) == LUA_OK)    lua_remove(L, -3);  /* remove original line */  else    lua_pop(L, 2);  /* remove result from 'luaL_loadbuffer' and new line */  return status;}  /*** Read multiple lines until a complete Lua statement*/static int multiline (lua_State *L) {  for (;;) {  /* repeat until gets a complete statement */    size_t len;    const char *line = lua_tolstring(L, 1, &len);  /* get what it has */    int status = luaL_loadbuffer(L, line, len, "=stdin");  /* try it */    if (!incomplete(L, status) || !pushline(L, 0))      return status;  /* cannot or should not try to add continuation line */    lua_pushliteral(L, "\n");  /* add newline... */    lua_insert(L, -2);  /* ...between the two lines */    lua_concat(L, 3);  /* join them */  }}  /*** Read a line and try to load (compile) it first as an expression (by** adding "return " in front of it) and second as a statement. Return** the final status of load/call with the resulting function (if any)** in the top of the stack.*/static int loadline (lua_State *L) {  int status;  lua_settop(L, 0);  if (!pushline(L, 1))    return -1;  /* no input */  if ((status = addreturn(L)) != LUA_OK)  /* 'return ...' did not work? */    status = multiline(L);  /* try as command, maybe with continuation lines */  lua_saveline(L, 1);  /* keep history */  lua_remove(L, 1);  /* remove line from the stack */  lua_assert(lua_gettop(L) == 1);  return status;}  /*** Prints (calling the Lua 'print' function) any values on the stack*/static void l_print (lua_State *L) {  int n = lua_gettop(L);  if (n > 0) {  /* any result to be printed? */    luaL_checkstack(L, LUA_MINSTACK, "too many results to print");    lua_getglobal(L, "print");    lua_insert(L, 1);    if (lua_pcall(L, n, 0, 0) != LUA_OK)      l_message(progname, lua_pushfstring(L, "error calling 'print' (%s)",                                             lua_tostring(L, -1)));  }}  /*** Do the REPL: repeatedly read (load) a line, evaluate (call) it, and** print any results.*/static void doREPL (lua_State *L) {  int status;  const char *oldprogname = progname;  progname = NULL;  /* no 'progname' on errors in interactive mode */  while ((status = loadline(L)) != -1) {    if (status == LUA_OK)      status = docall(L, 0, LUA_MULTRET);    if (status == LUA_OK) l_print(L);    else report(L, status);  }  lua_settop(L, 0);  /* clear stack */  lua_writeline();  progname = oldprogname;}  /*** Push on the stack the contents of table 'arg' from 1 to #arg*/static int pushargs (lua_State *L) {  int i, n;  if (lua_getglobal(L, "arg") != LUA_TTABLE)    luaL_error(L, "'arg' is not a table");  n = (int)luaL_len(L, -1);  luaL_checkstack(L, n + 3, "too many arguments to script");  for (i = 1; i <= n; i++)    lua_rawgeti(L, -i, i);  lua_remove(L, -i);  /* remove table from the stack */  return n;}  static int handle_script (lua_State *L, char **argv) {  int status;  const char *fname = argv[0];  if (strcmp(fname, "-") == 0 && strcmp(argv[-1], "--") != 0)    fname = NULL;  /* stdin */  status = luaL_loadfile(L, fname);  if (status == LUA_OK) {    int n = pushargs(L);  /* push arguments to script */    status = docall(L, n, LUA_MULTRET);  }  return report(L, status);}   /* bits of various argument indicators in 'args' */#define has_error	1	/* bad option */#define has_i		2	/* -i */#define has_v		4	/* -v */#define has_e		8	/* -e */#define has_E		16	/* -E */ /*** Traverses all arguments from 'argv', returning a mask with those** needed before running any Lua code (or an error code if it finds** any invalid argument). 'first' returns the first not-handled argument ** (either the script name or a bad argument in case of error).*/static int collectargs (char **argv, int *first) {  int args = 0;  int i;  for (i = 1; argv[i] != NULL; i++) {    *first = i;    if (argv[i][0] != '-')  /* not an option? */        return args;  /* stop handling options */    switch (argv[i][1]) {  /* else check option */      case '-':  /* '--' */        if (argv[i][2] != '\0')  /* extra characters after '--'? */          return has_error;  /* invalid option */        *first = i + 1;        return args;      case '\0':  /* '-' */        return args;  /* script "name" is '-' */      case 'E':        if (argv[i][2] != '\0')  /* extra characters after 1st? */          return has_error;  /* invalid option */        args |= has_E;        break;      case 'i':        args |= has_i;  /* goes through  (-i implies -v) */      case 'v':        if (argv[i][2] != '\0')  /* extra characters after 1st? */          return has_error;  /* invalid option */        args |= has_v;        break;      case 'e':        args |= has_e;  /* go through */      case 'l':  /* both options need an argument */        if (argv[i][2] == '\0') {  /* no concatenated argument? */          i++;  /* try next 'argv' */          if (argv[i] == NULL || argv[i][0] == '-')            return has_error;  /* no next argument or it is another option */        }        break;      default:  /* invalid option */

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