#include "quakedef.h" int current_skill;bool noclip_anglehack; extern void M_Menu_Quit_f(cmd_t *c); voidHost_Quit_f(cmd_t *c){ USED(c); if(key_dest != key_console && cls.state != ca_dedicated) { M_Menu_Quit_f(c); return; } CL_Disconnect(); Host_ShutdownServer(false); game_shutdown();} static voidHost_Status_f(cmd_t *c){ client_t *client; int seconds, minutes, hours, j; void (*print)(const char *fmt, ...) format_printf(1, 2); USED(c); if(cmd_source == src_command) { if(!sv.active) { Cmd_ForwardToServer(nil); return; } print = Con_Printf; } else print = SV_ClientPrintf; print("host: %s\n", Cvar_VariableString("hostname")); print("version: %4.2f\n", VERSION); print("map: %s\n", sv.name); print("players: %d active (%d max)\n\n", net_activeconnections, svs.maxclients); for(j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if(!client->active) continue; seconds = (int)(net_time - client->netconnection->connecttime); minutes = seconds / 60; if(minutes) { seconds -= minutes * 60; hours = minutes / 60; if(hours) minutes -= hours * 60; } else hours = 0; print( "#%-2ud %-16.16s %3d %2d:%02d:%02d\n", j + 1, client->name, (int)client->edict->v.frags, hours, minutes, seconds ); print(" %s\n", client->netconnection->address); }} static voidHost_God_f(cmd_t *c){ USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; if(!((int)sv_player->v.flags & FL_GODMODE)) SV_ClientPrintf("godmode OFF\n"); else SV_ClientPrintf("godmode ON\n");} static voidHost_Notarget_f(cmd_t *c){ USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET; if(!((int)sv_player->v.flags & FL_NOTARGET)) SV_ClientPrintf("notarget OFF\n"); else SV_ClientPrintf("notarget ON\n");} static voidHost_Noclip_f(cmd_t *c){ USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; if(sv_player->v.movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; sv_player->v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf("noclip ON\n"); } else { noclip_anglehack = false; sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf("noclip OFF\n"); }} static voidHost_Fly_f(cmd_t *c){ USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; if(sv_player->v.movetype != MOVETYPE_FLY) { sv_player->v.movetype = MOVETYPE_FLY; SV_ClientPrintf("flymode ON\n"); } else { sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf("flymode OFF\n"); }} static voidHost_Ping_f(cmd_t *c){ int i, j; float total; client_t *client; USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } SV_ClientPrintf("Client ping times:\n"); for(i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { if(!client->active) continue; total = 0; for(j = 0; j < NUM_PING_TIMES; j++) total += client->ping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf("%4d %s\n", (int)(total * 1000), client->name); }} /* handle a "map <servername>" command from the console. Active clients are kicked off. */static voidHost_Map_f(cmd_t *c){ int i; char name[Npath]; if(Cmd_Argc() < 2) { if(cls.state != ca_disconnected) Con_Printf("%s\n", cls.mapstring); return; } USED(c); if(cmd_source != src_command) return; cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect(); Host_ShutdownServer(false); key_dest = key_game; // remove console or menu SCR_BeginLoadingPlaque(); cls.mapstring[0] = 0; for(i = 0; i < Cmd_Argc(); i++) { strcat(cls.mapstring, Cmd_Argv(i)); strcat(cls.mapstring, " "); } strcat(cls.mapstring, "\n"); svs.serverflags = 0; // haven't completed an episode yet strcpy(name, Cmd_Argv(1)); SV_SpawnServer(name); if(!sv.active) return; if(cls.state != ca_dedicated) { strcpy(cls.spawnparms, ""); for(i = 2; i < Cmd_Argc(); i++) { strcat(cls.spawnparms, Cmd_Argv(i)); strcat(cls.spawnparms, " "); } Cmd_ExecuteString("connect local", src_command); }} /* Goes to a new map, taking all clients along */static voidHost_Changelevel_f(cmd_t *c){ char level[Npath]; USED(c); if(Cmd_Argc() != 2) { Con_Printf("changelevel <levelname> : continue game on a new level\n"); return; } if(!sv.active || cls.demoplayback) { Con_Printf("Only the server may changelevel\n"); return; } SV_SaveSpawnparms(); strcpy(level, Cmd_Argv(1)); SV_SpawnServer(level);} /* Restarts the current server for a dead player */static voidHost_Restart_f(cmd_t *c){ char mapname[Npath]; USED(c); if(cls.demoplayback || !sv.active) return; if(cmd_source != src_command) return; strcpy(mapname, sv.name); // must copy out, because it gets cleared