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#include "quakedef.h"#include "tbl.h" #define CON_TEXTSIZE 16384#define MAXPRINTMSG 4096#define MAXCMDLINE 256#define NUM_CON_TIMES 4 static Tbl *conobj;static int con_vislines;static int con_linewidth;static float con_cursorspeed = 4;static int con_current; // where next message will be printedstatic int con_x; // offset in current line for next printstatic char *con_text;static cvar_t con_notifytime = {"con_notifytime", "3"}; // seconds// realtime time the line was generated for transparent notify linesstatic float con_times[NUM_CON_TIMES]; void (*con_log)(const char *s);bool con_forcedup; // because no entities to refreshint con_totallines; // total lines in console scrollbackint con_backscroll; // lines up from bottom to displaybool con_initialized;int con_notifylines; // scan lines to clear for notify lines extern char key_lines[32][MAXCMDLINE];extern int edit_line;extern int key_linepos;extern bool team_message; extern void M_Menu_Main_f(cmd_t *c); voidCon_AddObject(char *name, void *obj){	conobj = Tset(conobj, name, obj);} void *Con_FindObject(const char *name){	return Tget(conobj, name);} intCon_SearchObject(	const char *prefix, int len0, void (*f)(const char *name, void *obj, void *aux), void *aux){	const char *k;	void *v;	int n, c, len; 	if(conobj == nil)		return 0; 	k = nil;	v = nil;	len = 0;	for(n = 0;;) {		if(!Tnextl(conobj, &k, &len, &v))			break;		c = -1;		if(len0 == 0 || (len >= len0 && (c = strncmp(k, prefix, len0)) == 0)) {			f(k, v, aux);			n++;		} else if(c > 0)			break;	} 	return n;} voidCon_ToggleConsole_f(cmd_t *c){	USED(c);	if(key_dest == key_console) {		if(cls.state == ca_connected) {			key_dest = key_game;			key_lines[edit_line][1] = 0; // clear any typing			key_linepos = 1;			IN_Grabm(1);		} else			M_Menu_Main_f(c);	} else {		key_dest = key_console;		IN_Grabm(0);	} 	SCR_EndLoadingPlaque();	memset(con_times, 0, sizeof(con_times));} voidCon_Clear_f(cmd_t *c){	USED(c);	if(con_text)		memset(con_text, ' ', CON_TEXTSIZE);} voidCon_ClearNotify(void){	memset(con_times, 0, sizeof(con_times));} static voidCon_MessageMode_f(cmd_t *c){	USED(c);	key_dest = key_message;	team_message = false;} static voidCon_MessageMode2_f(cmd_t *c){	USED(c);	key_dest = key_message;	team_message = true;} /* If the line width has changed, reformat the buffer. */voidCon_CheckResize(void){	int i, j, width, oldwidth, oldtotallines, numlines, numchars;	char tbuf[CON_TEXTSIZE]; 	width = (vid.width >> 3) - 2; 	if(width == con_linewidth)		return; 	if(width < 1) { // video hasn't been initialized yet		width = 38;		con_linewidth = width;		con_totallines = CON_TEXTSIZE / con_linewidth;		memset(con_text, ' ', CON_TEXTSIZE);	} else {		oldwidth = con_linewidth;		con_linewidth = width;		oldtotallines = con_totallines;		con_totallines = CON_TEXTSIZE / con_linewidth;		numlines = oldtotallines; 		if(con_totallines < numlines)			numlines = con_totallines; 		numchars = oldwidth; 		if(con_linewidth < numchars)			numchars = con_linewidth; 		memmove(tbuf, con_text, CON_TEXTSIZE);		memset(con_text, ' ', CON_TEXTSIZE); 		for(i = 0; i < numlines; i++) {			for(j = 0; j < numchars; j++) {				con_text[(con_totallines - 1 - i) * con_linewidth + j] =					tbuf[((con_current - i + oldtotallines) % oldtotallines) * oldwidth + j];			}		} 		Con_ClearNotify();	} 	con_backscroll = 0;	con_current = con_totallines - 1;} voidCon_Init(void){	con_text = Hunk_Alloc(CON_TEXTSIZE);	memset(con_text, ' ', CON_TEXTSIZE);	con_linewidth = -1;	Con_CheckResize(); 	Con_Printf("Console initialized.\n"); 	Cvar_RegisterVariable(&con_notifytime); 	Cmd_AddCommand("toggleconsole", Con_ToggleConsole_f);	Cmd_AddCommand("messagemode", Con_MessageMode_f);	Cmd_AddCommand("messagemode2", Con_MessageMode2_f);	Cmd_AddCommand("clear", Con_Clear_f);	con_initialized = true;} static voidCon_Linefeed(void){	con_x = 0;	con_current++;	memset(&con_text[(con_current % con_totallines) * con_linewidth], ' ', con_linewidth);} /* * handles cursor positioning, line wrapping, etc. all console printing must go * through this in order to be logged to disk. if no console is visible, the * notify window will pop up. */static voidCon_Print(const char *txt){	static bool cr;	int y, c, l, mask; 	if(con_log != nil)		con_log(txt); 	con_backscroll = 0; 	if(txt[0] == 1) {		mask = 128; // go to colored text		localsfx("misc/talk.wav");		txt++;	