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////  ApplicationOverlay.h//  interface/src/ui/overlays////  Created by Benjamin Arnold on 5/27/14.//  Copyright 2014 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_ApplicationOverlay_h#define hifi_ApplicationOverlay_h #include <gpu/Texture.h>#include <render/Args.h>  // Handles the drawing of the overlays to the screen// TODO, move divide up the rendering, displaying and input handling// facilities of this classclass ApplicationOverlay : public QObject {    Q_OBJECTpublic:    ApplicationOverlay();    ~ApplicationOverlay();     void renderOverlay(RenderArgs* renderArgs);     gpu::TexturePointer getOverlayTexture();     bool enabled() const { return _enabled; }    void setEnabled(bool enabled) { _enabled = enabled; } private:    void renderDomainConnectionStatusBorder(RenderArgs* renderArgs);    void renderQmlUi(RenderArgs* renderArgs);    void renderOverlays(RenderArgs* renderArgs);    void buildFramebufferObject();     int _domainStatusBorder;    int _magnifierBorder;     gpu::TexturePointer _uiTexture;    gpu::TexturePointer _overlayDepthTexture;    gpu::TexturePointer _overlayColorTexture;    gpu::FramebufferPointer _overlayFramebuffer;    int _qmlGeometryId { 0 };     bool _enabled { true };}; #endif // hifi_ApplicationOverlay_h