in sv_spawnserver SV_SpawnServer(mapname);} /* wait for signon messages; sent before server level change */static voidreconnect(cmd_t *c){ USED(c); SCR_BeginLoadingPlaque(); cls.signon = 0;} /* User command to connect to server */static voidHost_Connect_f(cmd_t *c){ char name[Npath]; USED(c); cls.demonum = -1; // stop demo loop in case this fails if(cls.demoplayback) { abortdemo(); CL_Disconnect(); } strcpy(name, Cmd_Argv(1)); CL_EstablishConnection(name); reconnect(c);} static voidHost_Name_f(cmd_t *c){ char newName[16]; USED(c); if(Cmd_Argc() == 1) { Con_Printf("\"name\" is \"%s\"\n", cl_name.string); return; } if(Cmd_Argc() == 2) strncpy(newName, Cmd_Argv(1), sizeof(newName)); else strncpy(newName, Cmd_Args(), sizeof(newName)); newName[sizeof(newName) - 1] = 0; if(cmd_source == src_command) { if(strcmp(cl_name.string, newName) == 0) return; setcvar("_cl_name", newName); if(cls.state == ca_connected) Cmd_ForwardToServer(nil); return; } if(host_client->name[0] && strcmp(host_client->name, "unconnected") != 0) { if(strcmp(host_client->name, newName) != 0) Con_Printf("%s renamed to %s\n", host_client->name, newName); } strcpy(host_client->name, newName); host_client->edict->v.netname = PR_SetStr(sv.pr, host_client->name); // send notification to all clients MSG_WriteByte(&sv.reliable_datagram, svc_updatename); MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString(&sv.reliable_datagram, host_client->name);} static voidHost_Version_f(cmd_t *c){ USED(c); Con_Printf("Version %4.2f\n", VERSION); Con_Printf("Exe: <REDACTED>\n");} static voidHost_Say(bool teamonly){ bool fromServer = false, quoted = false; client_t *client, *save; const char *p; char *text; int j, n; if(cmd_source == src_command) { if(cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { Cmd_ForwardToServer(nil); return; } } if(Cmd_Argc() < 2) return; save = host_client; p = Cmd_Args(); quoted = *p == '"' && p[strlen(p) - 1] == '"'; if(quoted) p++; // turn on color set 1 if(fromServer) text = va("%c<%s> %s", 1, hostname.string, p); else text = va("%c%s: %s", 1, save->name, p); n = strlen(text); if(quoted) n--; text[n++] = '\n'; text[n++] = 0; for(j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if(!client || !client->active || !client->spawned) continue; if(teamplay.value && teamonly && client->edict->v.team != save->edict->v.team) continue; host_client = client; SV_ClientPrintf("%s", text); } host_client = save; Con_DPrintf("%s", text + 1);} static voidHost_Say_f(cmd_t *c){ USED(c); Host_Say(false);} static voidHost_Say_Team_f(cmd_t *c){ USED(c); Host_Say(true);} static voidHost_Tell_f(cmd_t *c){ client_t *client, *save; bool quoted = false; const char *p; char *text; int j, n; USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(Cmd_Argc() < 3) return; p = Cmd_Args(); quoted = *p == '"' && p[strlen(p) - 1] == '"'; if(quoted) p++; text = va("%s: %s", host_client->name, p); n = strlen(text); if(quoted) n--; text[n++] = '\n'; text[n++] = 0; save = host_client; for(j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if(!client->active || !client->spawned) continue; if(cistrcmp(client->name, Cmd_Argv(1)) != 0) continue; host_client = client; SV_ClientPrintf("%s", text); break; } host_client = save;} static voidHost_Color_f(cmd_t *c){ int top, bottom, playercolor; USED(c); if(Cmd_Argc() == 1) { Con_Printf( "\"color\" is \"%d %d\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f ); Con_Printf("color <0-13> [0-13]\n"); return; } if(Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if(top > 13) top = 13; bottom &= 15; if(bottom > 13) bottom = 13; playercolor = top * 16 + bottom; if(cmd_source == src_command) { setcvarv("_cl_color", playercolor); if(cls.state == ca_connected) Cmd_ForwardToServer(nil); return; } host_client->colors = playercolor; host_client->edict->v.team = bottom + 1; // send notification to all clients MSG_WriteByte(&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients); MSG_WriteByte(&sv.reliable_datagram, host_client->colors);} static voidHost_Kill_f(cmd_t *c){ USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv_player->v.health <= 0) { SV_ClientPrintf("Can't suicide -- already dead!\n"); return; } sv.pr->global_struct->time = sv.time; sv.pr->global_struct->self = EDICT_TO_PROG(sv.pr, sv_player);Lines 1–500 of 1171. 