} else if(txt[0] == 2) {		mask = 128; // go to colored text		txt++;	} else		mask = 0; 	while((c = *txt)) {		// count word length		for(l = 0; l < con_linewidth; l++)			if(txt[l] <= ' ')				break; 		// word wrap		if(l != con_linewidth && (con_x + l > con_linewidth))			con_x = 0; 		txt++; 		if(cr) {			con_current--;			cr = false;		} 		if(!con_x) {			Con_Linefeed();			// mark time for transparent overlay			if(con_current >= 0)				con_times[con_current % NUM_CON_TIMES] = realtime;		} 		switch(c) {		case '\r':			cr = true;		case '\n':			con_x = 0;			break;		default: // display character and advance			y = con_current % con_totallines;			con_text[y * con_linewidth + con_x] = c | mask;			con_x++;			if(con_x >= con_linewidth)				con_x = 0;			break;		}	}} /* Handles cursor positioning, line wrapping, etc */voidCon_Printf(const char *fmt, ...){	static bool inupdate;	va_list arg;	char msg[MAXPRINTMSG];	double now; 	va_start(arg, fmt);	vsnprintf(msg, sizeof(msg), fmt, arg);	va_end(arg); 	if(!con_initialized)		return; 	if(cls.state == ca_dedicated)		return; // no graphics mode 	// write it to the scrollable buffer	Con_Print(msg); 	// update the screen if the console is displayed	if(cls.signon != SIGNONS && !scr_disabled_for_loading) {		/* protect against infinite loop if something in		 * SCR_UpdateScreen(...) calls Con_Printf() */		if(!inupdate) {			now = dtime();			if(now - scr_oldtime < 1.0 / 10.0)				return;			inupdate = true;			SCR_UpdateScreen(false);			inupdate = false;		}	}} /* A Con_Printf that only shows up if the "developer" cvar is set */voidCon_DPrintf(const char *fmt, ...){	va_list argptr;	char msg[MAXPRINTMSG];	int n; 	if(!developer.value)		return; // don't confuse non-developers with techie stuff... 	va_start(argptr, fmt);	n = vsprintf(msg, fmt, argptr);	va_end(argptr); 	Con_Printf("%s", msg);	if(developer.value > 1 && write(2, msg, n) < 0)		setcvar("developer", "0");} /* The input line scrolls horizontally if typing goes beyond the right edge */static voidCon_DrawInput(void){	int y, i;	char *text, c; 	if(key_dest != key_console && !con_forcedup)		return; // don't draw anything 	text = key_lines[edit_line]; 	// add the cursor frame	c = text[key_linepos];	if((int)(realtime * con_cursorspeed) & 1)		text[key_linepos] = 11; 	// prestep if horizontally scrolling	if(key_linepos >= con_linewidth)		text += 1 + key_linepos - con_linewidth; 	// draw it	y = con_vislines - 16;	for(i = 0; (c != 0 || i <= key_linepos) && i < con_linewidth && text[i] != 0; i++)		Draw_Character((i + 1) << 3, y, text[i]); 	// remove cursor	key_lines[edit_line][key_linepos] = c;} /* Draws the last few lines of output transparently over the game top */voidCon_DrawNotify(void){	int i, x, v;	char *text;	float time;	extern char chat_buffer[]; 	v = 0;	for(i = con_current - NUM_CON_TIMES + 1; i <= con_current; i++) {		if(i < 0)			continue;		time = con_times[i % NUM_CON_TIMES];		if(time == 0)			continue;		time = realtime - time;		if(time > con_notifytime.value)			continue;		text = con_text + (i % con_totallines) * con_linewidth; 		clearnotify = 0; 		for(x = 0; x < con_linewidth; x++)			Draw_Character((x + 1) << 3, v, text[x]); 		v += 8;	} 	if(key_dest == key_message) {		clearnotify = 0;		i = x = 0;		Draw_String(8, v, "say:");		for(i = x = 0; chat_buffer[i]; i++) {			if(x + 6 >= con_linewidth) {				x = 0;				v += 8;			}			Draw_Character((x + 5) << 3, v, chat_buffer[i]);			x++;		}		Draw_Character((x + 5) << 3, v, 10 + ((int)(realtime * con_cursorspeed) & 1));		v += 8;	} 	if(v > con_notifylines)		con_notifylines = v;} /* * Draws the console with the solid background * The typing input line at the bottom should only be drawn if typing is allowed */voidCon_DrawConsole(int lines, bool drawinput){	int i, j, x, y, rows;	char *text; 	if(lines <= 0)		return; 	// draw the background	Draw_ConsoleBackground(lines); 	// draw the text	con_vislines = lines; 	rows = (lines - 16) >> 3; // rows of text to draw	y = lines - 16 - (rows << 3); // may start slightly negative 	for(i = con_current - rows + 1; i <= con_current; i++, y += 8) {		j = i - con_backscroll;		if(j < 0)			j = 0;		text = con_text + (j % con_totallines) * con_linewidth; 		for(x = 0; x < con_linewidth; x++)			Draw_Character((x + 1) << 3, y, text[x]);	} 	// draw the input prompt, user text, and cursor if desired	if(drawinput)		Con_DrawInput();}

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