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#include "quakedef.h" int current_skill; bool noclip_anglehack; extern void M_Menu_Quit_f(cmd_t *c); void Host_Quit_f(cmd_t *c) { USED(c); if(key_dest != key_console && cls.state != ca_dedicated) { M_Menu_Quit_f(c); return; } CL_Disconnect(); Host_ShutdownServer(false); game_shutdown(); } static void Host_Status_f(cmd_t *c) { client_t *client; int seconds, minutes, hours, j; void (*print)(const char *fmt, ...) format_printf(1, 2); USED(c); if(cmd_source == src_command) { if(!sv.active) { Cmd_ForwardToServer(nil); return; } print = Con_Printf; } else print = SV_ClientPrintf; print("host: %s\n", Cvar_VariableString("hostname")); print("version: %4.2f\n", VERSION); print("map: %s\n", sv.name); print("players: %d active (%d max)\n\n", net_activeconnections, svs.maxclients); for(j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if(!client->active) continue; seconds = (int)(net_time - client->netconnection->connecttime); minutes = seconds / 60; if(minutes) { seconds -= minutes * 60; hours = minutes / 60; if(hours) minutes -= hours * 60; } else hours = 0; print( "#%-2ud %-16.16s %3d %2d:%02d:%02d\n", j + 1, client->name, (int)client->edict->v.frags, hours, minutes, seconds ); print(" %s\n", client->netconnection->address); } } static void Host_God_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; if(!((int)sv_player->v.flags & FL_GODMODE)) SV_ClientPrintf("godmode OFF\n"); else SV_ClientPrintf("godmode ON\n"); } static void Host_Notarget_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET; if(!((int)sv_player->v.flags & FL_NOTARGET)) SV_ClientPrintf("notarget OFF\n"); else SV_ClientPrintf("notarget ON\n"); } static void Host_Noclip_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; if(sv_player->v.movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; sv_player->v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf("noclip ON\n"); } else { noclip_anglehack = false; sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf("noclip OFF\n"); } } static void Host_Fly_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv.pr->global_struct->deathmatch) return; if(sv_player->v.movetype != MOVETYPE_FLY) { sv_player->v.movetype = MOVETYPE_FLY; SV_ClientPrintf("flymode ON\n"); } else { sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf("flymode OFF\n"); } } static void Host_Ping_f(cmd_t *c) { int i, j; float total; client_t *client; USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } SV_ClientPrintf("Client ping times:\n"); for(i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { if(!client->active) continue; total = 0; for(j = 0; j < NUM_PING_TIMES; j++) total += client->ping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf("%4d %s\n", (int)(total * 1000), client->name); } } /* handle a "map <servername>" command from the console. Active clients are kicked off. */ static void Host_Map_f(cmd_t *c) { int i; char name[Npath]; if(Cmd_Argc() < 2) { if(cls.state != ca_disconnected) Con_Printf("%s\n", cls.mapstring); return; } USED(c); if(cmd_source != src_command) return; cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect(); Host_ShutdownServer(false); key_dest = key_game; // remove console or menu SCR_BeginLoadingPlaque(); cls.mapstring[0] = 0; for(i = 0; i < Cmd_Argc(); i++) { strcat(cls.mapstring, Cmd_Argv(i)); strcat(cls.mapstring, " "); } strcat(cls.mapstring, "\n"); svs.serverflags = 0; // haven't completed an episode yet strcpy(name, Cmd_Argv(1)); SV_SpawnServer(name); if(!sv.active) return; if(cls.state != ca_dedicated) { strcpy(cls.spawnparms, ""); for(i = 2; i < Cmd_Argc(); i++) { strcat(cls.spawnparms, Cmd_Argv(i)); strcat(cls.spawnparms, " "); } Cmd_ExecuteString("connect local", src_command); } } /* Goes to a new map, taking all clients along */ static void Host_Changelevel_f(cmd_t *c) { char level[Npath]; USED(c); if(Cmd_Argc() != 2) { Con_Printf("changelevel <levelname> : continue game on a new level\n"); return; } if(!sv.active || cls.demoplayback) { Con_Printf("Only the server may changelevel\n"); return; } SV_SaveSpawnparms(); strcpy(level, Cmd_Argv(1)); SV_SpawnServer(level); } /* Restarts the current server for a dead player */ static void Host_Restart_f(cmd_t *c) { char mapname[Npath]; USED(c); if(cls.demoplayback || !sv.active) return; if(cmd_source != src_command) return; strcpy(mapname, sv.name); // must copy out, because it gets cleared in sv_spawnserver SV_SpawnServer(mapname); } /* wait for signon messages; sent before server level change */ static void reconnect(cmd_t *c) { USED(c); SCR_BeginLoadingPlaque(); cls.signon = 0; } /* User command to connect to server */ static void Host_Connect_f(cmd_t *c) { char name[Npath]; USED(c); cls.demonum = -1; // stop demo loop in case this fails if(cls.demoplayback) { abortdemo(); CL_Disconnect(); } strcpy(name, Cmd_Argv(1)); CL_EstablishConnection(name); reconnect(c); } static void Host_Name_f(cmd_t *c) { char newName[16]; USED(c); if(Cmd_Argc() == 1) { Con_Printf("\"name\" is \"%s\"\n", cl_name.string); return; } if(Cmd_Argc() == 2) strncpy(newName, Cmd_Argv(1), sizeof(newName)); else strncpy(newName, Cmd_Args(), sizeof(newName)); newName[sizeof(newName) - 1] = 0; if(cmd_source == src_command) { if(strcmp(cl_name.string, newName) == 0) return; setcvar("_cl_name", newName); if(cls.state == ca_connected) Cmd_ForwardToServer(nil); return; } if(host_client->name[0] && strcmp(host_client->name, "unconnected") != 0) { if(strcmp(host_client->name, newName) != 0) Con_Printf("%s renamed to %s\n", host_client->name, newName); } strcpy(host_client->name, newName); host_client->edict->v.netname = PR_SetStr(sv.pr, host_client->name); // send notification to all clients MSG_WriteByte(&sv.reliable_datagram, svc_updatename); MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString(&sv.reliable_datagram, host_client->name); } static void Host_Version_f(cmd_t *c) { USED(c); Con_Printf("Version %4.2f\n", VERSION); Con_Printf("Exe: <REDACTED>\n"); } static void Host_Say(bool teamonly) { bool fromServer = false, quoted = false; client_t *client, *save; const char *p; char *text; int j, n; if(cmd_source == src_command) { if(cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { Cmd_ForwardToServer(nil); return; } } if(Cmd_Argc() < 2) return; save = host_client; p = Cmd_Args(); quoted = *p == '"' && p[strlen(p) - 1] == '"'; if(quoted) p++; // turn on color set 1 if(fromServer) text = va("%c<%s> %s", 1, hostname.string, p); else text = va("%c%s: %s", 1, save->name, p); n = strlen(text); if(quoted) n--; text[n++] = '\n'; text[n++] = 0; for(j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if(!client || !client->active || !client->spawned) continue; if(teamplay.value && teamonly && client->edict->v.team != save->edict->v.team) continue; host_client = client; SV_ClientPrintf("%s", text); } host_client = save; Con_DPrintf("%s", text + 1); } static void Host_Say_f(cmd_t *c) { USED(c); Host_Say(false); } static void Host_Say_Team_f(cmd_t *c) { USED(c); Host_Say(true); } static void Host_Tell_f(cmd_t *c) { client_t *client, *save; bool quoted = false; const char *p; char *text; int j, n; USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(Cmd_Argc() < 3) return; p = Cmd_Args(); quoted = *p == '"' && p[strlen(p) - 1] == '"'; if(quoted) p++; text = va("%s: %s", host_client->name, p); n = strlen(text); if(quoted) n--; text[n++] = '\n'; text[n++] = 0; save = host_client; for(j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if(!client->active || !client->spawned) continue; if(cistrcmp(client->name, Cmd_Argv(1)) != 0) continue; host_client = client; SV_ClientPrintf("%s", text); break; } host_client = save; } static void Host_Color_f(cmd_t *c) { int top, bottom, playercolor; USED(c); if(Cmd_Argc() == 1) { Con_Printf( "\"color\" is \"%d %d\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f ); Con_Printf("color <0-13> [0-13]\n"); return; } if(Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if(top > 13) top = 13; bottom &= 15; if(bottom > 13) bottom = 13; playercolor = top * 16 + bottom; if(cmd_source == src_command) { setcvarv("_cl_color", playercolor); if(cls.state == ca_connected) Cmd_ForwardToServer(nil); return; } host_client->colors = playercolor; host_client->edict->v.team = bottom + 1; // send notification to all clients MSG_WriteByte(&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients); MSG_WriteByte(&sv.reliable_datagram, host_client->colors); } static void Host_Kill_f(cmd_t *c) { USED(c); if(cmd_source == src_command) { Cmd_ForwardToServer(nil); return; } if(sv_player->v.health <= 0) { SV_ClientPrintf("Can't suicide -- already dead!\n"); return; } sv.pr->global_struct->time = sv.time; sv.pr->global_struct->self = EDICT_TO_PROG(sv.pr, sv_player);